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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 175551 times)

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August 31, 2015, 03:41:15 AM
Reply #255

Offline mahmoudehab1000

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #255 on: August 31, 2015, 03:41:15 AM »
I already have my skins folder empty and again it didnt start

September 01, 2015, 12:04:13 AM
Reply #256

Offline shyguybuddy11

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  • Date Registered: August 31, 2015, 10:54:28 PM

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #256 on: September 01, 2015, 12:04:13 AM »
Quote from: "Max"
After the defeat of Sigma's 8th body, his virus was spread... Isolated on the moon, amidst the ruins of the new world he desperately hoped to create. There was no possibility of escape, no way for his virus to seep onto the Earth and achieve form in a new body... At least, not in the 22nd century.

IN THE 21ST CENTURY
Dr. Wily had given up his dreams of world domination after his defeat at the hands of the legendary tournament robot, who had gone on to be sealed in gold in the robot museum. He lived in solitude, disappearing from the public eye so that he could work alone on his greatest project yet in a secret castle that nobody could find. It was then that he felt a calling, a presence of something otherworldly, yet distinctly familiar.
A few weeks later he had returned, attacking the laboratories of Dr. Light and Dr. Cossack in an unexpected blaze of machinery and explosives. Casualties were low and Dr. Wily disappeared as quickly as he had arrived, seemingly only looking to announce his presence and return to his villainous ways. Mega Man was stolen from Light Labs along with a few DLN. robots, whereas Dr. Cossack's lab was mostly unharmed with the exception of the agricultural Robot Master Toad Man, who was stolen. Both doctors were able to escape their laboratories...
It was not long before the good doctors had worked up a plan to end another one of Wily's schemes.
Dr. Light fled to an unknown location, scrambling to protect himself and develop his newest creations for the ensuing battle on Dr. Wily's newest fortress, though he knew not where it was.
Dr. Cossack called in every robot he had to defend his lab, and began to work on the technology he needed to contact the future, to pull their last hope from his native time period so that he could defend the past and ensure the future he lived in was safe.
This grace period was short and fleeting, however, as Dr. Light was located and captured less than 3 days later by Dr. Wily, only getting a chance to create some armour before he was taken away. Dr. Cossack instantly ramped up defences for a similar attack.

Mega Man X and the future's greatest Maverick Hunters (and Vile) were pulled to the past by Dr. Cossack. It is their mission to defeat Wily's robot army, rescue the DLN. and DCN. robots he captured, rescue Dr. Light, Mega Man, and the small band of heroes sent to find him, and ultimately save the future.

MEGA MAN X
(click to show/hide)

ZERO
(click to show/hide)

AXL
(click to show/hide)

VILE
(click to show/hide)

Please do not load this mod with a skins folder!!

Thanks and have fun

Changelog V1-2 > V2 (changes from b10 to release in bold)

(click to show/hide)

i have this downloaded but how do i use it in the game?

November 12, 2015, 05:23:17 AM
Reply #257

Offline Snakeman X

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #257 on: November 12, 2015, 05:23:17 AM »
From what I can tell you need an earlier version of MM8BDM in order to use a lot of the big mods like this. It seems like it's incompatible with the current version.

Edit: Wow, hadn't noticed how old the last post was. Anyway, I'm kinda trying to find a way to get this working too, and it doesn't seem like anyone else had answered, so... yeah. Doesn't seem to work with current version.

November 14, 2015, 12:09:03 AM
Reply #258

Offline TailsMK4

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #258 on: November 14, 2015, 12:09:03 AM »
This mod to my knowledge seems to be inactive for the time being, so I do not think this will get resolved anytime soon. I could be wrong, though. Kind of a shame, too, this mod brought some new maps, which was desperately lacking in other mods of MMSP. I guess for now you'll need to play this on MM8BDM v4a or v4b...whichever one was the last version this was tested on.

January 18, 2016, 03:41:10 AM
Reply #259

Offline unownplyr

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #259 on: January 18, 2016, 03:41:10 AM »
im getting a fatal error when loading this mod
OS: Windows NT (NT 6.2) Build 9200
   
M_LoadDefaults: Load system defaults.
Gameinfo scan took 27 ms
sv_maxteams will be changed for next game.
W_Init: Init WADfiles.
 adding D:/MM8BDM-v4c/zandronum.pk3, 696 lumps
 adding megagame.wad, 605 lumps
 adding MM8BDM-v4c.pk3, 9314 lumps
 adding MM8BDM-v4c.pk3:000-titlemap.wad, 32 lumps
 adding MM8BDM-v4c.pk3:001-unknown.wad, 29 lumps
 adding MM8BDM-v4c.pk3:002-lightlab.wad, 68 lumps
 adding MM8BDM-v4c.pk3:003-1-6credits.wad, 8 lumps
 adding MM8BDM-v4c.pk3:004-7credits.wad, 17 lumps
 adding MM8BDM-v4c.pk3:005-8credits.wad, 17 lumps
 adding MM8BDM-v4c.pk3:006-wtcredits.wad, 25 lumps
 adding MM8BDM-v4c.pk3:010-mm1cut.wad, 27 lumps
 adding MM8BDM-v4c.pk3:011-mm1bom.wad, 40 lumps
 adding MM8BDM-v4c.pk3:012-mm1ele.wad, 35 lumps
 adding MM8BDM-v4c.pk3:013-mm1ice.wad, 39 lumps
 adding MM8BDM-v4c.pk3:014-mm1fir.wad, 39 lumps
 adding MM8BDM-v4c.pk3:015-mm1tim.wad, 62 lumps
 adding MM8BDM-v4c.pk3:016-mm1oil.wad, 76 lumps
 adding MM8BDM-v4c.pk3:017-mm1gut.wad, 37 lumps
 adding MM8BDM-v4c.pk3:018-mm1dw1.wad, 42 lumps
 adding MM8BDM-v4c.pk3:019-mm1dw2.wad, 37 lumps
 adding MM8BDM-v4c.pk3:020-mm2bub.wad, 36 lumps
 adding MM8BDM-v4c.pk3:021-mm2air.wad, 19 lumps
 adding MM8BDM-v4c.pk3:022-mm2hea.wad, 32 lumps
 adding MM8BDM-v4c.pk3:023-mm2fla.wad, 33 lumps
 adding MM8BDM-v4c.pk3:024-mm2qui.wad, 20 lumps
 adding MM8BDM-v4c.pk3:025-mm2woo.wad, 53 lumps
 adding MM8BDM-v4c.pk3:026-mm2cra.wad, 34 lumps
 adding MM8BDM-v4c.pk3:027-mm2met.wad, 46 lumps
 adding MM8BDM-v4c.pk3:028-mm2dw1.wad, 34 lumps
 adding MM8BDM-v4c.pk3:029-mm2dw2.wad, 70 lumps
 adding MM8BDM-v4c.pk3:02a-mm2dw3.wad, 17 lumps
 adding MM8BDM-v4c.pk3:030-mm3sna.wad, 45 lumps
 adding MM8BDM-v4c.pk3:031-mm3top.wad, 67 lumps
 adding MM8BDM-v4c.pk3:032-mm3nee.wad, 61 lumps
 adding MM8BDM-v4c.pk3:034-mm3har.wad, 32 lumps
 adding MM8BDM-v4c.pk3:035-mm3gem.wad, 41 lumps
 adding MM8BDM-v4c.pk3:036-mm3mag.wad, 42 lumps
 adding MM8BDM-v4c.pk3:037-mm3spa.wad, 53 lumps
 adding MM8BDM-v4c.pk3:038-mm3sha.wad, 52 lumps
 adding MM8BDM-v4c.pk3:039-mm3dw1.wad, 45 lumps
 adding MM8BDM-v4c.pk3:040-mm4pha.wad, 42 lumps
 adding MM8BDM-v4c.pk3:041-mm4div.wad, 60 lumps
 adding MM8BDM-v4c.pk3:042-mm4dri.wad, 41 lumps
 adding MM8BDM-v4c.pk3:043-mm4toa.wad, 52 lumps
 adding MM8BDM-v4c.pk3:044-mm4dus.wad, 46 lumps
 adding MM8BDM-v4c.pk3:045-mm4rin.wad, 25 lumps
 adding MM8BDM-v4c.pk3:046-mm4sku.wad, 29 lumps
 adding MM8BDM-v4c.pk3:047-mm4bri.wad, 41 lumps
 adding MM8BDM-v4c.pk3:048-mm4dc1.wad, 57 lumps
 adding MM8BDM-v4c.pk3:050-mm5cha.wad, 66 lumps
 adding MM8BDM-v4c.pk3:051-mm5sto.wad, 40 lumps
 adding MM8BDM-v4c.pk3:052-mm5nap.wad, 58 lumps
 adding MM8BDM-v4c.pk3:053-mm5wav.wad, 133 lumps
 adding MM8BDM-v4c.pk3:054-mm5gyr.wad, 43 lumps
 adding MM8BDM-v4c.pk3:055-mm5gra.wad, 52 lumps
 adding MM8BDM-v4c.pk3:056-mm5sta.wad, 53 lumps
 adding MM8BDM-v4c.pk3:057-mm5cry.wad, 112 lumps
 adding MM8BDM-v4c.pk3:058-mm5dar.wad, 76 lumps
 adding MM8BDM-v4c.pk3:060-mm6tom.wad, 49 lumps
 adding MM8BDM-v4c.pk3:061-mm6cen.wad, 71 lumps
 adding MM8BDM-v4c.pk3:062-mm6kni.wad, 68 lumps
 adding MM8BDM-v4c.pk3:063-mm6bli.wad, 54 lumps
 adding MM8BDM-v4c.pk3:064-mm6pla.wad, 60 lumps
 adding MM8BDM-v4c.pk3:065-mm6fla.wad, 56 lumps
 adding MM8BDM-v4c.pk3:066-mm6win.wad, 54 lumps
 adding MM8BDM-v4c.pk3:067-mm6yam.wad, 89 lumps
 adding MM8BDM-v4c.pk3:068-mm6mrx.wad, 71 lumps
 adding MM8BDM-v4c.pk3:070-mm7fre.wad, 34 lumps
 adding MM8BDM-v4c.pk3:071-mm7jun.wad, 58 lumps
 adding MM8BDM-v4c.pk3:072-mm7bur.wad, 56 lumps
 adding MM8BDM-v4c.pk3:073-mm7clo.wad, 63 lumps
 adding MM8BDM-v4c.pk3:074-mm7spr.wad, 52 lumps
 adding MM8BDM-v4c.pk3:075-mm7sla.wad, 39 lumps
 adding MM8BDM-v4c.pk3:076-mm7sha.wad, 70 lumps
 adding MM8BDM-v4c.pk3:077-mm7tur.wad, 71 lumps
 adding MM8BDM-v4c.pk3:078-mm7dw1.wad, 64 lumps
 adding MM8BDM-v4c.pk3:079-mm7dw2.wad, 44 lumps
 adding MM8BDM-v4c.pk3:07a-mm7dw3.wad, 48 lumps
 adding MM8BDM-v4c.pk3:07b-mm7dw4.wad, 48 lumps
 adding MM8BDM-v4c.pk3:080-mm8ten.wad, 80 lumps
 adding MM8BDM-v4c.pk3:081-mm8ast.wad, 61 lumps
 adding MM8BDM-v4c.pk3:082-mm8swo.wad, 62 lumps
 adding MM8BDM-v4c.pk3:083-mm8clo.wad, 60 lumps
 adding MM8BDM-v4c.pk3:084-mm8sea.wad, 143 lumps
 adding MM8BDM-v4c.pk3:085-mm8fro.wad, 57 lumps
 adding MM8BDM-v4c.pk3:086-mm8gre.wad, 148 lumps
 adding MM8BDM-v4c.pk3:087-mm8aqu.wad, 63 lumps
 adding MM8BDM-v4c.pk3:088-mm8duo.wad, 51 lumps
 adding MM8BDM-v4c.pk3:089-mm8dw1.wad, 67 lumps
 adding MM8BDM-v4c.pk3:08a-mm8dw2.wad, 99 lumps
 adding MM8BDM-v4c.pk3:090-mmbmus.wad, 103 lumps
 adding MM8BDM-v4c.pk3:091-mmbten.wad, 57 lumps
 adding MM8BDM-v4c.pk3:092-mmbast.wad, 149 lumps
 adding MM8BDM-v4c.pk3:093-mmbdyn.wad, 113 lumps
 adding MM8BDM-v4c.pk3:094-mmbcol.wad, 76 lumps
 adding MM8BDM-v4c.pk3:095-mmbgro.wad, 78 lumps
 adding MM8BDM-v4c.pk3:096-mmbpir.wad, 97 lumps
 adding MM8BDM-v4c.pk3:097-mmbbur.wad, 63 lumps
 adding MM8BDM-v4c.pk3:098-mmbmag.wad, 142 lumps
 adding MM8BDM-v4c.pk3:099-mmbukin1.wad, 67 lumps
 adding MM8BDM-v4c.pk3:09a-mmbdw1.wad, 126 lumps
 adding MM8BDM-v4c.pk3:100-mmwtbrg.wad, 119 lumps
 adding MM8BDM-v4c.pk3:101-mmwtmws.wad, 101 lumps
 adding MM8BDM-v4c.pk3:102-mmwthsh.wad, 100 lumps
 adding MM8BDM-v4c.pk3:103-mmwtdw1.wad, 295 lumps
 adding MM8BDM-v4c.pk3:104-mmwtdw2.wad, 322 lumps
 adding MM8BDM-v4c.pk3:800-mmctf01.wad, 8 lumps
 adding MM8BDM-v4c.pk3:801-mmctf02.wad, 8 lumps
 adding MM8BDM-v4c.pk3:802-mmctf03.wad, 8 lumps
 adding MM8BDM-v4c.pk3:803-mmctf04.wad, 27 lumps
 adding MM8BDM-v4c.pk3:804-mmctf05.wad, 8 lumps
 adding MM8BDM-v4c.pk3:805-mmctf06.wad, 8 lumps
 adding MM8BDM-v4c.pk3:806-mmctf07.wad, 8 lumps
 adding MM8BDM-v4c.pk3:807-mmctf08.wad, 8 lumps
 adding MM8BDM-v4c.pk3:808-mmctf09.wad, 9 lumps
 adding MM8BDM-v4c.pk3:809-mmctf10.wad, 57 lumps
 adding MM8BDM-v4c.pk3:810-mmctf11.wad, 8 lumps
 adding MM8BDM-v4c.pk3:811-mmctf12.wad, 8 lumps
 adding MM8BDM-v4c.pk3:812-mmctf13.wad, 9 lumps
 adding MM8BDM-v4c.pk3:813-mmctf14.wad, 9 lumps
 adding MM8BDM-v4c.pk3:814-mmctf15.wad, 8 lumps
 adding MM8BDM-v4c.pk3:815-mmctf16.wad, 13 lumps
 adding MM8BDM-v4c.pk3:816-mmctf17.wad, 21 lumps
 adding MM8BDM-v4c.pk3:817-mmctf18.wad, 10 lumps
 adding MM8BDM-v4c.pk3:818-mmctf19.wad, 13 lumps
 adding MM8BDM-v4c.pk3:819-mmctf20.wad, 19 lumps
 adding MM8BDM-v4c.pk3:musics.wad, 203 lumps
 adding D:/MM8BDM-v4c/mmxspv2.pk3, 2251 lumps
 adding D:/MM8BDM-v4c/mmxspv2.pk3:spblizzardman.wad, 17 lumps
 adding D:/MM8BDM-v4c/mmxspv2.pk3:spcutman.wad, 8 lumps
 adding D:/MM8BDM-v4c/mmxspv2.pk3:spheatman.wad, 25 lumps
 adding D:/MM8BDM-v4c/mmxspv2.pk3:spneedleman.wad, 8 lumps
 adding D:/MM8BDM-v4c/mmxspv2.pk3:spstoneman.wad, 8 lumps
 adding D:/MM8BDM-v4c/mmxspv2.pk3:sptoadman.wad, 15 lumps
 adding D:/MM8BDM-v4c/mmxspv2.pk3:xhub.wad, 49 lumps
I_Init: Setting up machine state.
CPU Speed: 4013 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD FX(tm)-8350 Eight-Core Processor
  Family 21 (21), Model 2, Stepping 0
  Features: MMX MMX+ SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.24.16
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Tried to register class 'Blader' more than once.
Tried to register class 'BladerSpawner' more than once.
Tried to register class 'ScrewBomber' more than once.
Script error, "mmxspv2.pk3:actors/sp/spmisc.txt" line 250:
Cannot replace class EddieProp with itself
Tried to register class 'EddieProp' more than once.
Script error, "mmxspv2.pk3:sptoadman.wad:DECORATE" line 1:
Parent type 'LightCapsuleBottom' not found in LightCapsuleBottomPink
Script error, "mmxspv2.pk3:sptoadman.wad:DECORATE" line 6:
Parent type 'LightCapsuleTop' not found in LightCapsuleTopPink

Execution could not continue.

3 errors while parsing DECORATE scripts

January 19, 2016, 05:03:24 PM
Reply #260

Offline Promestein

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #260 on: January 19, 2016, 05:03:24 PM »
It doesn't work with v4c. Use v4b.

February 04, 2016, 10:01:04 PM
Reply #261

Offline SpringSonic1987

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #261 on: February 04, 2016, 10:01:04 PM »
Quote from: "Promestein"
It doesn't work with v4c. Use v4b.
I'm looking for v4b to make this work but i can't find it and Cutman Mike removed it. :ugeek: Seriously Cutman Mike? Why don't you keep the old versions like Sonic Team Jr. (The Creators of SRB2) does?

February 07, 2016, 10:07:47 PM
Reply #262

Offline Promestein

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #262 on: February 07, 2016, 10:07:47 PM »
Quote from: "SpringSonic1987"
Quote from: "Promestein"
It doesn't work with v4c. Use v4b.
I'm looking for v4b to make this work but i can't find it and Cutman Mike removed it. :ugeek: Seriously Cutman Mike? Why don't you keep the old versions like Sonic Team Jr. (The Creators of SRB2) does?
I'm not so sure about that.

February 08, 2016, 09:02:47 PM
Reply #263

Offline SpringSonic1987

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #263 on: February 08, 2016, 09:02:47 PM »
Quote from: "Promestein"
Quote from: "SpringSonic1987"
Quote from: "Promestein"
It doesn't work with v4c. Use v4b.
I'm looking for v4b to make this work but i can't find it and Cutman Mike removed it. :ugeek: Seriously Cutman Mike? Why don't you keep the old versions like Sonic Team Jr. (The Creators of SRB2) does?
I'm not so sure about that.
Thanks but now i'm looking for the Armors. DON'T tell me how to get the Fourth Armor because i already got it.

February 09, 2016, 02:03:26 AM
Reply #264

Offline unownplyr

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #264 on: February 09, 2016, 02:03:26 AM »
ok,where did you hide the armors?

February 09, 2016, 02:09:19 AM
Reply #265

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #265 on: February 09, 2016, 02:09:19 AM »
The locations of the Fourth and Gaea armors are...
(click to show/hide)

February 09, 2016, 12:59:59 PM
Reply #266

Offline SpringSonic1987

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #266 on: February 09, 2016, 12:59:59 PM »
Quote from: "TheDoc"
The locations of the Fourth and Gaea armors are...
(click to show/hide)
I tried to find the Gaea armor at Heatman's but GOD! I can't find it! They're hidden! Can you tell me how to get the Vile uprades, Black Zero and White Axl?

February 09, 2016, 04:55:50 PM
Reply #267

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #267 on: February 09, 2016, 04:55:50 PM »
(click to show/hide)

February 09, 2016, 10:35:27 PM
Reply #268

Offline unownplyr

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #268 on: February 09, 2016, 10:35:27 PM »
has anyone made of seen a video showing how to get the armors?
so does protoman have anything to do with the armors?on almost every stage that supposively has an armor has him in it as well
also, I just want the forth. where is it? TELL ME GIVE ME DIRECTIONSSSSSSSSSSSSSSSSSSSSSSSSSS
and don't bother with the axl upgrade. it sucks and it doesent give you the ability to copy DNA data

February 13, 2016, 10:28:28 PM
Reply #269

Offline Superjustinbros

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #269 on: February 13, 2016, 10:28:28 PM »
Here, I'll show you some stuff which gives off the exact locations of each armor.
(click to show/hide)