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Alright, thanks for the information.So let me try to step up to the plate and see if I have a bloody clue what I'm doing? (click to show/hide)Dr. Coda(Mixed, Hybrid, Disabler, Caster)AppearanceDr. Coda is a tall, pale, blond figure with an air of health and confidence around him. His dark green eyes are too mysterious to read much about him through—although it matters not, for he fears fogged glasses that conceal them. The smile he wears has a sinister look to it. His attire consists of a black suit and an intricately woven cape made of cables of various colors...though in this case, he will be wearing an armor. Suited up for battle in a plain, but very fine metal suit, several plates of mostly a darkish purple with bright green for decoration slide seamlessly together to make his armor work. Atop his helmet, a bright red coda symbol completes his outfit. Note that even when armored, he still wears his cape-of-cables.(No drawings, 'cause God knows I wouldn't be able to do Dr. Coda justice with pencil or pixel.)Passive - Hyper IntelligenceDr. Coda knows a lot, and he can learn new things very quickly due to how sharp he is. He receives a 5% bonus to all experience points he receives from enemy deaths, which is boosted to 10% if he actually damages the enemy even once before its death.Jump Skill - Heavily ArmoredIf Dr. Coda falls a certain distance, he will send out shockwaves that deal damage upon landing. (This can be removed if desired.)Weapon 1 - Universal WeaponBuilt into his suit's right hand like a buster, Dr. Coda's personal weapon, the Universal Weapon, is designed to wield literally every weapon he has ever built for himself in one. The gun can fire all sorts of things, from high-power, slow-moving missiles to fairly average plasma formations to quick, but weak cold steel bullets. The only problem is, it takes someone of Dr. Coda's intelligence level to determine just what it's going to fire next (This may be represented on his HUD somewhere)—making it a perfect weapon for him.Skill: Forced LockBy using the electrical charge his suit carries, Coda forces the Universal Weapon to lock onto one type of projectile (Specifically, the kind to be fired next). Each shot fired while Locked costs Dr. Coda a bit of "MP." Pressing altfire again will remove the Forced Lock, reverting the Universal Weapon to its normal state.> Calculated Destruction: Projectiles fired while in Forced Lock do more damage.Weapon 2 - Hacking TerminalDr. Coda made this highly sophisticated piece of hacking equipment so he would be able to perform his nefarious, yet undeniably useful acts of hacking in the heat of battle. Held in his right hand, he types out codes and commands on it with ease. Firing this makes Dr. Coda stab forward with a bright green pointed rod in his left hand, which, if connecting with an enemy not directly controlled by an enemy player, will hack them and send them to his side. This weapon has a fair cooldown between successful hacks, however.Skill: Advanced HackingFor a large chunk of his MP, Dr. Coda charges the green rod with electricity, then stabs. This advanced attack can cut through any "firewall" his opponents may have, and even allow him to temporarily sway enemy "Champions" to his side. While hacked, they will be stuck with the weapon they had equipped, with its strength significantly boosted. Like a Roboenza zombie, they will have a timer for being in this state, and once it expires, they are free...unless they die first. If an enemy not directly controlled by an enemy-team player is hit with this attack, they shall recieve a large health and damage boost.> Unshakeable Control: Increases the time for which enemy champions must serve Dr. Coda if hit by his Advanced Hacking.> Maximized Efficiency: Increases the health/damage buffs non-champion enemies receive when hit by Dr. Coda's Advanced Hacking.Weapon 3 - Virulent VialDr. Coda once designed this virus—built like a computer virus, functions like a biometric one—but he could never find a good use for it until now. Here, Dr. Coda tosses forward a vial full of the virus (Arcs similar to CV Holy Water but over a longer distance), which does various things depending on what it hits. If it breaks on an opponent, said opponent takes a fair amount of damage, and also has their controls reversed. If it hits the ground, several glass shards (Which do very small damage) fly off in different directions, and the vial leaves a lingering cloud of virus wherever it landed. Anyone dumb enough to walk into the cloud will have their vision obscured. Note that it will take Dr. Coda about five seconds to prepare another vial (And that's time spent with the weapon equipped), so be sure to aim well.Skill: Acidic EaterAt the cost of a sizeable amount of MP, Dr. Coda shocks the virus with electricity from his hand, transforming it into its own strain, which he then tosses onto the ground at his feet, then quickly leaps backward. This leaves a huge lingering cloud, which no one is immune to, friend or foe. Being in the cloud inflicts many things, such as obscured vision, reversed control, and the steady loss of health and mana. These effects will follow the player for a few seconds even after they step out of the cloud.> Tenacious Pestilence: Increases the amount of time for which the effects of Acidic Eater last after leaving the cloud.
I highly advise you all look at the "UPDATE" section of the Guidelines tab...Especially CHAOS_FANTAZY. You look like you're trying to do a bit too much at once with Dr. Coda.
Also stealing control is right out.
And people ask my why I don't have a dev team.
this is more cold fusion posting before everything was worked out.it's an error with the leader, not the team.