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Author Topic: [Ghouls vs Humans] - MAP META DISCUSSION  (Read 10921 times)

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August 03, 2010, 05:00:01 AM
Reply #15

Offline Mobius

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #15 on: August 03, 2010, 05:00:01 AM »
That is a lot better than writing a semi decent paragraph in length contemplating you would.

So we can all agree on Two Side Tech Base being tossed from competition, and same goes for GVH11 right?

August 03, 2010, 03:33:39 PM
Reply #16

Offline CarThief

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #16 on: August 03, 2010, 03:33:39 PM »
Hmm... Two sided techbase probaly is a bit ghoul sided anyway, and on the other hand with the most extreme camping spot. I guess its no fun either way, well if you're losing. GVH11 probaly suffers from the same thing, except the camping is possisily less stronger there. Probaly not recommended unless you like camping matches or a quick Ghoul team win.

August 04, 2010, 10:26:26 PM
Reply #17

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #17 on: August 04, 2010, 10:26:26 PM »
Ah, might as well do it now out of boredom. This part of the forums is awfully quiet anyway.

(click to show/hide)

Well, i tried. this is pretty much my opinion along with some strategies and flaws of the map, wether i would find it fun in private matches. After looking it seems alot of maps are not very well thought of to work in private matches (though maybe i'm just very picky). If the players are gonna use everything they have.

And my thumb hurts from typing this... Ah well, maybe it'll be of some use.

August 06, 2010, 07:51:26 PM
Reply #18

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #18 on: August 06, 2010, 07:51:26 PM »
See, Carthief. Was that hard to write? I agree with GVH01 about it being a chase 9 times out of 10. I love the map and still think it is balanced, but it is a ghoul chase when you come down to the last 2 ghouls. Ghouls will have to run around the entire map and hope humans split up from the camping grounds by the slim pool in order to win.

So far from the people posting, the consensus is as followed.

Good
    GVH01(Debatable)
    GVH02
    GVH06
    GVH13
    GVH17(Debatable)
    GVH20

Bad
    GVH10(Debatable)
    GVH11
    GVH12
    GVH08
    GVH14
    GVH16
    GVH18
    GVH19
    GVH21
    GVH00

The rest aren't decided. Feel free to disagree and I'll accommodate the changes.

Debatable means 1 person disagreed or agreed but had qualms about it.

August 06, 2010, 09:06:29 PM
Reply #19

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #19 on: August 06, 2010, 09:06:29 PM »
Ah, guess i'll post my thoughts about the list.

(click to show/hide)
Summary:
GVH01: Err, debatable for its flaws abovementioned.
GVH02: Ah, fine choice to keep.
GVH06: I guess its worth keeping.
GVH13: Has some flaws, good map though. Probaly keep it.
GVH17: Hmm... slightly better then GVH13, should be good after the update.

Hmm... As for the bad maps list...

GVH10, 11, 12, 08, i guess they can stay on the list. They're all a bit too balanced to either side.

GVH14: Hmm... For some reason i like this map. The camping is not too strong, there are many ways to get around, and the humans dont always start at their camping spot, making it easy to intercept them as they go for it. If they choose to spread around, a lone ambushing ghoul can prove deadly too. Well, i'd suggest this for the good maps list, aside the unavoidable camping, it is a thing to overcome and enjoy. As it is quite acceptable.
I guess all the others listed after 14 can stay on it as well.

Hmm... And now the non-listed maps i guess.

(click to show/hide)
GVH03, 04, 05, 07, 09, 15, 22, 23, 24... 32.
Summary:
GVH03: Bad list - Really cramped, lots of camping, almost no room to dodge, flank, or suprise attack.
GVH04: Good list? - A tad ghoul sided, but nothing the humans cannot beat.
GVH05: Bad list - Camping and slightly human sided.
GVH07: Bad list - Camping, human sided.
GVH09: Bad list - Awfully human sided. Camping, too.
GVH15: Good list? - Almost no issues. Camping is beatable.
GVH22: Bad list - Much camping.
GVH23: Bad list - Camping issues. Could be worse though.
GVH24: Bad list - Somewhat human sided, doesnt seem very fun.
GVH25: Bad list - Dark, camping issues, utterly human sided.
GVH26: Bad list - Highly likely camping issues.
GVH27: Bad list - Camping issues.
GVH28: Bad list - Seems more like hide and seek then GVH, i wouldnt recommend it.
GVH29: Bad list - Too human sided.
GVH30: Bad list - Rather ghoul sided.
GVH31: You decide. :P
GVH32: Bad list - Camping issues.

Hmm... Kinda hard to find many good maps after taking a look.
Edit: And damn, is the good maps list TINY compared to the gigantic amount of not so good maps. :P

Oh, and this part of the forum, currently, is dieing, if not 75% or more dead by now. Please revive it with an update, Cutman.

August 08, 2010, 08:35:16 AM
Reply #20

Offline Frits

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #20 on: August 08, 2010, 08:35:16 AM »
i like 17 it's big but great to play as a creeper.
Why not add the small foggy map? with the flowers and stuff. It's a great map to play with low
player count.

and what about the map with the helicopter pad and the moving water? I don't know the number but it's a balanced map.

August 08, 2010, 08:47:33 AM
Reply #21

Offline CarThief

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #21 on: August 08, 2010, 08:47:33 AM »
Ah, you mean the custom map Ivory made? I'm not sure if this discussion is about GVH maps not in the pack.

As for the one with the helicopter pad and moving water, is it not GVH17? I guess aside the hitscan abuse from time to time isnt a bad map.

August 08, 2010, 09:02:27 AM
Reply #22

Offline Frits

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #22 on: August 08, 2010, 09:02:27 AM »
no the map with 2 teleporters, it's a very little map lot's of fog. Some flowers and and trees.
I tought 17 was the one with the bowl and the sniping tower.

August 08, 2010, 09:09:51 AM
Reply #23

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #23 on: August 08, 2010, 09:09:51 AM »
Ah, Two-sided Techbase...? That map is horribily flawed in both ways. I do recall it having fog, some flowers, etc.

Anyway, speaking of the map, if you've ever come face to face with a ghoul there and fled, you will find you often get stuck, or atleast thats the result i'm getting when people see me. The humans have absolutely no space to dodge, ghouls can easily get near them through the corridors or cover of some other kind, and even more easily killed due to the lack of breathing room.

Likewise, the map is the ULTIMATE camping map. The red teleporter room is the most indestructible camping spot ever, various other rooms are easily guarded, littered with traps, and cyborgs can rain plasma upon those even looking at the door.
Well, balance wise... It depends what the players do, but undoubtedly, one side wont have fun, thats for sure.

The "bowl and sniping tower" map is GVH29, Project: Strikebeam. It is mostly human sided, though unlike other human maps, it has somewhat more cover and height variation. This makes things hard, but not impossible. I'd still say the humans win easily in TLMS though.
Edit: GVH29 doesnt have non-frozen water, either. :P The only map with a helicopter pad and moving water is GVH17 i recall.

Well, those maps would not be such a great idea if the idea is to keep the gameplay fun by using only maps with good gameplay and minimal flaws.

August 08, 2010, 09:24:25 AM
Reply #24

Offline Frits

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #24 on: August 08, 2010, 09:24:25 AM »
2 sided tech base is fun in smaller games (6 players). The doors aren't that much of a problem but those shitty stairs are. And red room campers always get owned by frostbite lol.

GVH32 is nice too. 31 needs to dump the shitty doors.

August 08, 2010, 09:46:52 AM
Reply #25

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #25 on: August 08, 2010, 09:46:52 AM »
Ah, no need to worry about the doors in GVH31 in the next version. Well if Cutman will update it with the correct version. The doors can be toggled in the newest one, but start and default on staying open.

August 08, 2010, 01:12:52 PM
Reply #26

Offline Frits

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #26 on: August 08, 2010, 01:12:52 PM »
And what about map09 it's a great map even though it's (less)big and open this map always gave me great games no matter what side i'm on. On the inside there is enough cover for the ghouls while the tunnels give the humans some rest. Ghouls can attack from every side, there's no stupidly placed rock to run into as a human. No great camping places since outside got nerfed and it's got a great flow.
what more can you want?
slighty human biased though but no more than 13 is ghoul biased.
+ cutman thinks it's oke ;D

August 08, 2010, 09:49:58 PM
Reply #27

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Re: [Ghouls vs Humans] - MAP META DISCUSSION
« Reply #27 on: August 08, 2010, 09:49:58 PM »
I think you've played humans and Sjas a little too much... Anyway, GVH09 is very difficult in TDM, well, if there's actually good (or abusing) players around. Naturally, in TLMS, it will be even worse. The map is so large, the chance of running into a ghoul is by far not that large, and else, many places are so wide, or have different paths to use, they can endlessly avoid the ghouls!

Hmm... GVH13(Blud factory) is quite more balanced due to it being smaller, if you compare it to GVH09. Atleast the humans can be intercepted, sandwitched, or whatever it takes to kill em. GVH09 is just too large for ANY TLMS game, hardly any fun for TDM either.