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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 175545 times)

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February 22, 2016, 01:27:43 AM
Reply #270

Offline Dsssdds

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #270 on: February 22, 2016, 01:27:43 AM »
Quote from: "Promestein"
It doesn't work with v4c. Use v4b.
I've used it on v4b, but for some reason everytime i host a multiplayer lobby, barely any enemy spawn and spike don't kill

March 31, 2016, 07:10:30 PM
Reply #271

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #271 on: March 31, 2016, 07:10:30 PM »
I haven't touched this since last September but I played it recently
and

it's really fun
I shouldn't be sitting on so much work just because the last stage isn't done so I'm randomly releasing it now

Stuff this includes

    Shade Man's stage
    Shade Man's weapons
    Search Man's weapons
    Boss refight chamber and boss rush
    Ultimate Hunter (nightmare) mode
    other things?????
    bugs probably
    enemy desync

Download v2.7

Full changelog:
(click to show/hide)

work is probably dead and buried for now but i MIGHT do the final stage if people really like playing -- i want to do rock force first though

March 31, 2016, 08:00:52 PM
Reply #272

Offline Knux

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Re: Mega Man X Singleplayer Classes (Version 2 and a bit)
« Reply #272 on: March 31, 2016, 08:00:52 PM »
Fucking amazing update! I'm especially fond of the dialogue as that's usually filler in Megaman games.

March 31, 2016, 11:43:00 PM
Reply #273

Offline Promestein

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Re: Mega Man X Singleplayer Classes (Version 2 and a bit)
« Reply #273 on: March 31, 2016, 11:43:00 PM »
I'm impressed. Not only did you manage to fire off another update so quickly, but you managed to raise the quality even more. Incredible.

April 01, 2016, 03:15:25 AM
Reply #274

Offline Superjustinbros

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Re: Mega Man X Singleplayer Classes (Version 2 and a bit)
« Reply #274 on: April 01, 2016, 03:15:25 AM »
Oh god, I must see this in action tomorrow.

April 01, 2016, 03:33:55 AM
Reply #275

Offline Promestein

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Re: Mega Man X Singleplayer Classes (Version 2 and a bit)
« Reply #275 on: April 01, 2016, 03:33:55 AM »
Quote from: "Superjustinbros"
Oh god, I must see this in action tomorrow.
Don't worry, you definitely won't be disappointed. It's all you imagined it would be, frankly.

April 01, 2016, 06:34:25 PM
Reply #276

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2 and a bit)
« Reply #276 on: April 01, 2016, 06:34:25 PM »
i got 26 downloads on that hooooo boy
sorry here's the real link

v2.75

i haven't tested this since like september last year if everything goes to shit well
you'll live

please host a server i dont have a BE account

goodnight


April 01, 2016, 07:25:54 PM
Reply #277

Offline fortegigasgospel

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #277 on: April 01, 2016, 07:25:54 PM »
Game closes instead of going into the hub map right after selecting the character.

April 01, 2016, 07:26:42 PM
Reply #278

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #278 on: April 01, 2016, 07:26:42 PM »
remove your skins folder

April 01, 2016, 07:47:52 PM
Reply #279

Offline Knux

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #279 on: April 01, 2016, 07:47:52 PM »
When you approach Dive Man, is he supposed to always give you advice on the weapon you have equipped at that time? He stops doing so when I have Shadow Runner equipped, and drones on about Vile's weapons.
(click to show/hide)
Love your Shade Man stage, by the way.

April 01, 2016, 07:49:52 PM
Reply #280

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #280 on: April 01, 2016, 07:49:52 PM »
yeah i didnt really bother to update the hub




this means the weakness information could be wrong for a few people too
thanks

April 02, 2016, 02:55:52 AM
Reply #281

Offline fortegigasgospel

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #281 on: April 02, 2016, 02:55:52 AM »
Quote from: "Max"
remove your skins folder
Oh duh, I completely forgot about that. My bad.

April 04, 2016, 01:19:14 AM
Reply #282

Offline fortegigasgospel

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Re: Mega Man X Singleplayer Classes (Version 2)
« Reply #282 on: April 04, 2016, 01:19:14 AM »
Ok, now that I've had the chance to go through this
Shade Man's stage is great, the amount of esthetic touches is superb.
Quote from: "Max"
ADDED THE BLADE ARMOUR!!
This is the only thing I haven't been able to find (to an extent)
Quote from: "Max"
X has finally activated his built-in Energy Balancer after having it in his own series since MMX1.
Excellent touch.
Quote from: "Max"
Changed up Gaea Armour a bunch. Enabled more rapid fire of uncharged shots, and nerfed their range. Charge shot now has more range than uncharged shots, like MMX5. Added SFX and improved visuals of the Gaea Buster's Giga Attack (that's a mouthful). The bar should show how much longer you can hold the projectile.
I couldn't figure out how to use the Gaea's Giga Attack, I was cheating though to explore though, so maybe it doesn't come with a full charge of it?

Quote from: "Max"
Moved the second button in Heatman to remove the sequence break that bypassed lots of the stage. Many of the interior islands in Heat now have protective barriers to prevent dash jump sequence breaking
Threw me off, I do like it's new spot. Though I suggest raising the barriers higher, you can jump up onto them and it is possible to air dash after a dash jump, making getting there easy (4th Armor can also Hover and Air Dash in the same jump, and even hover multiple times in the same jump)

Lastly, the new redone areas of the maps are very nice, especially Toad's. I didn't really like the first half of his stage before anyway, and this is a much better layout.

(click to show/hide)

April 04, 2016, 02:33:18 PM
Reply #283

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #283 on: April 04, 2016, 02:33:18 PM »
I'm going to number all these questions so that my post isn't broken up into a massive series of one-line quotes

Quote from: "fortegigasgospel"
1. This is the only thing I haven't been able to find (to an extent)
Blade Armour isn't actually accessible in the game yet because I never coded the miniboss for it - a v2.9 or something might make Search Man's weapons and the Blade Armour accessible in a stage that's literally just the boss fight, because I can't make the stage
2. I couldn't figure out how to use the Gaea's Giga Attack, I was cheating though to explore though, so maybe it doesn't come with a full charge of it?
You need to get hit to charge it, cheater
3. Though I suggest raising the barriers higher, you can jump up onto them and it is possible to air dash after a dash jump, making getting there easy (4th Armor can also Hover and Air Dash in the same jump, and even hover multiple times in the same jump)
Since characters can't jump high enough to hit the button even if they follow the path all the way back I'm not 100% concerned about this for now but I might try invisible wall shenanigans
4. Oh and the E tank hidden in Blizzard (by itself), I STILL haven't found the portal leading to it.
One of the ice chunks in the middle lake
5. Cause I almost forgot this part. What is the point of the secret still being in the original Gaea Armor location? I tried every weapon but nothing happens.
If you're talking about the 'a secret is revealed' jingle that's because there's a W Tank there, if you're not then I don't know

April 04, 2016, 05:37:23 PM
Reply #284

Offline Korby

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #284 on: April 04, 2016, 05:37:23 PM »
Just finished up a nightmare run-through as Vile.
Really enjoyed it! I'm impressed that not a lot of it felt unfair, and I never really stopped wanting to beat it.

A few quick bugs[?],
I died to Toadman's nightmare hyper after I killed him. When I got back to the Lab, all my progress was gone, so I had to go back to a previous save and kill him with higher HP.
After killing Needleman in the refights, I stood under where the health pickup spawns and was teleported out as normal. When I went to go fight Toadman, there was still a pickup in there. This persisted whenever I went inside from then on.
Not sure if it's a bug, but Shademan didn't seem to use or have his Nightmare Hyper when I was fighting him. He did use his regular hyper though.
I think enemies don't resist the Spike damagetype 'cuz I'm pretty sure I saw a Big Eye kill itself once.