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Author Topic: EXPERIMENT: Tired of people playing as Quick Man in CTF?  (Read 14361 times)

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June 22, 2013, 06:31:10 PM
Reply #15

Offline Knux

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #15 on: June 22, 2013, 06:31:10 PM »
Hey, welcome to Cutstuff. Nice one right there. I don't exactly enjoy CTF with classes because of speed classes. This should breathe some fresh air into CTF classes.

Even then, I prefer vanilla CTF over all other CTF games but hey, I'm loving this. I assume you've had previous experience making patches and things like that?

June 22, 2013, 06:39:10 PM
Reply #16

Offline Mr. Wint

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #16 on: June 22, 2013, 06:39:10 PM »
Nope.  This is my first Doom mod of any sort.  I have, however, been programming for a few years.  (I'm a computer science student.)

June 22, 2013, 07:34:43 PM
Reply #17

Offline ZeStopper

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #17 on: June 22, 2013, 07:34:43 PM »
This sounds pretty cool, I mean it should be easy and fair for everyone since it's just CTF. I approve of you and this.

June 22, 2013, 08:10:13 PM
Reply #18

Offline tsukiyomaru0

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #18 on: June 22, 2013, 08:10:13 PM »
Haven't tried this nor checked the mod yet (although I love the idea), but do you have a check in the spawn state? as in: Have it check if the "playerclass" is "random" or something and, if it is not, have it kill the player on spawn and print a message "Nice try, cheater!"

June 22, 2013, 08:37:31 PM
Reply #19

Offline Bokan

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #19 on: June 22, 2013, 08:37:31 PM »
Quote from: "Balrog"
Quote from: "Korby"
The amount of wrong you are is ridiculous, Balrog. Many people will use this mod BECAUSE it forces you to be a random class. So many good times to be had, it's amazing.
Not wrong if you assume the following train of thought: player joins server without noticing that forcerandom is loaded, player gets stuck with a class that he doesn't even have basic competence in due to only playing one class, player gets killed a lot, player ragequits. I thought that the existence of people who would enjoy playing with random was obvious, and therefore not worth mentioning.

Well youve could say the same about saxton hale...
Only because 20 of you knows it, doesnt mean saxton hale would be the thing newcomers wanna see...
to be earnest i cant even take 10 minutes of it...
saxton hale = hide & seek

June 22, 2013, 08:38:58 PM
Reply #20

Offline Magnet Dood

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #20 on: June 22, 2013, 08:38:58 PM »
Question- does this make you one class for the ENTIRE time of the match, or does it keep switching after you die?

Also, if it's the first, does spectating and then rejoining switch your class?

Also rather unrelated, but I like your classy avatar.

June 22, 2013, 09:08:08 PM
Reply #21

Offline Balrog

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #21 on: June 22, 2013, 09:08:08 PM »
Since I've looked at the code, I'll take the liberty of answering this. Basically, all this does is force the "Class" option in Player Setup to be set to Random at every opportunity.

BTW, Wint, ConsoleCommand() is being removed due to idiots abusing it. You might want to file a ticket to let the Zandronum team know about this particular use case.

June 22, 2013, 09:29:46 PM
Reply #22

Offline Mr. Wint

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #22 on: June 22, 2013, 09:29:46 PM »
Quote from: "Magnet Dood"
Question- does this make you one class for the ENTIRE time of the match, or does it keep switching after you die?

Also, if it's the first, does spectating and then rejoining switch your class?

Also rather unrelated, but I like your classy avatar.

Changes every time you die, and yes, spectating and joining changes your class, but it's still random.  Also, thank you.

Quote from: "Balrog"
Since I've looked at the code, I'll take the liberty of answering this. Basically, all this does is force the "Class" option in Player Setup to be set to Random at every opportunity.

BTW, Wint, ConsoleCommand() is being removed due to idiots abusing it. You might want to file a ticket to let the Zandronum team know about this particular use case.

Damn.  Well, I posted on the tracker.  Also, I fixed one of the bugs that Zerokk reported:

Quote from: "Zerokk"
From testing it out, the first pick you make when entering the game always gives what you want, but deaths after that are randomized.

It works fine with CSCC, but it breaks ammo regen in KY Classes.

I have no idea why this mod breaks KY classes.  How does ammo regeneration work in that, anyway?

As a bonus, I also fixed another issue.  The first version I released killed violators after their spawn shield wears off.  This version kills them immediately, and then it sets them back to a random character.

I'm considering going a bit further than just killing violators, though.  I want to shame would-be naysayers into playing a random class.  I'd even consider giving the other players (or other team, depending) a frag each.  What do you all think in terms of punishment harshness?

June 22, 2013, 11:32:55 PM
Reply #23

Offline Laggy Blazko

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #23 on: June 22, 2013, 11:32:55 PM »
Quote from: "Balrog"
BTW, Wint, ConsoleCommand() is being removed due to idiots abusing it. You might want to file a ticket to let the Zandronum team know about this particular use case.
Whoa, what?! But that's the feature that makes Zandronum superior to ZDoom!... Other than better multiplayer, of course.
EDIT: Not to mention that would screw up old mods, but I should be posting this on the Zandronum forum.

June 23, 2013, 01:12:22 AM
Reply #24

Offline Mr. Wint

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #24 on: June 23, 2013, 01:12:22 AM »
How can I get this hosted, anyway?

June 23, 2013, 01:26:59 AM
Reply #25

Offline MasterXman

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #25 on: June 23, 2013, 01:26:59 AM »
Best.Ever. can be used to host this. It requires an account on the site and possibly DoomSeeker.

June 23, 2013, 01:55:01 AM
Reply #26

Offline Mr. Wint

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #26 on: June 23, 2013, 01:55:01 AM »
Ah, thank you.

Hrm, fancy that, it seems that it's already on there.  Has someone hosted a server with this already?

June 23, 2013, 08:51:42 AM
Reply #27

Offline Stardust

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #27 on: June 23, 2013, 08:51:42 AM »
Concerning this mod, isn't it better to simply remove the speed classes in CTF ? Some kind of code that'll say "If Game type is CTF, then change every player's classes to RANDOM if they chose Quick Man or Slash Man"...
Not only that it has been said many times, that some people want to master an unique class, others simply can't handle every classes...
why forcing them to have a random class ? If people want a random class, the option's there.

June 23, 2013, 02:30:31 PM
Reply #28

Offline Korby

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #28 on: June 23, 2013, 02:30:31 PM »
It's not just the speed classes that are problems though. Flying classes, tanks[woodman mostly], and anyone with a dash can be problematic.

Also, I threw the mod up on Best-Ever's wad hosting when you mentioned hosting it in "one of the popular WAD locations." Hope you don't mind!

June 23, 2013, 03:41:45 PM
Reply #29

Offline Stardust

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Re: EXPERIMENT: Tired of people playing as Quick Man in CTF?
« Reply #29 on: June 23, 2013, 03:41:45 PM »
Then why simply not disabling them in CTF ? It's more efficient than "reduce the luck of getting them", if the problem's here. And if someone grabs the luck, especially if it's a "good player", then it'll be almost impossible to defeat him, a Quick Man that constantly uses his speed boost thing, and so the problem isn't solved :3 (Quick Man is the best example because hardest to catch in CTF, but flyings and tanks, I agree with that too. Through tanks have low speed so it's not dramatic).