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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 175552 times)

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April 12, 2015, 04:42:32 PM
Reply #240

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #240 on: April 12, 2015, 04:42:32 PM »
Black Zero will only have the 6, Twin Dream and Dark Hold are both too... abstract for MMXSP

Quote from: "KOManiacJim"
Will just the skins be released for the Vanilla Game?
Hopefully when v3 comes out I'll do it


ALSO ALSO ALSO
Van Pookin is still not done, which is the only thing left to do for Shade's stage. If anyone would like to work on it I can move on to Search sometime soon

April 13, 2015, 03:44:42 PM
Reply #241

Offline BombHornet

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #241 on: April 13, 2015, 03:44:42 PM »
Quote from: "Jdude330"
2 things.
1. Bombhornet, Twin dream would work in one of 3 ways: Not used at all copy dummy with Zsaber, or the most likely candidate, a proto-shield  (or box when you're in it from TEAMSneak) like weapon that moves in front of you constantly and attacks when you do.
2. as you know, this is NOT compatible with 4c. all you have to do to fix this is move the capsuletop and capsulebottom data to the ItemsSP (these are located In the code for the new lab.) if I get permission, I will share my version of it, working in 4c.
(click to show/hide)
So where's the code for the lab and ItemsSP? I'm trying to do this myself, but i'm having trouble looking for it.

April 13, 2015, 08:11:22 PM
Reply #242

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #242 on: April 13, 2015, 08:11:22 PM »
Quote from: "BombHornet"
So where's the code for the lab and ItemsSP? I'm trying to do this myself, but i'm having trouble looking for it.
I didn't think the items were the problem...the only errors I got were 1.) "EddieProp cannot replace itself" to which I changed
Code: [Select]
EddieProp replaces EddiePropto
Code: [Select]
EddieProp2 : EddieProp replaces EddieProp, and then
2.) "Parent type LightCapsuleBottom not found in LightCapsuleBottomPink"
Here I just got lazy and made another copy of LightCapsuleBottom (and Top obviously) and called it LightCapsuleBottomPink, changing nothing but the translation. Probably unnecessary, I know, but compatibility fixes aren't exactly my favorite thing to do :P

I don't recall any trouble with ItemsSP, though. Did you, uh, check to disable your skins folder? :mrgreen:

April 14, 2015, 03:27:41 PM
Reply #243

Offline BombHornet

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #243 on: April 14, 2015, 03:27:41 PM »
Quote from: "TheDoc"
Quote from: "BombHornet"
So where's the code for the lab and ItemsSP? I'm trying to do this myself, but i'm having trouble looking for it.
I didn't think the items were the problem...the only errors I got were 1.) "EddieProp cannot replace itself" to which I changed
Code: [Select]
EddieProp replaces EddiePropto
Code: [Select]
EddieProp2 : EddieProp replaces EddieProp, and then
2.) "Parent type LightCapsuleBottom not found in LightCapsuleBottomPink"
Here I just got lazy and made another copy of LightCapsuleBottom (and Top obviously) and called it LightCapsuleBottomPink, changing nothing but the translation. Probably unnecessary, I know, but compatibility fixes aren't exactly my favorite thing to do :P

I don't recall any trouble with ItemsSP, though. Did you, uh, check to disable your skins folder? :mrgreen:

I got the Eddie problem covered, but no luck with the capsules and translation, and on top of that I get
Code: [Select]
Tried to register class 'Blader' more than once.
Tried to register class 'BladerSpawner' more than once.
Tried to register class 'ScrewBomber' more than once.

April 14, 2015, 04:33:52 PM
Reply #244

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #244 on: April 14, 2015, 04:33:52 PM »
Quote from: "BombHornet"
I got the Eddie problem covered, but no luck with the capsules and translation, and on top of that I get
Code: [Select]
Tried to register class 'Blader' more than once.
Tried to register class 'BladerSpawner' more than once.
Tried to register class 'ScrewBomber' more than once.

Redefining didn't help? Hmmm.....well, I'll just show you what I did in case you misunderstood me or vice versa:
(click to show/hide)
Yea I literally just rewrote the whole thing again not very efficient of me, I know... May not look pretty but hey, it works :D

Also, I got the "register more than once" thing, but once I took care of the other errors it ran just fine (even though it was in red).

April 16, 2015, 12:06:42 PM
Reply #245

Offline BombHornet

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #245 on: April 16, 2015, 12:06:42 PM »
Alright, I finally got it. Thanks Doc, and I even managed to activate UH mode.

April 16, 2015, 05:16:10 PM
Reply #246

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #246 on: April 16, 2015, 05:16:10 PM »
Glad I could help! And good luck with UH-Rank ENEMEEZ Y U RESPAWN

May I make a couple of suggestions to make revisiting stages less tedious?
1.) Stealing this idea from MMSPSIN: have an option to (vote to) return to the hub from the stage of a defeated boss. You could potentially make this strictly Multiplayer so that in Singleplayer, you'd still have to go through the rest of the level like normal just like the Classic games (that didn't have Exit Unit), but making it for Singleplayer would definitely be less tedious for the player. Your decision there.
2.) In Singleplayer, have the player simply return back to the hub after enetering the boss room. If you make it so that Singleplayer can return to hub, this'd be a pointless change, though... Naturally, Multiplayer shouldn't change in this regard.

May 13, 2015, 10:32:57 PM
Reply #247

Offline AntonioQuirino

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #247 on: May 13, 2015, 10:32:57 PM »
hey in my mm8bdm v4c appeared a error:
Tried to register class 'Blader' more than once.
Tried to register class 'BladerSpawner' more than once.
Tried to register class 'ScrewBomber' more than once.
Script error, "mmxspv2.pk3:actors/sp/spmisc.txt" line 250:
Cannot replace class EddieProp with itself
Tried to register class 'EddieProp' more than once.
Script error, "mmxspv2.pk3:sptoadman.wad:DECORATE" line 1:
Parent type 'LightCapsuleBottom' not found in LightCapsuleBottomPink
Script error, "mmxspv2.pk3:sptoadman.wad:DECORATE" line 6:
Parent type 'LightCapsuleTop' not found in LightCapsuleTopPink

Execution could not continue.

3 errors while parsing DECORATE scripts

can you help me how to fix it?

May 13, 2015, 11:12:53 PM
Reply #248

Offline Trillster

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #248 on: May 13, 2015, 11:12:53 PM »
That's an error directly with the coding so unless you know how to code, there's not really much you can do about it sadly. There ought to be a compatibility patch soon though... I hope.

May 15, 2015, 05:40:36 PM
Reply #249

Offline AntonioQuirino

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #249 on: May 15, 2015, 05:40:36 PM »
yeah i hope too. i really wanna play this.

August 16, 2015, 10:46:53 PM
Reply #250

Offline Gieguex

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #250 on: August 16, 2015, 10:46:53 PM »
:cry:  :cry:  :cry:  :cry: STILL CRASHED I CHANGED SKINS FOLDER NAME AND NOTHING HAPPENS

August 16, 2015, 11:15:14 PM
Reply #251

Offline Zero1000

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #251 on: August 16, 2015, 11:15:14 PM »
Quote from: "Sonicfam1102"
That's an error directly with the coding so unless you know how to code, there's not really much you can do about it sadly. There ought to be a compatibility patch soon though... I hope.
Plus, try to not use so many smiles, colors that hinder the post vision, and gravdigging (or necro? Off topic: How many time is a necro?).

August 17, 2015, 01:10:20 AM
Reply #252

Offline Korby

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #252 on: August 17, 2015, 01:10:20 AM »
I believe someone has put a fix up on Best Ever somewhere, though I don't know what it's called.

A necropost would be bumping something from more than a year ago but even that's not a terrible thing as long as your statement or question is relevant to the discussion and adds something new.

August 31, 2015, 02:57:00 AM
Reply #253

Offline mahmoudehab1000

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #253 on: August 31, 2015, 02:57:00 AM »
Does anybody know how to play this mega man x mission ?

August 31, 2015, 03:36:56 AM
Reply #254

Offline Hilman170499

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #254 on: August 31, 2015, 03:36:56 AM »
Whoa there! If you want to play this, make sure your skins folder is empty. You can achieve this by temporarily transferring the contents to another location if you want to use them later. That is because this mod lacks a class called "megaman" and therefore the game crashes if you have skins, due to the presence of an undefined class.

tl;dr: If you wanna play this mod, make sure you have no skins in your Zandro skins directory or it will not start.