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Author Topic: GvH: Legacy of Darkness  (Read 14672 times)

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April 01, 2013, 10:52:17 PM
Reply #15

Offline CutmanMike

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Re: GvH: Legacy of Darkness
« Reply #15 on: April 01, 2013, 10:52:17 PM »
He did that LP long after both of these mods came out.

And yeah it did popularize it a little bit (search for ghouls forest on youtube, sooooooo many videos) but pewdiepie didn't enjoy it too much, I don't think he's played doom before  :p

April 01, 2013, 10:55:47 PM
Reply #16

Offline Colonel ServBot

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Re: GvH: Legacy of Darkness
« Reply #16 on: April 01, 2013, 10:55:47 PM »
I've never seen the sprites for GvH, the game looks realistic, like, REALLY realistic for a doom game.
Who made the sprites?
Major props guys.

April 01, 2013, 11:08:09 PM
Reply #17

Offline CutmanMike

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Re: GvH: Legacy of Darkness
« Reply #17 on: April 01, 2013, 11:08:09 PM »
They're just photos of masks... most of them at least.

April 01, 2013, 11:16:04 PM
Reply #18

Offline Colonel ServBot

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Re: GvH: Legacy of Darkness
« Reply #18 on: April 01, 2013, 11:16:04 PM »
No, I meant like the tilesets, and the HUD, and every thing.

April 01, 2013, 11:25:21 PM
Reply #19

Offline Ivory

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Re: GvH: Legacy of Darkness
« Reply #19 on: April 01, 2013, 11:25:21 PM »
No, pretty well everything was stolen from another game / modified / redone in doom style. GF3 had high resolution textures, but that's about it for realism. Everything else was doomish.

April 01, 2013, 11:39:29 PM
Reply #20

Offline Ceridran

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Re: GvH: Legacy of Darkness
« Reply #20 on: April 01, 2013, 11:39:29 PM »
I might actually be interested in this if I had the ability to play it when it comes out.

Unless it's a joke-

April 03, 2013, 03:02:25 AM
Reply #21

Offline Laggy Blazko

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Re: GvH: Legacy of Darkness
« Reply #21 on: April 03, 2013, 03:02:25 AM »
Updat

Quote from: "Catastrophe"
Well, April first is out of the way and we were supposed to get a trailer out, but it seems it's not finished, therefore we'll just go ahead and reveal what's going on.

First and foremost, I'd like to announce the complete removal of both the Barbarian and Defiler classes, both classes completely ruin the balance of the current game by the roles of each team. Having a melee human and a ranged ghoul is just ridiculous. So, two new classes were made just to replace the current ones.

Secondly, both the Warlock and Icefiend have been somewhat reworked, Icefiend's ranged attack does much less damage, while his melee is now stronger. Me and Ivan decided for Warlock that it is best to remove his insta-kill nova and put in something else, yes we know that warlock's main kill method IS nova, so we pretty much buffed all of his other attacks while we were at it.

Thirdly, a lot of the classes have been rebalanced from our many testing sessions, at the current state I've noticed ghouls winning on completely human favored maps. So therefore, a lot of classes have been re-balanced, hell some of the existing classes may even have a new weapon. Some Nordic Saga abilities have been removed from the response of the testing team, such as Sjas's berserk and engineer's gravity gun.

Fourthly, most inventory related items have been reworked to be weapons instead of inventory items. So, choke's vomit and cyborg's pulse are now new weapons that switch instantly like hunter's bow. Some thing we simply could not change is jitter skull's heal.

Fifthly (damn this is long), a couple maps were completely removed from the pack. Most of Ivans maps have been either shrunk (as in areas blocked from entrance by impassible lines), or removed, and some maps completely deleted. I know for sure we removed a bunch of GvH30 - GvH40 maps. Yes we kept everyone's favorites, don't worry.

Sixthly, lets talk about file size. No one likes having to download 170 megabytes just to play a wad you may not like. Therefore Ivan has manually gone through ALL the textures and removed useless ones. Achievement noises have been removed and sound effects have been compressed. There will only be two files now, the Core, and Maps. Due to how GvH was made you will still need skulltag_actors_nodecal and skulltag_data to run this. But, the core itself faced about a 65% size reduction, and is now 70 megabytes instead of 170. The maps are about 8 megabytes.

Finally, here are the class reveals. Instead of telling you exactly what each class does, I'll just give you guys their inventory images and you guys can just decide for yourselves on what each class does.

Here is the new human class, the PlanesWalker



Abilities





Now for the new ghoul class, the Impaler



His ability.



...And yes yesterdays post was an April fools, thanks Cutman for falling for it! lolololol

April 03, 2013, 04:24:20 AM
Reply #22

Offline CarThief

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Re: GvH: Legacy of Darkness
« Reply #22 on: April 03, 2013, 04:24:20 AM »
Well there goes any interest i might have held, so its basically NS-lite, huh? Honestly i never cared much for how much of a... clusterfuck, for the lack of a better term the general gameplay was, no concrete strategy or anything, and tons of random unneeded stuff going on.
Hmm... Even if they fixed the above somewhat, i'm sure there would be something awful and objectable about the damage and/or weapon types of the new classes.
(Not exactly a fan of various gimping changes i heard them making to the original classes either...)

Personally i wouldnt hold high hopes given the developer's shady pasts/reputations. They'll probaly just fall back into bad habits again in no time.

April 03, 2013, 08:54:25 PM
Reply #23

Offline Knux

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Re: GvH: Legacy of Darkness
« Reply #23 on: April 03, 2013, 08:54:25 PM »
I've heard a lot about those guys and it makes me wonder: is it still possible to play good old GvH (v3b5) or did they just take over?

April 03, 2013, 09:15:58 PM
Reply #24

Offline CutmanMike

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Re: GvH: Legacy of Darkness
« Reply #24 on: April 03, 2013, 09:15:58 PM »
Of course, but most players will gear towards playing what is popular.

April 06, 2013, 12:00:38 AM
Reply #25

Offline Laggy Blazko

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Re: GvH: Legacy of Darkness
« Reply #25 on: April 06, 2013, 12:00:38 AM »
This trailer is kinda crappy but, oh well...
(click to show/hide)
EDIT: I'm playing it and liking these new classes. The impaler is like a faster but more visible creeper but the planeswalker is more creative.

April 07, 2013, 05:39:51 AM
Reply #26

Offline Knux

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Re: GvH: Legacy of Darkness
« Reply #26 on: April 07, 2013, 05:39:51 AM »
The Impaler looks broken as fuck. I mean, get a few of them and you can block the hell out of entrances with OHKO spikes. Do not want. Or at least I wouldn't want if I was playing it.  :ugeek:

April 07, 2013, 05:53:01 AM
Reply #27

Offline Laggy Blazko

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Re: GvH: Legacy of Darkness
« Reply #27 on: April 07, 2013, 05:53:01 AM »
Yeah, the impaler is a bit op. I think they want the spikes to not block.

April 07, 2013, 07:13:14 AM
Reply #28

Offline Knux

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Re: GvH: Legacy of Darkness
« Reply #28 on: April 07, 2013, 07:13:14 AM »
The other thing that irks me is the appearance. It's just a bunch of wooden spikes with a mess in the middle. Not the least bit intimidating, but looks really annoying. The other ghouls can be scary if they get you out of nowhere, but I don't have the same feeling coming from the Impaler.

As for balancing, maybe they can have it so it uses one wooden spike, and have the spike circle as an item that regenerates in some manner. I'd still much rather have a better looking ghoul first, but whatever. Gee, now that I can actually use GIMP, maybe I should suggest that Ghoul idea I posted when I first signed in.

I think that first post of mine has been deleted, though... don't know.

April 07, 2013, 10:21:40 PM
Reply #29

Offline CutmanMike

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Re: GvH: Legacy of Darkness
« Reply #29 on: April 07, 2013, 10:21:40 PM »
The planeswalker sounds really cool, I like his ability to leave fake version of himself for a few seconds. I dunno how easy it is to pull off though I haven't played it myself.