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Author Topic: TMK4's Workshop (News regarding grad life and, oh, Saxton Hale too)  (Read 145534 times)

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July 24, 2013, 01:28:35 AM
Reply #75

Offline TailsMK4

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #75 on: July 24, 2013, 01:28:35 AM »
I have a question for you guys. I was comparing the filesizes for each of the songs, and I forgot that Slenderman's song changed from Silversin to Balrog. Do you like the wind howling as it is in Balrog's, or did you want to go with a somewhat creepy song?

July 24, 2013, 01:29:56 AM
Reply #76

Offline SmashTheEchidna

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #76 on: July 24, 2013, 01:29:56 AM »
Quote from: "Zerokk"
I'd pull CBS, Ninja Spy, Seemen, and don't freak out, but even Saxton Hale out of there.

That's sort of just personal opinion, though.

You know I actually am not against that.


Anyway, the Ghost of Starman's skin is ready to be used as well so don't forget about that.
As for Captain Falcon's moveset, here it is.

(click to show/hide)



EDIT: Ninja'd with another question. I don't care what you do for Slendy's theme to be honest. But I wouldn't mind hearing music of some sort instead of ambient noise.

July 24, 2013, 01:45:28 AM
Reply #77

Offline Linnie

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #77 on: July 24, 2013, 01:45:28 AM »
Question: Will this mod have that code that disallows classes, or will that be removed so everyone can have fun with it?

July 24, 2013, 02:14:16 AM
Reply #78

Offline TailsMK4

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #78 on: July 24, 2013, 02:14:16 AM »
@Gizmo, I had no idea Starman's skin was ready. I'll see if I can find it. As for Captain Falcon, I still haven't even tried making a hale yet, so I will probably only try if no one else is willing to try to code him.

@Linnie, I probably would not expect it to be in, but I would rather people not mix this with Classes at this point. As far as fixing compatibility with Classes, I do not play Classes myself, so this would get passed to someone else to do, but it definitely would be at near the very bottom on the priority list for right now.

If anyone wants to work on the mod right now, I did do a little work to it, though much more still needs to be done. It is just I feel I cannot do every single thing on the todo list, though I can do most of it. Here is how the mod stands at the moment:

Code: [Select]
Alpha TO-DO:

-Organize Decorate into the actors folder and update the hale actors.
-Port sounds from Balrog/Overhaul.
-Update SBARINFO so bars for Balrog's hales will show up properly (both vertical and horizontal).
-Make sure the new sprites will display properly.
-Grab GOSM's new skin.
-Revise Captain Falcon's moveset.
-Revise the SAXTON acs to include Balrog's Hales and check for other outdated things.
-Port GLOBAL acs to update the LMS Randomizer. Make a fix to prevent players from using some weapons from Eddie?
-Revise damagetypes to ensure proper protection is provided for all hale weapons.
-Revise the Megaman class so new deaths from bosses like Scrooge is accounted for.

The changes I have currently done are:

Code: [Select]
-Removed NeoDS and PO Roll completely. ~TMK4
-Got in all sprites from the Overhaul. ~TMK4
-Replaced the SNDINFO file with the one from the Overhaul. ~TMK4
-Ported music for Morshu, Captain Falcon, Ninja Spy, Quote and Curly, and the Draw Game song from the Overhaul. ~TMK4


At this point I am still unsure what to do with Slenderman's song, so I will wait for some more input on that. The only thing on the Todo list that I may have trouble with is with Captain Falcon, but I could likely do the rest of the stuff.

July 24, 2013, 02:20:49 AM
Reply #79

Offline ZeStopper

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #79 on: July 24, 2013, 02:20:49 AM »
Slendy shouldn't have a song so that it makes everything scarier.

July 24, 2013, 02:24:39 AM
Reply #80

Offline SmashTheEchidna

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #80 on: July 24, 2013, 02:24:39 AM »
I would give Falcon a shot, but I have no time on my hands for that right now. As for the skins, I have them right here.

Captain Falcon

Ghost of Starman

July 24, 2013, 05:40:08 AM
Reply #81

Offline Rozark

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #81 on: July 24, 2013, 05:40:08 AM »
Here's a question.
Are you going to be that person to FINALLY put in the Morshu changes?

Also it's nice to finally see that I can have just 1 file for this instead of around 8-12 from all the hotfixes.

Good thing edits exist. Anyways, I have 1 1/2 ideas for a hale (CF gets the other half) when the time comes that you're ready for more suggestions. Good variety/Memetic?/Hilarities to be had there.

July 24, 2013, 05:50:37 AM
Reply #82

Offline TailsMK4

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #82 on: July 24, 2013, 05:50:37 AM »
I heard some discussion about Morshu being changed. If someone is willing to do the actor decorate for him, then I will be sure to put him in. As is I have very little experience making hales, though I do want to try sometime to make one.

In response to the idea of removing Saxton Hale, I have heard in the past of possibly just dropping the Saxton Hale name altogether and just get rid of the TF2 influence in the mode. I think I will leave that decision to you guys, but if we do go through with this, what should be a fitting name for the mod?

EDIT: Hmm, adding the skins will be tougher than I expected. I do not think I will have problems updating the sprites and sounds for Captain Falcon, but Starman I have no clue since I actually never played EarthBound. Are Starman's Intro Quotes getting replaced?

July 24, 2013, 06:38:16 AM
Reply #83

Offline JoshAdams88

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #83 on: July 24, 2013, 06:38:16 AM »
Oh, you're looking for a new name for the gamemode?
How about we call it "Boring Roboenza Rehash That Deserves Zero Attention"?

July 24, 2013, 07:18:38 AM
Reply #84

Offline The Killer Nacho

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #84 on: July 24, 2013, 07:18:38 AM »
Look out guys. We have a 1 poster here, yelling at a mod in a thread dedicated to said mod.

As far as name goes, would some influence of your own name be appropriate, Tails? Like "Top Tails in Town" or "Watch your Tail" (combination of watch your step and watch your back)? Maybe "Live to tell the Tail" (play on words, I know "Tale" is the correct term in this situation)? If you keep Saxton "Watch your Tail for Saxton Hale", or perhaps "1 Man Show: Dawn of the New Age". There's all kinds of possibilities, but you might want to be more specific towards what sort of name you're looking for.

July 24, 2013, 07:43:09 AM
Reply #85

Offline Korby

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #85 on: July 24, 2013, 07:43:09 AM »
"True Terminator"

It's similar to the default Terminator game mode but it has its differences. Maybe drawing some inspiration from that would be interesting?

July 24, 2013, 07:44:27 AM
Reply #86

Offline SmashTheEchidna

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #86 on: July 24, 2013, 07:44:27 AM »
True Terminator sounds like a promising name.

Quote from: "TailsMK4"
Are Starman's Intro Quotes getting replaced?
As far as I know, no. I just put those sounds in there as taunts. You could have them play when he attacks though, but that's up to you. Personally I'd like it.

July 24, 2013, 05:27:01 PM
Reply #87

Offline ZeStopper

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #87 on: July 24, 2013, 05:27:01 PM »
Quote from: "Linnie"
Question: Will this mod have that code that disallows classes, or will that be removed so everyone can have fun with it?
I was actually hoping that there would be a version that could be playable with Special Classes.
I liked the idea of having unique balanced weapon classes and adding it to Hale would help make every character unique without giving them advantages over others.

July 24, 2013, 05:48:46 PM
Reply #88

Offline Balrog

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #88 on: July 24, 2013, 05:48:46 PM »
Quote from: "Linnie"
Question: Will this mod have that code that disallows classes, or will that be removed so everyone can have fun with it?
If I have any influence at all in this mod, it will. In Classes Saxton, the only people having fun are the stallers.

EDIT: Also, I'm currently working on the skeleton of "The Next Mutation" so we have something less messy to build on.

July 24, 2013, 06:14:12 PM
Reply #89

Offline tsukiyomaru0

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Re: TMK4's Workshop (Saxton Hale Brainstorming Phase)
« Reply #89 on: July 24, 2013, 06:14:12 PM »
Quote from: "Korby"
"True Terminator"

It's similar to the default Terminator game mode but it has its differences. Maybe drawing some inspiration from that would be interesting?
Tweaking the name a bit: Trueminator?

But True Terminator is a good simple name either way