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1: Pull out all the TF2 characters, possibly Cave and Slenderman as well, put mostly classic gaming characters as we have now. While not Megaman, it's fairly accurate to what we should be doing. (Not EVERY character would be classic characters for sure.)
1: Pull out all the TF2 characters, possibly Cave and Slenderman as well, put mostly classic gaming characters as we have now. While not Megaman, it's fairly accurate to what we should be doing. (Not EVERY character would be classic characters for sure.)2: Use Famitracker music that may or may not be made by the community, and remove voiceclips. Please. It retains the classic game feel. The music for Quote and Curly is an exception for changes.
That said, wouldn't it be a really cool idea to add some old school characters to the mix after the publicbetav1a? Imagine Bowser running around chomping Roll :P
after the publicbetav1a?
I am not accepting hale ideas until we have a stable first release.
Quote from: "Nacho"after the publicbetav1a?Quote from: "TailsMK4"I am not accepting hale ideas until we have a stable first release.Just curious, what's holding you back from just releasing what you have for now? I know you're holding off until v3b for a public thing, but if you've begun the project why not just release what you have so people have something to see and make a little changelog from there? I'm kinda dying to see stuff because I'm almost always on if there's a Balrog Saxton Hale server with people in it.
I've said it once I've said it not enough times.Classes x Saxton should never be a thing.
Just curious, what's holding you back from just releasing what you have for now? I know you're holding off until v3b for a public thing, but if you've begun the project why not just release what you have so people have something to see and make a little changelog from there? I'm kinda dying to see stuff because I'm almost always on if there's a Balrog Saxton Hale server with people in it.
I just played Lego's version of Hale, and I have to make sure, this one is going to be closer to the normal Hale, right?Lego's Hale just, wasn't fun, there wasn't any variety in the Hales, the Hales were nothing but Megaman characters which took away the fun of taking down Hale -- the Hales are supposed to be big and intimidating, like Captain Falcon, and Quote and Curly. One of the three Hales was a bird, and another was Auto. Even when the normal Hale had characters that played exactly the same, it was, "Saxton Hale plays like Scrooge." They're completely different characters appearance-wise, so it still felt like a different Hale. Having Hales from the same game that play exactly the same way doesn't feel any different. The only part I liked was the reverse Exit item that could send the Hale away.I couldn't find Lego's thread, so I came to the most relevant thread I could to voice my criticisms. The whole thing just gave off the "no fun allowed" vibe, no classes buster only Final Destination. Please don't do what Lego did, although I don't think you will judging by you keeping in most of the Hales.
People started playing the new version once PO Roll was removed, which personally I never had a problem with. Removing a hale instead of nerfing the healing? Why? That's just lazy.
I will say this once more again, no hales are going to get removed or added unless the majority of people say so. This is the exact reason why NeoDS and Pissed Off Roll didn't return.
Is waiting for a quickman fun? Better yet; is waiting for a gyroman fun?Is it fun to try and kill gyro or quick men?Is it fun waiting 5 minutes DEAD while the hale tries to kill these gyro or quick men?Seriously, Classes x Saxton isn't fun.