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Author Topic: Cutstuff Pokemon Region DX: The Not Deadening  (Read 6907 times)

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March 24, 2013, 02:06:04 AM
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Offline Orange juice :l

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Cutstuff Pokemon Region DX: The Not Deadening
« on: March 24, 2013, 02:06:04 AM »
Sweet News Ticker:
I bet you're wondering why there's a new thread. Basically, DonutYoshi quit the entire project over a nerf to wild meowth. Thus, I am making a new thread for the current team (Because Llama, the other manager, can edit my posts anyways  :cool: )

Cutstuff Region is a Pokemon fangame running in Pokemon Essentials, a template for RPGMaker XP. The game will feature people from Cutstuff, a plethora of music edited into the BW2 soundfont, Custom Sprites, An actual plotline, Fully functional Pokemon magic with EVs, IVs, all that good stuff, Hemi-Functional Code, all 649 Pokemon obtainable in-game, Pretty Pictures, free drinks, and slightly less fascism than the Soviet Union!

The game's still a WIP (and I use that term heavily), so there's no estimated release date yet.

Holy Crap, we actually have progress!
(click to show/hide)

STARRING:
(click to show/hide)

The egotistical bastards who saw fit to create a self-insert game, and the brilliant bastards who made it possible:
(click to show/hide)

Want to join the team? We're hiring! (No pay)
(click to show/hide)

March 24, 2013, 02:10:07 AM
Reply #1

Offline Tengu

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #1 on: March 24, 2013, 02:10:07 AM »
Might I just add that if you wish to apply for a 'Pokemon Master' Role, that you need experience with RPGmaker and Pokemon Essentials in order to edit those values. Other people have jobs to do-- they won't always have time to do it for you

March 24, 2013, 02:47:55 AM
Reply #2

Offline Korby

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #2 on: March 24, 2013, 02:47:55 AM »
Quote from: "Orange juice :l"
-SPRITERS
We need one or two more. This position involves creating sprites for a number of things, including CS-character trainers. Sprites are Gen 3 style on the overworld and Gen 4 style in-battle.

As much as I detest your choice in styleS, I feel obliged to boost my ego help with this thing, so yeah.

March 24, 2013, 11:48:27 AM
Reply #3

Offline Donutyoshi

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #3 on: March 24, 2013, 11:48:27 AM »
I doubt people would care about me now.

Okay I lied on leaving for a long time, and also me dissing on the community? That's a lie too. I really just had an ego, and Smash really does drive me insane.

I actually was working on that game after that stupid move of mine. Fixing stuff. Alone.

I don't really think this game really can progress without me.

March 24, 2013, 12:32:35 PM
Reply #4

Offline leoalex50

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #4 on: March 24, 2013, 12:32:35 PM »
i know i might be to late to ask this but can i please be a pokemon trainer?

March 24, 2013, 12:43:31 PM
Reply #5

Offline Orange juice :l

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #5 on: March 24, 2013, 12:43:31 PM »
Gonna need to be a bit more specific than that. All the major roles are taken, so I guess you could appear as a random trainer, in which case we'll probably get you in somewhere.

March 24, 2013, 04:08:17 PM
Reply #6

Offline Zytix

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #6 on: March 24, 2013, 04:08:17 PM »
I'll offer up my mediocre spriting skills for this if you do still need a couple more.

March 24, 2013, 06:38:54 PM
Reply #7

Offline Orange juice :l

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #7 on: March 24, 2013, 06:38:54 PM »
Korby's pretty much taken up the last spot on the Spriting Squad. Sorry about that.

March 25, 2013, 01:11:05 AM
Reply #8

Offline Galactan

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #8 on: March 25, 2013, 01:11:05 AM »
No battle frontier?

Damn.

March 25, 2013, 01:22:21 AM
Reply #9

Offline Orange juice :l

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #9 on: March 25, 2013, 01:22:21 AM »
It won't be named the battle frontier, but we'll have it in essence.

Assuming all goes according to plan.

March 25, 2013, 02:35:52 AM
Reply #10

Offline Magnet Dood

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #10 on: March 25, 2013, 02:35:52 AM »
I'll help with overworld sprites if you need them.

March 25, 2013, 07:08:19 PM
Reply #11

Offline Orange juice :l

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #11 on: March 25, 2013, 07:08:19 PM »
Again, spriting's pretty much filled up. Unless we suddenly find out we're 500 sprites short or YD gets shot, there's not likely to be a new spriting position open.

March 27, 2013, 01:48:36 PM
Reply #12

Offline Duora Super Gyro

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #12 on: March 27, 2013, 01:48:36 PM »
im might try mapping later on today if i have time.

March 30, 2013, 10:31:01 AM
Reply #13

Offline leoalex50

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #13 on: March 30, 2013, 10:31:01 AM »
Quote from: "Orange juice :l"
Gonna need to be a bit more specific than that. All the major roles are taken, so I guess you could appear as a random trainer, in which case we'll probably get you in somewhere.
well just be warned my team is powerful so i would be near the end of game or more out after the game

April 03, 2013, 03:51:59 PM
Reply #14

Offline Tengu

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Re: Cutstuff Pokemon Region DX: The Not Deadening
« Reply #14 on: April 03, 2013, 03:51:59 PM »
Alright. I made a quick demo video of Fyone's Gym. The main focus of the video is to show you the main mechanics of the game and what trainer battles will look like, and what gym leader/elite four battles will look like. As you can see, there is no dialogue yet. Not top priority. Enjoy, kids.

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