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Author Topic: [Mod] Mission Mode: Strength in Numbers [v1e]  (Read 58840 times)

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June 02, 2013, 09:19:35 PM
Reply #60

Offline Darknessmanultra

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #60 on: June 02, 2013, 09:19:35 PM »
i have a problem
when i defeat heatman with roll, a message appears, saying: "ACS: i don't know what atomicradiencewep is"
after that i don't get the atomic radiance

June 02, 2013, 09:22:23 PM
Reply #61

Offline Russel

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #61 on: June 02, 2013, 09:22:23 PM »
typo, fixed.

Thanks

June 08, 2013, 09:59:52 AM
Reply #62

Offline Oliver

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #62 on: June 08, 2013, 09:59:52 AM »
It's same with Docrobots Surprise rain in Single Player or Offline Skirmish. The weapon just start to say: "ACS: I don't know what surpriserainwep is"
Is it fixed, or is it just me that just forgot?

June 08, 2013, 02:21:40 PM
Reply #63

Offline Ukiyama

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #63 on: June 08, 2013, 02:21:40 PM »
It's another one of those misnaming things but I think it was already brought up awhile ago. So its probably fixed.

June 08, 2013, 03:12:38 PM
Reply #64

Offline TheDoc

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #64 on: June 08, 2013, 03:12:38 PM »
Quote from: "Ukiyama"
I think it was already brought up awhile ago. So its probably fixed.

Quote from: "TheDoc"
3.) After I killed Toadman as Docrobot, a message popped up saying
Code: [Select]
ACS: I don't know what SURPRISERAIN isthen it didn't give me the weapon. The weapon get animation played, but I didn't have the weapon, nor did the weapon room say I did, nor did it say I even killed Toadman. I had to give myself SurpriseRainWep.

Quote from: "Lego"
3.) Fixed in v1b-1

Yup.

June 08, 2013, 08:03:43 PM
Reply #65

Offline Oliver

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #65 on: June 08, 2013, 08:03:43 PM »
I found another thing. Then i used Protoman's Atomic flames in Dr. Lights Lab and then fired them on the floor and ceilings, i could easily se through them. It's same in Toadman stage. Just saw the rain and enemies thorugh the ceiling in Toadman stage.  :|

June 08, 2013, 10:59:23 PM
Reply #66

Offline Russel

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #66 on: June 08, 2013, 10:59:23 PM »
Are you talking about the transparency Atomic Flames has? If so, that was intentional and is even in the official version of Mission Mode.

June 08, 2013, 11:14:27 PM
Reply #67

Offline Korby

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #67 on: June 08, 2013, 11:14:27 PM »
He can apparently shoot the ceiling/floor and they become invisible so he can see through them, or at least that's what I seem to understand from it.

June 08, 2013, 11:18:50 PM
Reply #68

Offline tsukiyomaru0

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #68 on: June 08, 2013, 11:18:50 PM »
Disregard

June 08, 2013, 11:27:22 PM
Reply #69

Offline Russel

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Re: [Mod] Mission Mode: Strength in Numbers
« Reply #69 on: June 08, 2013, 11:27:22 PM »
The problem is software...I saw the issue when looking at the ceiling/floor and shooting atomic flames. Basically, the projectile seems to continue going through the floor and fades out like it does when it disappears. This issue is a software thing and is sort of beyond our control.

EDIT: Wait, nevermind. I can fix this, thanks for the report.

June 10, 2013, 06:08:25 AM
Reply #70

Offline Russel

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Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #70 on: June 10, 2013, 06:08:25 AM »
Double post, but it's justified---sort of.

Anyway, bump for v1bc!

June 10, 2013, 09:58:13 PM
Reply #71

Offline Hallan Parva

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Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #71 on: June 10, 2013, 09:58:13 PM »
Did you fix Roll's "Floor Healer" by any chance? :ugeek:

June 10, 2013, 10:39:42 PM
Reply #72

Offline Russel

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Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #72 on: June 10, 2013, 10:39:42 PM »
Unfortunately, I didn't implement the revamped roll healer I had planned to...that will probably be a change for v1d.

June 11, 2013, 02:14:35 AM
Reply #73

Offline TheDoc

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Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #73 on: June 11, 2013, 02:14:35 AM »
After I beat Toadman as Docrobot, it DID give me the weapon, buuuuut...
(click to show/hide)
Secondly,
(click to show/hide)

June 11, 2013, 05:39:21 AM
Reply #74

Offline Russel

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Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #74 on: June 11, 2013, 05:39:21 AM »
It's not surprise rain anymore. With lack of a better description, Uki surprised me with a new weapon for Doc.
ha ha ha ha ha ha ha ha. That was bad.

Either way, I have done a ctrl+f and replace on all instances of SurpriseRainWep for FloodFlushWep...not entirely sure if it was properly configured in the main acs source file, though...

EDIT: Upon review of SCRIPTS from sphub.wad, it turns out I forgot to replace all instances of surpriserainwep with floodflushwep...even though I specifically remember doing it...whoops. I know what I did wrong and I plan to get it fixed for v1d, which would explain why the markings on the weapon get screen are fuzzed up, in spite of their code (probably) working correctly under normal conditions.