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- Messatsu mostly for inspiration and the alt-attack (I know you said you wanted to handle Rage Roboenza yourself...but a lot of people miss Roboenza, especially the original, which this is based off of, so I did it anyway. Not meant to be competition to Rage or Swarm, but if you want the Rage Roboenza elements removed from the mod, I will do that.)
Quite a few updates to talk about, so I'll start chronologically:- I will actually be forced to take a break from playing the game for a little while after Monday. I am about to have another hernia surgery, though a small one this time. I will probably be out for a couple of weeks or so, but the pain I will feel after the surgery will make doing something active like MM8BDM likely unbearable.
Upon hearing of another Coop project in the works, I have decided to put the rest of the RMs from Mega Man 1/Mega Man Powered-Up on the back burner for the time being (still waiting on graphics...may end up doing them myself later), and my focus will be shifting to Mega Man 2, since I was requested to provide the enemies and bosses from that game for the project. Also, I got the ok from Mike to use his enemies, so officially the enemies (not bosses), from Mega Man 1/Powered-Up are complete, so once the bosses are finished, I shall put together that resource file for the first game. In the meantime, I have put together an image showing the enemies and bosses that have been completed, though at this time the image is still a WIP, since I have content from other games to put on it. For now my work will be going towards getting 2's enemies and bosses finished, while still seeing if I can get help on 1. So the thread for the next day or so will likely get some more updates as I find out what I need to get done for Mega Man 2.
OOOOOOOOOOO..... I have both MMSPSIN, and MMXSP... And you said this would be compatible with both, why there's a limit on selectable single player classes for this engine, I'll never understand, but I can dream.
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