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Author Topic: Weaknesses?  (Read 6287 times)

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July 27, 2010, 06:57:47 PM
Reply #15

Offline Namo

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Re: Weaknesses?
« Reply #15 on: July 27, 2010, 06:57:47 PM »
Really?  Man, that's gonna need serious altering for a mode with weaknesses.  Get close to Metalman with that thing and he'd be gone in under 10 seconds!

July 27, 2010, 07:12:24 PM
Reply #16

Offline Blaze Yeager

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Re: Weaknesses?
« Reply #16 on: July 27, 2010, 07:12:24 PM »
Quote from: "Namo"
Really?  Man, that's gonna need serious altering for a mode with weaknesses.  Get close to Metalman with that thing and he'd be gone in under 10 seconds!
It takes me 10 seconds to beat him...

July 27, 2010, 07:32:52 PM
Reply #17

Offline FuPoo

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Re: Weaknesses?
« Reply #17 on: July 27, 2010, 07:32:52 PM »
Quote from: "Blaze"
Quote from: "Namo"
Really?  Man, that's gonna need serious altering for a mode with weaknesses.  Get close to Metalman with that thing and he'd be gone in under 10 seconds!
It takes me 10 seconds to beat him...
LESS than that :ugeek:

July 27, 2010, 07:55:52 PM
Reply #18

Offline Namo

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Re: Weaknesses?
« Reply #18 on: July 27, 2010, 07:55:52 PM »
An idea:  Since the Quick Boomerang is practically a spam weapon anyway, make one shot from it (As in ONE individual Boomerang) deal less than a megabuster shot.  I'm thinking... One fourth damage of a buster for any old joe, and half the damage of a buster shot for Metalman.

July 27, 2010, 08:41:21 PM
Reply #19

Offline Blaze Yeager

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Re: Weaknesses?
« Reply #19 on: July 27, 2010, 08:41:21 PM »
Quote from: "FuPoo"
Quote from: "Blaze"
Quote from: "Namo"
Really?  Man, that's gonna need serious altering for a mode with weaknesses.  Get close to Metalman with that thing and he'd be gone in under 10 seconds!
It takes me 10 seconds to beat him...
LESS than that :ugeek:
Yeah that's True,Btw i need to send you PM if you do not mind...

July 29, 2010, 03:05:21 AM
Reply #20

Offline Quickman

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Re: Weaknesses?
« Reply #20 on: July 29, 2010, 03:05:21 AM »
Quote from: "Yellow Devil"
And Mike's making all the robot masters play exactly the same for balancing issues. Otherwise the whole game would be dominated by Quick Men because his weakness is only in 2 stages.
F*ck yeah!

September 09, 2010, 05:53:51 PM
Reply #21

Offline ficarra1002

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Re: Weaknesses?
« Reply #21 on: September 09, 2010, 05:53:51 PM »
Quote from: "Quickman"
Quote from: "Yellow Devil"
And Mike's making all the robot masters play exactly the same for balancing issues. Otherwise the whole game would be dominated by Quick Men because his weakness is only in 2 stages.
F*ck yeah!

September 09, 2010, 08:01:45 PM
Reply #22

Offline CutmanMike

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Re: Weaknesses?
« Reply #22 on: September 09, 2010, 08:01:45 PM »
Please don't bump topics just to quote the previous person