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April 23, 2013, 11:38:06 PM
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Offline CutmanMike

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Project Trinity
« on: April 23, 2013, 11:38:06 PM »
So as you may have heard I've started work on a new project. Of course it's another Doom mod (maybe my last? Probably not). This is taking priority over my other doom works at the moment, including the MM8BDM singleplayer campaign. This doesn't mean I'm done with it, it just means instead of focusing on finishing it as fast as possible, I'll go back to it when I'm taking a break from this one (which will probably be soon as I've spent a few too many hours in photoshop the past few days)!

Some of my older community members may be disappointed to find out it's not a horror themed mod, even though I hinted various times I was going to try another one. It's also not Mega Man related either, just a goold ol mod for Doom 2. It's something I've thought about doing for a while now and after a few tests and realizing that it's possible to do and has the potential to be fun, I figure it has to be made. A lot of content has to be created, and since I want to do this as a solo project it could take a while. Still, I will throw screenshots and teasers when I have something worth showing off. This is all I am willing to show at the moment:



    Has nothing to do with MM8BDM, will require Doom2 to play.
     Is an action FPS themed mod.
     Singleplayer only for now, maybe online co-op eventually if things go well.
     Currently has no name, going by Project Trinity at the moment. The name is based on something to do with the game.
     Compatible with Zandronum (may change).

April 23, 2013, 11:43:30 PM
Reply #1

Offline PressStart

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Re: Project Trinity
« Reply #1 on: April 23, 2013, 11:43:30 PM »
Diablo FPS?? Sounds like it's going to be pretty cool, looking forward to it!

April 23, 2013, 11:46:15 PM
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Offline Ivory

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Re: Project Trinity
« Reply #2 on: April 23, 2013, 11:46:15 PM »
Requires Doom 2? Mike haven't you learned you should make a game that you can actually sell yet? :ugeek:

April 23, 2013, 11:49:06 PM
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Offline CutmanMike

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Re: Project Trinity
« Reply #3 on: April 23, 2013, 11:49:06 PM »
I need more training! And artists. Artists would help a lot.

April 24, 2013, 12:26:07 AM
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Offline Beed28

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Re: Project Trinity
« Reply #4 on: April 24, 2013, 12:26:07 AM »
Looks like it could be some sort of randomised dungeon thingy. Will it involve the Heretic / Hexen series as well?

EDIT: Wait a minute... I just realised... Project Trinity... Unholy Trinity... could it refer to the Serpent Riders?!

April 24, 2013, 01:26:48 AM
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Offline Colonel ServBot

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Re: Project Trinity
« Reply #5 on: April 24, 2013, 01:26:48 AM »
Quote from: "CutmanMike"
I need more training! And artists. Artists would help a lot.
Artists?
I'll help do concept art and stuff. I'm kinda good at drawing and this could be GREAT practice. just PM me some ideas you have for areas and i''l get straight to work as soon as i get the request.

April 24, 2013, 03:40:24 PM
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Offline Duora Super Gyro

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Re: Project Trinity
« Reply #6 on: April 24, 2013, 03:40:24 PM »
I feel like this is gonna be somthing super awesome. I love GvH (even though im too scared to play it) and MM8BDM so this should be fun as well.

April 24, 2013, 06:48:40 PM
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Offline Ceridran

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Re: Project Trinity
« Reply #7 on: April 24, 2013, 06:48:40 PM »
I may look into buying Doom 2?

If I buy it with Steam, can I still play with doomseeker and such? Just wondering, even though this is singleplayer.

April 24, 2013, 06:52:35 PM
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Offline Ivory

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Re: Project Trinity
« Reply #8 on: April 24, 2013, 06:52:35 PM »
Yeah, you can. All you need from the steam version is the iwad. Then just use it with a sourceport, Zandronum in this case like you would with MM8BDM.

April 24, 2013, 10:11:02 PM
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Offline CarThief

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Re: Project Trinity
« Reply #9 on: April 24, 2013, 10:11:02 PM »
If it's gonna have lovely randomized dungeon (room) crawling action then this could be the best thing ever made for Zand/Skulltag. I do hope it is, or atleast allows for people to create their own dungeons if its that kind of game, but the best thing for replayability is good ol randomization, combine that with multiplayer - another high replayability element and you've got PURE GOLD on your hands. GOLD!

I mean, all you need for randomized rooms is make an extremely large grid, of rooms, have a number (like difficulty, room count, whatnot) decide the size of the rooms used and via ACS assign random pathways to various rooms and create rooms randomly, well, perhaps more like partially random, as pure random runs the risk of being unbeatable. This is an absolute ACS nightmare to script though, but i dont really doubt CMM's ACS skills on such matters.
Or perhaps teleportation could play a role instead to ease on room creation (though one might want to make a custom map screen for that scenario, though you might already have done so, judging from the image?).

Man i played too much roguelikes on steam lately, and the odd dungeon crawler, hence these hopefull ideas. :P

April 25, 2013, 12:14:57 AM
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Offline Colonel ServBot

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Re: Project Trinity
« Reply #10 on: April 25, 2013, 12:14:57 AM »
aww man. why can't this be like MM8BDM where you don't need to buy doom... :(

well...
I seriously think this is going to be awesome. although i have no idea whats going to be in it, i've always loved any thing that had to do with magic/swords/amour/rpg-tistic qualities.
well... from what i see of course.
any body hear of Orcs And Elves? it's a nerdy FPS/RPG thing. i think its great(although it was A LITTLE SHORT). and if that was great, and Mike is making this? OH HALE YES IT"LL BE BETTER! Although i haven't played GvH, or ZPortal, or the other games. but I have played MM8BDm, and that is just GREAT! I seriously already can't wait for a demo.

April 25, 2013, 03:20:42 AM
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Offline Laggy Blazko

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Re: Project Trinity
« Reply #11 on: April 25, 2013, 03:20:42 AM »
Quote from: "Colonel ServBot"
any body hear of Orcs And Elves?
Heard of it because it ( or at least the phone version) uses the Doom RPG engine.

Ontopic: Hmmm, That screenshot doesn't tell me anything so I'll comment when I get an idea of what this is.

April 25, 2013, 11:05:24 AM
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Offline CutmanMike

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Re: Project Trinity
« Reply #12 on: April 25, 2013, 11:05:24 AM »
Quote from: "CarThief"
combine that with multiplayer - another high replayability element and you've got PURE GOLD on your hands. GOLD!

I'm gonna try but there's soooooo much ACS involved that I'm scared Zandronum is going to throw up if I dare launch a server with it. I'll be doing a few online tests with my brother to see how it holds up but it's gonna be a lot-a work...

April 25, 2013, 01:13:21 PM
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Offline CarThief

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Re: Project Trinity
« Reply #13 on: April 25, 2013, 01:13:21 PM »
Hm, as in crash due to being pushed to its scripting limits, or vomit and lag from the sheer amount of ACS being thrown around? I think having a script that builds rooms (aka texturing, moving floor and ceiling, perhaps some walls, etc) run at the beginning that only does those things shouldnt lag too much. Only lag i tend to see is FPS lag or lag from too many monsters/projectiles/actors that spawn/do stuff, having tons of things lower, raise and retexture shouldnt be too laggy. The less animations involved in placing actors the less laggier i assume doing actor preperations would be too.

Hm, do hope a randomized dungeon system works out, or give people the ability to easily build their own, maybe. Heck if its what i think it is i'd probaly give the randomized dungeon a try myself in spare time if you ever release it. Nothing a large batch of teleportation rooms and semi-randomly assigned teleporter hallways/doors per room with a in-game dungeon map cant fix. :P
Hm, assuming my ACS/DECORATE skills havent completely vanished after such a long time.

And if randomly generated dungeons isnt the plan or not going to make it i'm fairly unsure what beast you're creating that would eat servers raw, but it should probaly work just fine if no constant checks are thrown about, or simply kept limited.
In any case i'm highly looking forward to it, never had a dungeon crawling experience in FPS style before.

April 25, 2013, 01:17:02 PM
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Offline CutmanMike

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Re: Project Trinity
« Reply #14 on: April 25, 2013, 01:17:02 PM »
The level generation stuff should work okay, but I'm talking about things like online desyncs and issues with survival multiplayer in general.