Advanced Search

Author Topic: [Mod] Mission Mode: Strength in Numbers [v1e]  (Read 58844 times)

0 Members and 1 Guest are viewing this topic.

July 27, 2013, 12:17:39 AM
Reply #90

Offline gamerman

  • Standard Member
  • Date Registered: January 02, 2013, 03:40:13 AM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #90 on: July 27, 2013, 12:17:39 AM »
tried both..no results.

July 27, 2013, 12:28:21 AM
Reply #91

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #91 on: July 27, 2013, 12:28:21 AM »
Quote from: "MMSPSIN-v1c.pk3/actors/SPClasses.txt"
+NOSKIN

I forgot about this, but none of the classes in Single Player can not skins. I'm fairly certain this was done to prevent use of skins that work in vanilla on Megaman so that a Megaman can't go play around using a skin of the other classes.

July 27, 2013, 01:34:16 AM
Reply #92

Offline ZeStopper

  • Standard Member
  • Date Registered: January 15, 2013, 04:06:13 AM

    • View Profile
    • http://tinyurl.com/2g9mqh
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #92 on: July 27, 2013, 01:34:16 AM »
That's also probably why it doesn't work with Megaman and Rock in classes.

July 27, 2013, 04:13:46 AM
Reply #93

Offline gamerman

  • Standard Member
  • Date Registered: January 02, 2013, 03:40:13 AM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #93 on: July 27, 2013, 04:13:46 AM »
hm..so i could mod my file and remove that line of code to allow skins?

July 27, 2013, 04:14:26 AM
Reply #94

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #94 on: July 27, 2013, 04:14:26 AM »
... Technically yes, but then you wouldn't be able to join any online servers ever.

July 27, 2013, 04:40:56 AM
Reply #95

Offline ZeStopper

  • Standard Member
  • Date Registered: January 15, 2013, 04:06:13 AM

    • View Profile
    • http://tinyurl.com/2g9mqh
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #95 on: July 27, 2013, 04:40:56 AM »
But you could just post it here or on a wad hosting site.

July 27, 2013, 05:27:59 AM
Reply #96

Offline gamerman

  • Standard Member
  • Date Registered: January 02, 2013, 03:40:13 AM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #96 on: July 27, 2013, 05:27:59 AM »
i only wanted to use it with my irl friends.
but yeah, it worked. a bit buggy with the skin switching though. This can be worked around by using the console.
I can put it up somewhere if people want it.
EDIT: added by request..the files.
http://www.mediafire.com/download/42ycy ... pecial.zip

August 02, 2013, 08:14:33 PM
Reply #97

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #97 on: August 02, 2013, 08:14:33 PM »
(click to show/hide)

August 03, 2013, 02:01:42 AM
Reply #98

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #98 on: August 03, 2013, 02:01:42 AM »
Image is broken. I recommend some other hosting source or to change the dimensions of the image or something.

Also, thank you for reporting this issue, I was literally about to test another build.

EDIT: Oh you have got to be kidding me.
Code: [Select]
ConsoleCommand("set game_docorobot_heatmandefeated 0");What's the issue here? Oh. Right. It's a freaking typo.
Code: [Select]
ConsoleCommand("set game_docrobot_heatmandefeated 0");Fixed.

August 04, 2013, 05:34:32 AM
Reply #99

Offline TailsMK4

  • Standard Member
  • Date Registered: October 17, 2010, 05:35:11 AM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1c]
« Reply #99 on: August 04, 2013, 05:34:32 AM »
Docorobot?

I remember when GHeatMan was a thing. :lol:

August 15, 2013, 07:28:10 PM
Reply #100

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« Reply #100 on: August 15, 2013, 07:28:10 PM »
Finally released v1d!
Under Siege still has me working 'round the clock, so I'm not sure how good quality this will be...

Changelog:
(click to show/hide)

Download v1d here.

August 15, 2013, 07:33:26 PM
Reply #101

Offline ProjectHazoid

  • MM8BDM MM10 Contributor
  • *
  • Date Registered: March 29, 2012, 10:42:21 PM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« Reply #101 on: August 15, 2013, 07:33:26 PM »
Aw yeah, lookin' forward to more of this!

August 22, 2013, 09:48:22 PM
Reply #102

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« Reply #102 on: August 22, 2013, 09:48:22 PM »
Survival crashes randomly in transition Laboratory -> Stage, possibly because it was not unloaded by intermission.

August 22, 2013, 09:54:39 PM
Reply #103

Offline DarkAura

  • MM8BDM MM8 Contributor
  • ****
  • Date Registered: March 06, 2011, 01:38:04 AM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« Reply #103 on: August 22, 2013, 09:54:39 PM »
Tsuki here also wants to know, "Why does Bass stop moving when he shoots?"

August 22, 2013, 10:08:09 PM
Reply #104

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« Reply #104 on: August 22, 2013, 10:08:09 PM »
Quote from: "DarkAura"
Tsuki here also wants to know, "Why does Bass stop moving when he shoots?"
Let me expand on that:
In MM&B and MM10, he stops to fire but his shoots are 100% accurate.
In this mod, he stops to fire but he shoots like a drunk peeing.

If DPS is the problem, have a 5~7 tics interval between shoots and halved damage if compared to megabuster uncharged, I guess.
If you want to keep the spread, be reasonable with it, perhaps by having the spread be proportional to your X/Y speed in a way.