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The Ghoul's Forest
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UberSkull (Temporary Name)
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Topic: UberSkull (Temporary Name) (Read 4457 times)
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July 26, 2010, 11:08:12 AM
Read 4457 times
Blox
Standard Member
Date Registered: August 13, 2009, 05:25:09 PM
UberSkull (Temporary Name)
«
on:
July 26, 2010, 11:08:12 AM »
Yes, it's that ghoul from the "Class Ideas" topic.
I've got no sounds for it, so it uses the Pinky Demon ones.
Screenshot for the ones interested;
(click to show/hide)
(Looks much better in-game, as I choose to spare you from huge image sizes for screenshots. *COUGH* ...JPEG *COUGH*)
Still looks nice in software, by the way.
And if you're so determined to fight it (nothing special here) -
Download-ish link? (Older)
Edit:
Now with a 'crumbling' death animation. (Old)
EditEdit:
Updated, yet again. Four crucial sounds ready, fancy death detected.
Sorry for the 'fast' updates-without-much-new. ;P
Oh, and the corpse fades away after about 25 seconds if nobody looks at it.
Logged
July 26, 2010, 05:56:00 PM
Reply #1
Blox
Standard Member
Date Registered: August 13, 2009, 05:25:09 PM
Re: UberSkull (Temporary Name, no fitting sounds)
«
Reply #1 on:
July 26, 2010, 05:56:00 PM »
Random post is random.
Did I mention that I haven't finished this one yet? (No fancy deaths for you!)
And since this is heavily ghoul-ish-based stuff, I posted it here. And not in the "Doom Projects" sub-sub-forum.
Edit: Starting on a death animation.. Classic shattering-to-pieces style.
EditEdit: FFF- Monster is summoned by the name "Uberskull"
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July 28, 2010, 07:11:53 AM
Reply #2
Mobius
Donator
A3's magnus faber - Fait Accompli
Date Registered: October 12, 2009, 12:08:01 AM
Re: UberSkull (Temporary Name, no fitting sounds)
«
Reply #2 on:
July 28, 2010, 07:11:53 AM »
They are cool and a little threatening, but they have a problem with attacking weird things like walls or Things that aren't players. One or even multiple will be jumping at a wall for no reason and completely ignoring me.
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July 28, 2010, 08:06:42 AM
Reply #3
Blox
Standard Member
Date Registered: August 13, 2009, 05:25:09 PM
Re: UberSkull (Temporary Name, no fitting sounds)
«
Reply #3 on:
July 28, 2010, 08:06:42 AM »
That's most likely caused by the excessive A_JumpIfCloser usage. :P
And yes, the same thing causes them to keep up the attacks.. Even after you got NOM'd.
Logged
July 29, 2010, 07:13:55 AM
Reply #4
Epsilon
Standard Member
Date Registered: July 20, 2010, 09:37:36 AM
Re: UberSkull (Temporary Name, no fitting sounds)
«
Reply #4 on:
July 29, 2010, 07:13:55 AM »
OMG! Very good job my friend.
Why not try making a deeper voice of Jitterskull (Close to a sound idea)
seen my other idea on the monsters about Outcast?
We must talk sometime....... (take it as a joke if you want, but i'm kinda serious)
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July 29, 2010, 11:17:05 AM
Reply #5
Blox
Standard Member
Date Registered: August 13, 2009, 05:25:09 PM
Re: UberSkull (Temporary Name, no fitting sounds)
«
Reply #5 on:
July 29, 2010, 11:17:05 AM »
'Minor' Update.
Added four sounds and a >fancy< death.
Logged
July 30, 2010, 10:22:47 AM
Reply #6
Epsilon
Standard Member
Date Registered: July 20, 2010, 09:37:36 AM
Re: UberSkull (Temporary Name, no fitting sounds)
«
Reply #6 on:
July 30, 2010, 10:22:47 AM »
Hey, again guys
just about Uberskull, it should be the death then the kaboom flames then the body fades.
just saying, I mean it's a Bloody awesome job man, well done.
I'm just happy to see my idea work, that's all.
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July 30, 2010, 10:43:11 AM
Reply #7
Blox
Standard Member
Date Registered: August 13, 2009, 05:25:09 PM
Re: UberSkull (Temporary Name, no fitting sounds)
«
Reply #7 on:
July 30, 2010, 10:43:11 AM »
Well, I did the explosion before the crumbling because it should 'release' the evil, and then crumble to pieces.
..Time to tweak the frames a bit - You won't get to see much of the crumbling.
Logged
August 03, 2010, 06:32:52 PM
Reply #8
ChokeFan1992
Standard Member
Date Registered: January 28, 2010, 05:13:01 AM
Re: UberSkull (Temporary Name)
«
Reply #8 on:
August 03, 2010, 06:32:52 PM »
Mr Blox, the Decorate master
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August 09, 2010, 08:14:48 AM
Reply #9
Epsilon
Standard Member
Date Registered: July 20, 2010, 09:37:36 AM
Re: UberSkull (Temporary Name)
«
Reply #9 on:
August 09, 2010, 08:14:48 AM »
Try to reduce the amounts of flames.
It makes my very good computer lag.
Logged
August 18, 2010, 08:33:55 AM
Reply #10
Epsilon
Standard Member
Date Registered: July 20, 2010, 09:37:36 AM
Re: UberSkull (Temporary Name)
«
Reply #10 on:
August 18, 2010, 08:33:55 AM »
OK I have got some "proper" names for "uberskull"
heres the list
Relic
Juggernaut
ChokeSkull (lol)
Relicane
Arcane
hope these can be some help.
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UberSkull (Temporary Name)