0 Members and 3 Guests are viewing this topic.
Saxton HaleThe big cheese himself. I'd be fine with Mr. Hale staying in with a few tweaks; as the original melee boss, I would be more than content in letting him keep his place on the throne. My main problem is his rage; in every version of VSH thus far, the rage is either ungodly amounts of broken (full invuln? the fuck?) or dreadful amounts of useless (hitstun reduction? not even full hitstun armor or a defense buff?) leaving people to write off Mr. Hale as "poor".I'd actually take a cue from Lego's VSH, as the rage system is extremely similar to how Mr. Hale's rage worked in Team Fortress 2 (read: the origin of this entire mod). He got complete hitstun armor and a slight defense boost, similar to what he has now, but he also stunned everyone around him in a somewhat generous radius. The effects of stun are similar to what we call Time Slow over here in 8BDM v3, so just set up a custom painstate with appropriate slowing effects. Personally I'd also cure the last survivor of any stun they might have, and make them invulnerable to future stunning; however, they still take scratch damage from the initial rage blast, and that would stop them in place for a split second so Mr. Hale can still pop his rage as a recovery tool.Also, even if he doesn't have a custom skin yet, make him stand out a little. Hell, if nobody else steps up, I'd take 20 minutes of my time to slap a damn fedora on Guts Man's head just so you can tell who's playing as the Australian wonder.Ghost of StarmanStarman is... special. He's from Earthbound, and being one of the only Cutopians in existence who has full access to a SNES emulator and has still never played Earthbound, I can't really say what direction to take him in. However, I do know two things: one, that using a melee claw attack is stupid; and two, that apparently he can only use various flavours of PK Starstorm. I can suggest making his attack "shoot" a meteor like Proto Strike (e.g. he throws a single meteor of Astro Crush at people, with nerfed damage of course) and keeping his rage mostly the same, but I'm sure some Earthbound veteran around here could offer more insight. I'm indifferent over him staying or getting the boot, but an entire boss based around non-lethal Astro Crush on tap... it sounds interesting at the very least.Cave JohnsonFair warning, Cave is tied for my personal favorite boss, so there might be a little bias. Ahem... anyway, I really like Cave, underpowered attack and all. I'd love for the lemon to have more consistent damage (and on that note, no more OHKOs) so being caught on fire doesn't determine your fate with a freaking roulette wheel. Actually, why does the fire slow you down? I know you're probably using core coding somewhere here but couldn't you give the player a speed boosting item to cancel it out? With more consistent damage and lower damage overall, I'd also appreciate a rate of fire increase for the default lemons.Most people think the problem is the lemon's behavior, whereas I humbly disagree. The bouncing lemons are similar to Napalm Bomb, yes, but they let you do lots of cool trick shots and sneak attacks that a boring "fly straight forward" projectile wouldn't let you perform. Instead, I suggest an increase to the rate of fire. My problem is how you can only shoot one lemon every ten years, with even more of a delay than most bosses' melee attacks. Since the lemons don't OHKO on direct hit and aren't spastic in their damage output, doubling the shot rate wouldn't completely break Cave. On the contrary, a faster firing rate would make Cave easier to use in crowds and improve his one-on-one dueling performance.Christian Brutal Sniper... I'm sorry, but I can't really help you out on this one. In the original TF2 version of VSH, he used his Tribalman's Shiv as a melee and the Huntsman for his rage. In general, TF2 snipers really don't have much else going for them. Other than change the rage into a different sniper rifle or change what weapon he has for a melee, a Sniper's only other options are the Razorback and other back-equipped shields, the SMG (basically hitscan Bass Buster), and Jarate... which makes soaked targets take all damage in the form of mini-crits (x1.5 damage). I really don't know how to make this boss stand out, and as much as I hate to say this (especially with DarkAura cleaning him up and all-around improving his graphics) I wouldn't mind if he was let go.Ninja Spy... I'll get back to you for this one.Ra ThorThe idea of hypnotizing other players is a novel concept, but it's so poorly executed that I hardly remember that's supposed to be Ra Thor's defining trait. The range on the hypnotism item is, for a lack of a better term, absolute shit. I can Slash Claw people midair easier than I can hypnotize an AFK player while I'm strafing past them. I only have five of these items in total regardless of whether or not I miss, and with the pissy range only one (maybe two) actually take effect, on average. Even assuming all five hypnotism items work, I have only succeeded in taking a player's health, doubling it to 200, and giving them 50-damage Charge Kicks without the Charge Kick boost. Hell, you take more damage trying to hypnotize someone than your minions can sponge up for you, so it's no surprise that most people (including myself) just stick to the awesome ripping black hole attack. Really, the black hole is the only cool thing I can mention about Ra Thor; even the rage is shit. Hell, the rage even looks like shit. Watch, mortals! Cower in fear as I slowly jitter forward while spawning a Mirror Buster in front of me! Yeah, how about no. I'd love to see Ra Thor in the mod, but nowhere near his current iteration.
Morshu: I'll try not to be too bias (or however it's spelled) here. My solution to his overpowered primary would be to tone it down some and come up with a new rage, one that preferably doesn't achieve more than making everyone just get the fuck out of there. The guy may have 16 seconds worth of voice acting, but something can be done I hope.
Saxton HaleScrooge does his job better, and the rage isn't the same as it's supposed to be, in which he scares everybody, slowing them. Oh, and please change the name from this guy's name. Boss Brawl sounds nice. Or maybe something more creative.Verdict: ScrapGhost of StarmanShoot a meteor straight from him. Doesn't have to be instagib. Can probably be charged for extra damage, but slowing him based on how long he has been charging. It might be easier to hit with than Quote's lasers, so it seems fair. Verdict: ReworkCave JohnsonHe's essentially OHKO, but his enemies just seem to linger for a little bit. I wouldn't know what to do with him.Verdict: Keep or ReworkChristian Brutal SniperMy problem with this guy is that he's essentially a direct rip from the original Saxton Hale mode, and keep in mind, pretty much every boss in there is a clone of Saxton Hale with a different rage. Verdict: Scrap or Replace.Ninja SpySame issue as CBS: direct rip, original was a clone, etc. Replace or scrap, and even if he follows the #1 rule of ninjas, you should avoid most ninjas. In general, stealth is hard to match with revealing voiceclips. Verdict: Scrap or Replace.Ra ThorHe's mostly fine to me, but the hypno is rediculous. If there's a new way it could work, that would be neat, I have nothing in mind. Verdict: Keep, possibly rework.GilgameshTone down the RNG, please. A way to do this is that he switches between his weapons either by a second item, or by holding down M1. The weapon won't be invisible, though. The quake is fairly good, but if you can fix it for extra stability, due to the fact it never activates and disables you at times, it's fairly good. Oh, and don't bring back Excalipoor.Verdict: Rework.SlendermanHe's not even a game character, and encourages deathrush. It's a pain to play as this guy within a time limit. He should go faster while invisible at least. Verdict: Scrap or Replace.Scrooge McDuckDoes Saxton Hale's job better, has a jump attack, altogether satisfying. If he can get Huey, Dewey, Louie, and Launchpad McQuack, in which would have smaller models, allowing for a deadlier rage, I think that'd work nicely.Verdict: Keep, improve rage with smaller units for extra mobility.MorshuHe's getting reworked as far as I know, so yeah.Seeman and SeeldierIt's just a pair of two Saxton Hale clones. Both instakill, only form of teamwork is distraction which hardly happens. I could probably think up something involving Shulk and Reyn, a better melee duo. Problem is that they would be really heavy on item use in order to work properly.Verdict: Replace.Quote and CurlyThey're perfect. Not much to say.Verdict: Keep.