Advanced Search

Author Topic: [Total Conversion] Under Siege  (Read 46619 times)

0 Members and 1 Guest are viewing this topic.

July 09, 2013, 11:38:27 PM
Reply #210

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #210 on: July 09, 2013, 11:38:27 PM »
Quote from: "Balrog"
Two distinct looks: one for the Imperium and one for the non-Imperium team which I'll refer to here as the Heroes
We currently have the Crimson and Cobalt teams...
The Imperium's champs and buildings are cyberpunk-meets-D&D, with intricate circuitry, menacing robotics, and leather jackets blending smoothly with plate, chain, and stone; their palette is black, grey, dark grey, and a lovely shade of red.
The Heroes' buildings are generic Mega Man cartoon techno stuff ... their palette is white, grey, yellow, and various shades of blue.
...though this, I might use. I like the idea.
The Imperium generally doesn't have its own champs; they steal them from the Heroes, making copies that are basically black palette swaps with a robotic voice effect
Color pallete switch, maybe. Voice effects, probably not.
The Imperium's objective building is a catalysis unit that breaks down matter and turns it into the ever-adaptable dark matter
The Heroes' objective building is a mobile base that they pilot from universe to universe
The current plan is for both teams to have a similar base, as the current was designed around the concept of a fighting tournament.
The Imperium-exclusive champs are all monstrous; champs that fit this include Trashwerk, Mordecai, and Skulldro
...This is where I draw the line: No exclusive champs. Balancing without exclusive champs is already going to be kind of tricky; balancing and taking exclusive champs into account would be an absolute nightmare.

July 09, 2013, 11:41:36 PM
Reply #211

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #211 on: July 09, 2013, 11:41:36 PM »
Quote from: "xColdxFusionx"
Quote from: "Balrog"
The Imperium-exclusive champs are all monstrous; champs that fit this include Trashwerk, Mordecai, and Skulldro
...This is where I draw the line: No exclusive champs. Balancing without exclusive champs is already going to be kind of tricky; balancing and taking exclusive champs into account would be an absolute nightmare.
I was just talking to smush about this, actually. Here's a copypaste:
Quote
7:23 PM - MetalSonicV3: well I was going to come up with SOME explanation about having Imperium players on the other team
7:23 PM - MetalSonicV3: eventually
7:23 PM - MetalSonicV3: even if it was just a new champ with the same abilities
7:24 PM - MetalSonicV3: Take Skulldro for instance.
7:25 PM - MetalSonicV3: Give him robo-y sprites and some "purification" flavor text and he's the Zeta Droid, made as an experiment in recovering catalyzed worlds

July 09, 2013, 11:45:57 PM
Reply #212

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #212 on: July 09, 2013, 11:45:57 PM »
Quote from: "Balrog"
Team-specific skins

...I'm...
...Huh.

I'd have to look into this. It's actually kind of an interesting idea.
Gonna have to see if we can pull it off in a manner I approve of, but I think it would be kind of neat.

July 09, 2013, 11:57:17 PM
Reply #213

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #213 on: July 09, 2013, 11:57:17 PM »
Glad to hear it. You're probably going to have to make a special picker room anyway, so team-specific skins should be trivial to implement. (I'd want a special picker room, anyway.)

Also, regarding the idea of a fighting tournament story: I fucking hate fighting tournament stories. They have their place in games like the VS. series, where the avowed purpose of the series is to get random characters on the same screen. If you're doing something like a TV series they're also acceptable since you have room to add intrigue and explore individual characters. In most other situations, and especially in video games, they do little but scream "lol, we were too lazy/ran out of time to write an actual story." In League of Legends please don't kill me smash most of the lore has been devolving to "lol these dudes are cool and you shoudl play as them" when before they at least attempted some world-building and fiction. Please don't stoop to that level.

The bases are functionally identical. The suggested differences I mentioned were intended to be cosmetic only, to provide a reason why they'd be able to spit out an infinite number of minions and be so vital that their destruction would mean utter and instant defeat.

EDIT: This is also my 667th post. yay, me

July 10, 2013, 12:04:43 AM
Reply #214

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #214 on: July 10, 2013, 12:04:43 AM »
Balrog, I will have you know that class locking is INCREDIBLY difficult to implement effectively, now...so a picker room would probably be out of the question.
By incredibly difficult, I mean impossible.

EDIT: The closest thing I have to class locking is telling the player to use this class they have spawned as or they can't play.

July 10, 2013, 12:06:58 AM
Reply #215

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #215 on: July 10, 2013, 12:06:58 AM »
Quote from: "Lego"
Balrog, I will have you know that class locking is INCREDIBLY difficult to implement effectively, now...so a picker room would probably be out of the question.
By incredibly difficult, I mean impossible.

EDIT: The closest thing I have to class locking is telling the player to use this class they have spawned as or they can't play.
Bleh, I thought there was a function for setting the player's class. Oops.

July 10, 2013, 12:07:20 AM
Reply #216

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: [Total Conversion] Under Siege
« Reply #216 on: July 10, 2013, 12:07:20 AM »
Quote from: "xColdxFusionx"
Quote from: "Balrog"
Team-specific skins

...I'm...
...Huh.

I'd have to look into this. It's actually kind of an interesting idea.
Gonna have to see if we can pull it off in a manner I approve of, but I think it would be kind of neat.

Due to the robot fuss, I was actually thinking about renaming and redesigning the appearance of Predator Unit into some "reptillian mutation"  that'd actually be a much better character, and this would encourage it.

Although, I'm not quite sure how that'd look.

May I also note a double ninja.

July 10, 2013, 12:08:46 AM
Reply #217

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #217 on: July 10, 2013, 12:08:46 AM »
Quote from: "Balrog"
Bleh, I thought there was a function for setting the player's class. Oops.

Yeah. I blame Ijon.

I wanted to put in a tracker ticket, but I don't think it would go through considering it would literally be only useful for like three mods.

Quote from: "Zerokk"
Due to the robot fuss, I was actually thinking about renaming and redesigning the appearance of Predator Unit into some "reptillian mutation"  that'd actually be a much better character, and this would encourage it.

Although, I'm not quite sure how that'd look.

May I also note a double ninja.

Yay, Shoving double posts together!

I'd be ok with that~
(click to show/hide)

You know I'm only joking, of course. But I still can't help but think of Renekton when thinking Predator Unit, him being a reptile thing just sort of seals it.

July 10, 2013, 12:31:18 AM
Reply #218

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #218 on: July 10, 2013, 12:31:18 AM »
Quote from: "Zytix"
archer class
I showed this to Cold Fusion but it's not really urgent or anything.

Then I saw an archer and felt the need to be a prick and upstage said archer with another archer.

(click to show/hide)
wow I'm late

July 10, 2013, 12:44:36 AM
Reply #219

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
this guy is terrible ew
« Reply #219 on: July 10, 2013, 12:44:36 AM »
By the way I was feeling unoriginal again and stole abilities from LoL threw together another guy.

I'd like to note that Predator Unit's ultimate name has been changed.

(click to show/hide)

July 10, 2013, 04:13:31 PM
Reply #220

Offline Jakeinator

  • Justice League Member

  • Me draw ooga booga
  • **
  • Date Registered: September 13, 2011, 06:26:12 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #220 on: July 10, 2013, 04:13:31 PM »
I'm currently working on a character submission i just need to finalize the skills, finish the drawing and come up with the skill mods, but that's beside the point. Are you planning on having different skins for characters or are we just keeping one appearance for the characters?

July 10, 2013, 07:48:52 PM
Reply #221

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: [Total Conversion] Under Siege
« Reply #221 on: July 10, 2013, 07:48:52 PM »
For visuals, start with "the character's actual appearance." Don't worry about "alternate skins."

Can't guarantee skins, alternate skins probably won't happen.

July 10, 2013, 08:08:21 PM
Reply #222

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Total Conversion] Under Siege
« Reply #222 on: July 10, 2013, 08:08:21 PM »
Well, the thing is, there can be alternate skins coding-wise. That is incredibly easy...the problem is who would want to do the work for that?
Also, Bhautik is being awesome and drawing designs to match the character descriptions.

And Bhautik is a guy Smash knows.

July 11, 2013, 01:42:12 AM
Reply #223

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: [Total Conversion] Under Siege
« Reply #223 on: July 11, 2013, 01:42:12 AM »
So "Predator Unit," or so it was, needed a little rework that may somehow change alot. Also clarified things and fixed values and fixed things that don't NEED values.

I'm too lazy to try drawing it, but I feel that I couldn't do it justice. Which is why I listed some things (like everybody does) hoping that Bhautik is awesome as I have been told.

(click to show/hide)

Also he's actually quite capable of talking you face

(click to show/hide)

Both Sharahin and Remaghin are cancelled.

July 15, 2013, 10:24:44 PM
Reply #224

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: [Total Conversion] Under Siege
« Reply #224 on: July 15, 2013, 10:24:44 PM »
Doublepost, but this is kind of an update.

I tried the HUD, but there's not much effort put into it, I would think.

(click to show/hide)

You could probably move the Attempt 2 hands a little more offscreen on each side. Now, I do feel that it doesn't quite have the right "texture" in a sense. But for now, it's probably an okay base.