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Will just the skins be released for the Vanilla Game?
2 things.1. Bombhornet, Twin dream would work in one of 3 ways: Not used at all copy dummy with Zsaber, or the most likely candidate, a proto-shield (or box when you're in it from TEAMSneak) like weapon that moves in front of you constantly and attacks when you do.2. as you know, this is NOT compatible with 4c. all you have to do to fix this is move the capsuletop and capsulebottom data to the ItemsSP (these are located In the code for the new lab.) if I get permission, I will share my version of it, working in 4c. (click to show/hide)Edit: where the heck is Black Zero?
So where's the code for the lab and ItemsSP? I'm trying to do this myself, but i'm having trouble looking for it.
EddieProp replaces EddieProp
EddieProp2 : EddieProp replaces EddieProp
Quote from: "BombHornet"So where's the code for the lab and ItemsSP? I'm trying to do this myself, but i'm having trouble looking for it.I didn't think the items were the problem...the only errors I got were 1.) "EddieProp cannot replace itself" to which I changed Code: [Select]EddieProp replaces EddieProptoCode: [Select]EddieProp2 : EddieProp replaces EddieProp, and then2.) "Parent type LightCapsuleBottom not found in LightCapsuleBottomPink"Here I just got lazy and made another copy of LightCapsuleBottom (and Top obviously) and called it LightCapsuleBottomPink, changing nothing but the translation. Probably unnecessary, I know, but compatibility fixes aren't exactly my favorite thing to do :PI don't recall any trouble with ItemsSP, though. Did you, uh, check to disable your skins folder?
Tried to register class 'Blader' more than once.Tried to register class 'BladerSpawner' more than once.Tried to register class 'ScrewBomber' more than once.
I got the Eddie problem covered, but no luck with the capsules and translation, and on top of that I get Code: [Select]Tried to register class 'Blader' more than once.Tried to register class 'BladerSpawner' more than once.Tried to register class 'ScrewBomber' more than once.
actor LightCapsuleBottomPink 30531{//$Category MM8BDM-Propstranslation "192:192=237:237", "198:198=251:251"scale 2.5+SOLIDradius 32height 32states{Spawn:UPGR A -1stop}}actor LightCapsuleTopPink 30532{//$Category MM8BDM-Propstranslation "192:192=237:237", "198:198=251:251"scale 2.5+SOLID+NOGRAVITYradius 32height 64states{Spawn:UPGR BCD 2loopUpgrade:UPGR BCDBCDBCDBCDBCDBCDBCDBCD 1 A_SpawnItemEx("UpgradeFX",random(32,-32),random(32,-32),-16,0,0,-5)//UPGR B 0 A_PlaySoundEx("Misc/Upgrade","Voice5")loop}
That's an error directly with the coding so unless you know how to code, there's not really much you can do about it sadly. There ought to be a compatibility patch soon though... I hope.