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Author Topic: [Total Conversion] Under Siege  (Read 46623 times)

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May 21, 2013, 02:32:18 PM
Reply #90

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #90 on: May 21, 2013, 02:32:18 PM »
I added a thing like a fourth skill mod and other stuff

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May 21, 2013, 07:43:48 PM
Reply #91

Offline CHAOS_FANTAZY

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #91 on: May 21, 2013, 07:43:48 PM »
Well, I had a bit of an idea for a stage.  I figured I'd go ahead and pitch it now, even though I'm not done with my new character design (Haven't even started, in fact).

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May 21, 2013, 07:48:02 PM
Reply #92

Offline tsukiyomaru0

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #92 on: May 21, 2013, 07:48:02 PM »
Quote from: "CHAOS_FANTAZY"
Well, I had a bit of an idea for a stage.  I figured I'd go ahead and pitch it now, even though I'm not done with my new character design (Haven't even started, in fact).

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Can't resist this:
THE ENEMY IS AT OUR MAIN GATE! SECURE IT AT ONCE!
THE ENEMY IS IN THE MAIN CAMP! SEND REINFORCEMENTS!

May 21, 2013, 11:01:22 PM
Reply #93

Offline Balrog

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #93 on: May 21, 2013, 11:01:22 PM »
Quote from: "xColdxFusionx"
We're trying to go for more original content here,
have fun having no content then

May 21, 2013, 11:04:33 PM
Reply #94

Offline Orange juice :l

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #94 on: May 21, 2013, 11:04:33 PM »
Cold's idea of "original content" is apparently renaming, reskinning, and generally giving a new paint job to any derivative characters.

The rule's still dumb (Doubly so seeing how "self-insert" characters are also banned), but I suppose if it's that easy to circumvent then meh.

May 21, 2013, 11:08:45 PM
Reply #95

Offline tsukiyomaru0

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #95 on: May 21, 2013, 11:08:45 PM »
Quote from: "Orange juice :l"
Cold's idea of "original content" is apparently renaming, reskinning, and generally giving a new paint job to any derivative characters.

The rule's still dumb (Doubly so seeing how "self-insert" characters are also banned), but I suppose if it's that easy to circumvent then meh.
Quote from: "Balrog"
Quote from: "xColdxFusionx"
We're trying to go for more original content here,
have fun having no content then
My champion idea, for example, was based in nothing of my interest. Just some random idea that popped up in my mind.

May 21, 2013, 11:46:48 PM
Reply #96

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #96 on: May 21, 2013, 11:46:48 PM »
My characters are pretty original, maybe.

although I assume they're not getting into the release because something

There's hardly any skill mods related to Stealth Module because the speed thing is already a thing on Pursuit and making it give you bonus defense turns it into a shield cloak. Just saying.

May 22, 2013, 12:04:48 AM
Reply #97

Offline Balrog

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #97 on: May 22, 2013, 12:04:48 AM »
"Dumb" doesn't begin to cover it. At this stage, you want to have characters that fulfill familiar DotA-like archetypes. HoN did it, LoL did it, Infinite Crisis seems to be doing it to an extent (sticking random LoL abilities on characters) and it's generally a good idea for you to do it, at least to start out. Once you have a basic stable, then you can start diversifying. (Just talking about game mechanics here. You could add a character that looks like this for all I care, as long as it plays well.)

lol lame idea that will probably get rejected
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May 22, 2013, 02:21:00 AM
Reply #98

Offline Rozark

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #98 on: May 22, 2013, 02:21:00 AM »
Ahem, Gentlemen:
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May 22, 2013, 02:40:37 AM
Reply #99

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #99 on: May 22, 2013, 02:40:37 AM »
Quote from: "Rozark"
Ahem, Gentlemen:
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What.

.. I want this in.

May 22, 2013, 01:40:24 PM
Reply #100

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #100 on: May 22, 2013, 01:40:24 PM »
Unfortunately, as is, it breaks format with Toasty-O's being a fourth skill.
I do plan on adding Clyde, so I'll put his name on the list, but his profile needs to be fixed.

May 22, 2013, 04:46:46 PM
Reply #101

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #101 on: May 22, 2013, 04:46:46 PM »
Tsuki, how do you intend for Eigil to be pronounced?

E-jool, Eh-gill, Ai-jel, or Ai-gill? Or something completely different?

May 22, 2013, 05:35:40 PM
Reply #102

Offline Myroc

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #102 on: May 22, 2013, 05:35:40 PM »
Hello.

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May 22, 2013, 06:11:49 PM
Reply #103

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #103 on: May 22, 2013, 06:11:49 PM »
Quote from: "Myroc"
Hello.

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Well, a health caster? I like this. Some of this reminds me of Morgana and Vladimir. Spiteful Arcanery works very well with the character, but hey, most of the moveset works with eachother as well.

May 22, 2013, 06:55:19 PM
Reply #104

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #104 on: May 22, 2013, 06:55:19 PM »
Well, we're starting to build up quite the cast here.
I might have to start putting people down on the waitlist!

Going to throw down one of my backup characters so that we have a support class in case of emergencies.
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