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When you sprite the poses of an enemy, skin, etc.'s front (or back or side. Something that isn't given), do you have to draw it yourself? I'm not good at that kinda stuff....at all, so it'd really help if people sprited some of the enemies for me. I'm comfortable with my coding abilities, but I'm iffy on spriting.
Unfortunately,yes. The original game you take the sprite from will provide your X3X7 (it's the 90° angle) basis.You'll have to draw the 0°, 45°, 135° and 180° sprite yourself. With your Paint pencil :3.At first glance, it may seem awfully hard to make the sprites looking like each other with real rotation logic, but some time it won't be that hard. 3 situations :- Most lucky one : 90% of the work will be already drawn in the X3X7 angle and you'll be easily able to create the eyes, mouth, etc, to another angle, like here. It's Magnet Dood's spriting (page 3 of this forum).- On the other cases, you'll need pixel art learning, and some intuition to place the pixels. Sometime, you just can't edit the basis, it may even call for entire respriting.- Finally, the hardest one, but don't worry there won't be any situations like that as long as you have a basis sprite : creating a custom sprite from scratch.tl;dr : yes
Shock Traps (electric moving circles on the ground)
I'm fairly certain LlamaHombre made the Elec'n as a skin once, but removed it due to *dunno*.
Sprited a couple of MM5 enemies for people's use. I know that a Bomb Thrower might already exist, but I learned that after I finished, so nyeh.
I could probably make the front and back better for you if you wish.
I could still provide it if you want to build off it, but other than that I don't intend on doing more work with it.
actor Picketmanbull : GenericRobot 30021{MONSTER+INVULNERABLE-NOGRAVITY+DROPOFFHeight 128Radius 16Health 30Obituary "%o was run over by a PicketmanBull"damagetype "EnemyDozer"dropitem "WeaponEnergy", 64dropitem "SmallHealth", 64scale 2.5Speed 10fastspeed 30States{Spawn:TNT1 A 0 A_ChangeFlag("NOGRAVITY",0)TNT1 A 0TNT1 A 0 ACS_ExecuteAlways(400,0)TNT1 A 0 A_SpawnItemEx("PicketmanBullHitbox",0,0,70,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERTRANSLATION,0)Look:PBUL A 0 A_StopPBUL A 4 A_LookEx(LOF_NOSOUNDCHECK,0,0,0,360,"See")Goto Look+1See:PBUL A 0 A_ChangeVelocity(12.0, 0.0, 0.0, CVF_RELATIVE|CVF_REPLACE)PBUL A 1 A_CustomMeleeAttack(20,"","","EnemyDozer")loopDeath:PBUL A 0 A_PainPBUL A 0 A_FallPBUL A 0 A_ChangeFlag("NOGRAVITY",1)MMFX BCDE 3stopDespawn:PBUL A 0 stop}}
I'd just like to say that if people can supply the enemies, I might try my hand at one of these maps.