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I'd be interested in seeing this mod being updated again if it breaks out of the "melee main attack" routine.
*snippet regarding super jumps*
(Do note I haven't touched any form of SH or derivative of it in a mighty while, so I might be wrong on some points, but...)I definitely agree with Medal about the bosses' gameplay: they really need to be changed from "absurd amount of HP with some OHKO punch attack". It's just not fun or interesting at all.Speaking of the "absurd amount of HP" part, that's always bothered me about SH: bosses are ridiculously tanky, but in gameplay, they're actually really weak because they're slow and lack range to actually hit anything; in the end, it's usually the boss who runs away from the mass of angry players with ranged weapons, while it's the players that should be running in fear from the boss.If you choose to revive this, you should consider making the bosses a lot more threatening and decreasing their HP accordingly. This would make the mode more interesting and (probably) help speeding up rounds, which I also recall being a problem.
Is it important that each of the survivors (is that what the term for the non-boss team is?) has just one life? I'd think reworking the boss battles with a concept similar to what the Light vs Wily beta had would improve things. Make it so that survivors respawn but each death moves a gauge one step closer to boss victory, while the boss has to just die once for survivor victory. You can then make it the norm that bosses are extremely effective and survivors will die a lot, and being caught in an ultimate move that's almost impossible to dodge cause you decided to join the fight at precisely the wrong time won't be as frustrating. Players wouldn't be sitting there waiting for the round to end when they died (especially annoying when whoops lol spawned next to ohko boss) and it could help with survivors trying to stall out the game. If some speed dude is just pinging you for tiny amounts and running away while his buddy the glass cannon is actively trying to fight you, you can simply ignore the ineffective dude and punch the points out of the power dude.