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> Shield Breaker - Makes the projectiles ignore the defense of the target.
Quote from: "tsukiyomaru0"> Shield Breaker - Makes the projectiles ignore the defense of the target... What? Armor Piercing at a percentage is fine, but 100% armor piercing? That cannot end well.
Just thought I'd point out that we're not using armor factors for inherent health. Since this is a total conversion rather than an add-on modification, player classes will be using actual Max Health values. The only things changed by damage factors are when a player buys an armor upgrade or has their defense weakened by an enemy champion's skills.Also, you both aren't done. Champions need four Skill Mods, not three.Also also, since I'm seeing only 2/2 layouts (two weapons, two skills) I'll post a 3/1 or a 1/3 later so you know how that works.Also also also WE DON'T STILL HAVE JUMP SKILLS DANGIT. If you want a jump bonus or something, it uses the passive slot.
As for the 2/2, I opt to because that's my standard way of playing Borderlands (sticking mostly to two weapons even with four slots open).
-snip snip-
Kung-Fu Cutman
Quote from: "tsukiyomaru0"Kung-Fu CutmanHUZZAHYOU DID ITThat's pretty much what the theme is, yeah. You get a skill, then you can buy the same skill twice more to upgrade it. Sure, added effects are cool, but if the skill is good enough then you can "just have each point in a skill give a boost to what it currently does". Head Count would probably also increase duration per Rank, but you have the idea of it pretty much down to a science.I'll go punch Cold Fusion out of hibernation and let 'em know he has something!
Runeterraria WIT
Worldstone Keep
Communist Mage
Jeus the Pious
Skeletron Prime
MAPS:--------Runeterraria WITThis once pure landscape has been washed over by two warring elements: The Hallow, and The Corruption.This map has Two Lanes.UPPER LANE: The HallowA land of peace and benevolence, this lane is well-defended against enemies who see it as an easy route into your base. It has Two towers. Neutral Creeps are weak and drop moderate gold.LOWER LANE: The CorruptionA fearful, blighted area, left unguarded as it was not thought that anyone could survive. The lane is full of aggressive neutral creeps that will most likely kill anyone under level 10, and seriously harass anyone who isn't level 20+. There is only one tower.This lane is home to the Eater of Worlds, a large boss that will provide a buff to the team of whoever kills it.
Worldstone KeepAt the heart of the world itself, the two warring factions now seek omnipotence by laying claim to the enigmatic Worldstone.This map has Three Lanes.The top and bottom lanes are standard, with two towers each and neutral creeps.The middle lane CANNOT be used to access the enemy's base (One way door/teleporter), but instead serves as a KotH style capture point. Whoever holds the point procures a strong buff for his team, and allows them to move between top, middle, and bottom lanes through a shortcut circumventing the Worldstone.Baron Nashor, eat your heart out.
WelpI made a thing...Anyone want to try their hand at cleaning up and adding a [firing/reload/twirl/any combination of the above] animation for these things?