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I would give the Bass Buster a tighter angle range, but that isn't possible without the frandom function which is only available in ZDoom.
Fire: PLSG A 0 PLSG A 0 A_GunFlash PLSG A 3 A_FireCustomMissile ("NewPlasmaBall", (random(120,-120)/100.0), 1, 0, 0, 0, (random(120,-120)/100.0)) PLSG B 20 A_ReFire Goto Ready