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After the defeat of Sigma's 8th body, his virus was spread... Isolated on the moon, amidst the ruins of the new world he desperately hoped to create. There was no possibility of escape, no way for his virus to seep onto the Earth and achieve form in a new body... At least, not in the 22nd century.IN THE 21ST CENTURYDr. Wily had given up his dreams of world domination after his defeat at the hands of the legendary tournament robot, who had gone on to be sealed in gold in the robot museum. He lived in solitude, disappearing from the public eye so that he could work alone on his greatest project yet in a secret castle that nobody could find. It was then that he felt a calling, a presence of something otherworldly, yet distinctly familiar.A few weeks later he had returned, attacking the laboratories of Dr. Light and Dr. Cossack in an unexpected blaze of machinery and explosives. Casualties were low and Dr. Wily disappeared as quickly as he had arrived, seemingly only looking to announce his presence and return to his villainous ways. Mega Man was stolen from Light Labs along with a few DLN. robots, whereas Dr. Cossack's lab was mostly unharmed with the exception of the agricultural Robot Master Toad Man, who was stolen. Both doctors were able to escape their laboratories...It was not long before the good doctors had worked up a plan to end another one of Wily's schemes.Dr. Light fled to an unknown location, scrambling to protect himself and develop his newest creations for the ensuing battle on Dr. Wily's newest fortress, though he knew not where it was.Dr. Cossack called in every robot he had to defend his lab, and began to work on the technology he needed to contact the future, to pull their last hope from his native time period so that he could defend the past and ensure the future he lived in was safe.This grace period was short and fleeting, however, as Dr. Light was located and captured less than 3 days later by Dr. Wily, only getting a chance to create some armour before he was taken away. Dr. Cossack instantly ramped up defences for a similar attack.Mega Man X and the future's greatest Maverick Hunters (and Vile) were pulled to the past by Dr. Cossack. It is their mission to defeat Wily's robot army, rescue the DLN. and DCN. robots he captured, rescue Dr. Light, Mega Man, and the small band of heroes sent to find him, and ultimately save the future. MEGA MAN X (click to show/hide)Dr. Light's ultimate creation has saved the world countless times. When his longtime enemy of Sigma combines forces with Dr. Wily, is the resulting powerhouse of villainy too much for him to handle? Or will the Blue Bomber's younger brother save the day yet again?Power: Rapid: Mobility: X is the slowest firing, yet most powerful of the four classes. His buster takes the longest to charge, his uncharged shots are slow and weak, and he is easily overwhelmed by large quantities of enemies. However, for all his shortcomings he boasts the most powerful single target damage of any of the default weapons of classes, and can go on to become the most powerful class overall through use of his special weapons and armour systems. FOURTH ARMOURPower: Rapid: Mobility: X's Fourth Armour ups all of his stats, offering the Plasma Shot for a more powerful buster, the air dash and hover for added manoeuvrability and halved ammo usage for his special weapons. The capsule is hidden in one of the four Robot Master stages! GAEA ARMOURThe Gaea Armour is bulky and lowers X's speed and dash length. It provides a buster that charges incredibly quickly and deals high ripping damage, but has low range. The armour can walk on spikes and halves all damage received, but is unable to use special weapons due to being a prototype. The capsule is also hidden in one of the four Robot Master stages!Power: Rapid: Mobility: ULTIMATE ARMOURThe most powerful upgrade Dr. Light has ever made is an upgrade to the Fourth Armour. It allows infinite use of uncharged special weapons, and infinite usage of the Fourth Armour's unusable Giga Attack, the Nova Strike. It may just have an added bonus... Like the other ultimate upgrades, it's found in a special capsule...Power: Rapid: Mobility: X gains the...TWIN SLASHER (X4) from Cut ManMELT CREEPER (X8) from Heat ManTORNADO FANG (X3) from Needle ManBUBBLE SPLASH (X2) from Toad ManGAEA SHIELD (X7) from Stone ManICE BURST (X6) from Blizzard Man ZERO (click to show/hide)X's long-time ally and closest friend is a legendary hero in his own right. He may not know much about his own past, but that won't stop him from saving the past from Dr. Wily and Sigma with his incredible sword and buster skill.Power: Rapid: Mobility: Zero is the most well-rounded of the classes. Though he is more often an up-close fighter, his buster fires rapidly and charges quickly allowing for a powerful combo or rapid disposal of targets. When he gets in range, his power with the Z-Saber is unparalleled and many of his learned techniques can leave an enemy destroyed in seconds. ZEROZero's shadowy upgrade rivals X's ultimate armour in terms of sheer devastation. Not only does it double his offensive power, but it allows use of a whole set of new techniques, borrowed from the first time he possessed the upgrade in Mega Man X5.Power: Rapid: Mobility: Zero gains the...KUUENZAN (X4) from Cut ManRYUENJIN (X4) from Heat ManREKKOUHA (X6) from Needle ManKOUGENJIN (Z1) from Toad ManSENTSUIZAN (X6) from Stone ManHYOURETSUZAN (X4) from Blizzard Man AXL (click to show/hide)Axl is the newest addition to the Maverick Hunters by the time Sigma was defeated on the moon. Though inexperienced in many areas, the rookie hunter makes up for it in experience with his weaponry and unique skillset as a prototype of the New Generation of Reploids.Power: Rapid: Mobility: Axl can dash and jump around the battlefield using his hover ability and rapid-fire Axl Bullet. His power is lacking compared to other classes, but his reliability and flexibility with his acquired weaponry makes him a deadly combatant in the right hands. ???Axl's mysterious upgrade increases his speed and allows him to use the Copy Shot, unlocking his power of A-Trans and allowing him to transform into many humanoid robots such as Sniper Joes and Hotheads.Power: Rapid: Mobility: Axl gains the...CUTTER LAUNCHER from Cut ManNUCLEAR FISSION from Heat ManNEEDLE SHOTGUN from Needle ManWATER PISTOL from Toad ManSTONE CANNON from Stone ManFREEZE RAY from Blizzard Man VILE (click to show/hide)The borderline-Maverick reploid Vile was pulled into the past by accident during a fight on the Central Highway. He saves the future for selfish reasons like bloodshed and personal glory, but he is undeniably a powerful asset to the group.Power: VARIABLERapid: VARIABLEMobility: Vile cannot dash like the other classes. Instead, the walking war machine always has three weapons on him at at time. These weapons are variable and can be equipped from the hub. Many will be powerful and slow, many will be weak and fast, many will fill interesting roles that the other classes cannot. He's a walking canvas, but every drawing is deadly.UPGRADEAs he was an accidental traveller to the past, Vile does not have any armour from Dr. Light. He does, however, manage to upgrade himself anyway, unlocking the SPEED DEVIL and FROZEN CASTLE to upgrade his speed and defence.Power: VARIABLERapid: VARIABLEMobility: Vile gains the...INFINITY GIG, QUICK HOMESICK and BURNING DRIVE from Cut ManTRIPLE SEVEN, FATBOY and SWORD BOUQUET from Heat ManDISTANCE NEEDLER, CERBERUS PHANTOM and PEACE-OUT ROLLER from Needle ManPOPCORN DEMON, LONGSHOT GIZMO and SEA DRAGON'S RAGE from Toad ManSEROTINAL BULLET, NERVOUS GHOST and BANG AWAY BOMB from Stone ManSPOILED BRAT, STRAIGHT NIGHTMARE and DRAGON'S WRATH from Blizzard Man Please do not load this mod with a skins folder!!Thanks and have funChangelog V1-2 > V2 (changes from b10 to release in bold) (click to show/hide)-Bugfixes-Fixed E-Tank and W-Tank bugs. Tanks are only usable once, as intended.Fixed a 'bug' where Axl could dash with the Needle Shotgun. He can't dash with bulky weapons in his arms!Finally corrected a spelling error in Toad Man's pre-battle dialogue.Fixed horizontal bars.Fixed a bug where Stone / Blizzard HP was filling infinitely under certain circumstances.Fixed a bug where Stone Man wasn't properly contained in his arena.Fixed a Blizzard map bug where the submarine section was being cancelled as the script was tied to a player.Fixed a Blizzard map bug where some people were being left behind when standing on certain spots of the boat.Fixed a strange bug where the Wall Blaster IIs had hitboxes much higher than their sprites when placed underwater.Fixed a bug where defeating the actual boss while the secret boss was in play was preventing it spawning next time.Fixed Bubble Splash / Ice Burst charge shot crossovers.Fixed save files being unable to load if the player had Copy Shot.-Classes-Ultimate Armour added. Fourth Armour with infinite uses of uncharged weapons and infinite Nova Strike. In addition the Ultimate Armour can use the Hadouken from MMX when at full health by pressing altfire while charging a shot.Fourth Armour nerfed to X5 levels. Nova Strike disabled. Special weapons now use half ammo instead of none.Gaea Armour also brought in line with X5. Ability to use special weapons removed. Spike immunity added.Added Black Zero. All of Zero's non-special attacks do double the damage compared to Red Zero. Black Zero can access most of the special techniques from Mega Man X5, including C-Sword, F-Splasher, E-Blade, C-Flasher, W-Shredder and Quake Blazer.Added White Axl.Increased dash speed and length and the ability to use Copy Shot to copy humanoid enemies (Sniper Joes, Crazy Razies, Hotheads, Hammer Joes).Added Speed Devil and Frozen Castle for Vile.-Weapons-Nova Strike now performs a short hop before initiation, like the source material.Bubble Splash ACTUALLY changed to slot 4 now... you know, like I said I did last patch? *awkward laughter*Bubble Splash should get more ammo from pickups.Improved the appearance of the Twin Slasher's charge shot to resemble the source material.Gaea Buster uncharged damage buffed from (20) to (25).Gaea Buster charged damage buffed from (8) to (10).Gaea Armour's Giga Attack will penetrate enemies and shields!Twin Slasher angles tightened from (15 degrees from centre) to (12 degrees from centre).Twin Slasher charge shot angles tightened from (15 degrees between shots) to (10 degrees between shots).Twin Slasher charge shot projectile damage buffed from (8) to (14).Bubble Splash damage per bubble buffed from (10) to (15). Total damage increases from (60) to (90).Bubble Splash charge shot shield damage buffed from (35) to (45).Rather than just speeding up infinitely, the Tornado Fang will reach a maximum speed within about a second. This will make its damage more consistent at logner ranges.Zero's Kougenjin has unique sprites now.Ryuenjin has new and improved HUD sprites, as well as flame sparks that are coloured correctly for the blade.Rekkouha is now activated by inventory item, allowing it to be used on the ground and avoiding accidental use.Changed up Cutter Launcher. Drastically cut ROF (only allows one cutter shot at a time unless failsafed), increased damage and shot travel speed. Turned into a sniper weapon that is fired and switched out until the cutters return as originally intended, rather than the buggy spammy monster it became.Damage per Water Pistol shot buffed from (10) to (12). This changes the damage of the full charge from (170) to (204), and the uncharged drip from (30) to (36).Added Stone Weaponry.Added Blizzard Weaponry.Fixed Axl's stone weapon to be named Stone Cannon in the weapon get screen.Stone Cannon will make a nice big 'chunk' sound and shatter if the rock hits an enemy.Fixed Axl's copy shot being a mystery to Diveman (it's still a mystery, just not nonexistant).Switched Copy Shot from slot 1 to slot 7. (To stop it sharing a slot with Axl Bullet)Fixed Nuclear Fission not having a damage type on its main beam (but I'll bet you all wish I hadn't).Drastically increased the amount of fire spew from a Nuclear Fission explosion. This should stop it missing so much.Fixed Cutter Launcher using a damage type that the bosses didn't resist or have weaknesses to.Reduced damage of Cutter Launcher main fire to (18) from (22).Buffed damage of Freeze Ray laser to (4) from (3).Added the Rolling Cutter damagetype to Infinity Gig.Increased the damage of Bang Away Bomb from (16) to (24) per explosion.-Maps-HUB updates. Underground has more to it and the entrance is different. Skybox changed to include trees. Skybox darkened like MM4DC1.It snows!Added a new mirror room.Added a second pretty window.Changed the courtyard to be less bare.The firing range dummies are now spawned by a button instead of just constantly respawning.Dummies are greyscale. Just in case you thought they were gonna attack you.Updated DCN. speeches and added more tips into their lines.Fixed the weapon screen to use the updated weapon icons for Rolling Cutter / Atomic fire in the display.Added a couple more enemies to the firing range, including a Squidon (single highest HP in the game) and some Mousubeil.Changed the colours of Bladers, Fleas and Screw Bombers to the colours they appeared in Cut Man's actual MM1 stage.Replaced all instances of Returning Sniper Joes in Cutman's stage with the fashionably retro Sniper Joes. This includes Scouts, Shielded and Grenader Joes. Joes didn't appear at all in MM3-6, so those stages still have Returning Sniper Joes.Added an autosave location past the secondary flood gate in Toad Man's stage. This should prevent you having to do 2/3 of the stage over again if you die on the way to Toad Man!Moved the location of the Gaea Armour capsule. Happy searching!Added a mysterious capsule...Replaced a few W Tanks in stages with single-use 100hp L Tanks, since X was the only one using W Tanks to begin with.Fixed Dr. Light forgetting what his armours do.Added STONE MAN'S MOUNTAIN CLIMB!!Added BLIZZARD MAN'S ARCTIC STORM!!Fixed a sky HOM error in Stone Man's spawn room.Updated Taban sprites from FTX.Reduced the HP of Lyrics to (15) from (20).Hirarian 427 will explode if it touches you, damage increased to (25) from (20).In Multiplayer modes, the doors in the Blizzard spawn room will be briefly closed to give everyone prep time and not get shot by very rude spawn-sniping Cannon Joes. They'll open after a few secondsCannon Joes now pause for (8) frames between their triple shots rather than (5) and their projectile speed is reduced to (80) from (96).Au-Aus will now 'sneeze' out their snowballs instantly when they're charged, instead of a small silly pause.Reduced the HP of Propeller Eyes to (15) from (20).Decreased the seeking potential of Squidon's missiles. They will, however, fire their ice blocks in waves of three as well.Shield Attackers GTR shouldn't desync but they might.Added a couple more Tanks and other secrets to Stone and Blizzard to bring them in line with the amount of secrets the other maps had.-Bosses-Certain bosses will be less of a pushover with their weaknesses.Removed boss immunities. Though bosses may barely take any damage from some weapons, they won't be immune to the weapons in front of them in the weakness cycle.Added Toadman's resistance to Nuclear Fission to fix the weakness cycle.Most bosses will now have a resistance to Giga Attacks.Added Stoneman.Added Blizzardman.Weaknesses adjusted.Decreased the speed of Blizzardman's rolling.Reduced projectile speed of Blizzardman's snowflakes.Stopped Blizzardman's super becoming invisible if he stood too close to a wall.-Misc-Improved file structure.Fixed the title to say v4 instead of v3 (through my own shoddy spritework since I have no idea what the original font was).
It doesn't work with v4c. Use v4b.
Quote from: "Promestein"It doesn't work with v4c. Use v4b.I'm looking for v4b to make this work but i can't find it and Cutman Mike removed it. Seriously Cutman Mike? Why don't you keep the old versions like Sonic Team Jr. (The Creators of SRB2) does?
Quote from: "SpringSonic1987"Quote from: "Promestein"It doesn't work with v4c. Use v4b.I'm looking for v4b to make this work but i can't find it and Cutman Mike removed it. Seriously Cutman Mike? Why don't you keep the old versions like Sonic Team Jr. (The Creators of SRB2) does?I'm not so sure about that.
The locations of the Fourth and Gaea armors are... (click to show/hide)Cutman and Heatman's stages respectively. Also, the Ultimate Armor's in Toadman's stage.