Advanced Search

Author Topic: UberSkull (Temporary Name)  (Read 4457 times)

0 Members and 1 Guest are viewing this topic.

July 26, 2010, 11:08:12 AM
Read 4457 times

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
UberSkull (Temporary Name)
« on: July 26, 2010, 11:08:12 AM »
Yes, it's that ghoul from the "Class Ideas" topic.
I've got no sounds for it, so it uses the Pinky Demon ones.

Screenshot for the ones interested;
(click to show/hide)

And if you're so determined to fight it (nothing special here) - Download-ish link? (Older)

Edit: Now with a 'crumbling' death animation. (Old)

EditEdit: Updated, yet again. Four crucial sounds ready, fancy death detected.

Sorry for the 'fast' updates-without-much-new. ;P
Oh, and the corpse fades away after about 25 seconds if nobody looks at it.

July 26, 2010, 05:56:00 PM
Reply #1

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: UberSkull (Temporary Name, no fitting sounds)
« Reply #1 on: July 26, 2010, 05:56:00 PM »
Random post is random.

Did I mention that I haven't finished this one yet? (No fancy deaths for you!)

And since this is heavily ghoul-ish-based stuff, I posted it here. And not in the "Doom Projects" sub-sub-forum.

Edit: Starting on a death animation.. Classic shattering-to-pieces style.
EditEdit: FFF- Monster is summoned by the name "Uberskull"

July 28, 2010, 07:11:53 AM
Reply #2

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: UberSkull (Temporary Name, no fitting sounds)
« Reply #2 on: July 28, 2010, 07:11:53 AM »
They are cool and a little threatening, but they have a problem with attacking weird things like walls or Things that aren't players. One or even multiple will be jumping at a wall for no reason and completely ignoring me.

July 28, 2010, 08:06:42 AM
Reply #3

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: UberSkull (Temporary Name, no fitting sounds)
« Reply #3 on: July 28, 2010, 08:06:42 AM »
That's most likely caused by the excessive A_JumpIfCloser usage. :P

And yes, the same thing causes them to keep up the attacks.. Even after you got NOM'd.

July 29, 2010, 07:13:55 AM
Reply #4

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: UberSkull (Temporary Name, no fitting sounds)
« Reply #4 on: July 29, 2010, 07:13:55 AM »
OMG! Very good job my friend.

Why not try making a deeper voice of Jitterskull (Close to a sound idea)

seen my other idea on the monsters about Outcast?
We must talk sometime....... (take it as a joke if you want, but i'm kinda serious) :mrgreen:

July 29, 2010, 11:17:05 AM
Reply #5

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: UberSkull (Temporary Name, no fitting sounds)
« Reply #5 on: July 29, 2010, 11:17:05 AM »
'Minor' Update.

Added four sounds and a >fancy< death.

July 30, 2010, 10:22:47 AM
Reply #6

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: UberSkull (Temporary Name, no fitting sounds)
« Reply #6 on: July 30, 2010, 10:22:47 AM »
Hey, again guys

just about Uberskull, it should be the death then the kaboom flames then the body fades.

just saying, I mean it's a Bloody awesome job man, well done.

I'm just happy to see my idea work, that's all.

July 30, 2010, 10:43:11 AM
Reply #7

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: UberSkull (Temporary Name, no fitting sounds)
« Reply #7 on: July 30, 2010, 10:43:11 AM »
Well, I did the explosion before the crumbling because it should 'release' the evil, and then crumble to pieces.

..Time to tweak the frames a bit - You won't get to see much of the crumbling.

August 03, 2010, 06:32:52 PM
Reply #8

Offline ChokeFan1992

  • Standard Member
  • Date Registered: January 28, 2010, 05:13:01 AM

    • View Profile
    • http://www.youtube.com/SandersonCallum
Re: UberSkull (Temporary Name)
« Reply #8 on: August 03, 2010, 06:32:52 PM »
Mr Blox, the Decorate master  :lol:

August 09, 2010, 08:14:48 AM
Reply #9

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: UberSkull (Temporary Name)
« Reply #9 on: August 09, 2010, 08:14:48 AM »
Try to reduce the amounts of flames.
It makes my very good computer lag.

August 18, 2010, 08:33:55 AM
Reply #10

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: UberSkull (Temporary Name)
« Reply #10 on: August 18, 2010, 08:33:55 AM »
OK I have got some "proper" names for "uberskull"
heres the list

Relic
Juggernaut
ChokeSkull (lol)
Relicane
Arcane

hope these can be some help.
 :p