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Oh yes, another Bug with Shademan I noticed, sometimes one of his noise crushes doesn't return to him, so he will only fire a single charge, then wait endlessly for the other to return to him.
As for Search, you could still have Sniper Joe for shooters, they did appear in his stage iirc, if not still could work for not having to code a new enemy.
I would recommend swapping Stone to beat Needle and have Toad beat cut, so that Shade can beat Stone,
Uh... Scratch that... I found the other stuff but for whatever reason Stoneman won't say anything when I play as Zero and the fight won't start. I haven't gotten this to happen with anyone else...
I guess you could have it auto-equip only if the player has no armor on?
2. I personally would find it nice to have a sort of exit unit you could use if you've completed the stage before like in the X series, simply so you could leave a stage after finding an armor instead of having to chug through the whole thing.
I'm not crazy, right? Doesn't it already work this way? I definitely did a test run just now where I didn't get the Gaea armour over the top of the Fourth, and I don't recall ever coding in any sort of overriding when picking up, only when un-armoured.
You can use 'changemap MMXHUB' in console to simulate an exit unit if you want
EDIT: What's the difference between the first and second frame? What exactly is it doing?
Go rename your skins folder to something else if you're trying to run with MMX Single Player. That causes crashes fairly consistently when the skins folder is running.Lemme know if that helps.