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Geno's Art Place (ALL ROBOT MASTERS)
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Topic: Geno's Art Place (ALL ROBOT MASTERS) (Read 85172 times)
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August 25, 2013, 08:38:30 PM
Reply #120
Knux
Standard Member
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Date Registered: September 04, 2009, 06:56:01 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #120 on:
August 25, 2013, 08:38:30 PM »
Hey Geno, I was just wondering if you ever got to draw that Satellite Man sprite.
Logged
August 25, 2013, 10:08:00 PM
Reply #121
Geno
MM8BDM Extender
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Date Registered: March 31, 2012, 10:07:28 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #121 on:
August 25, 2013, 10:08:00 PM »
Not yet.
Between doing stuff for MM8BDM v4, messing about with MK64 Gameshark codes, and fooling around
with the easter egg
in Topman's MM8BDM stage
, I haven't had much time to do stuff like that.
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August 26, 2013, 10:41:01 PM
Reply #122
Geno
MM8BDM Extender
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Date Registered: March 31, 2012, 10:07:28 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #122 on:
August 26, 2013, 10:41:01 PM »
When I first saw Roll's MM8 sprites, this is what I thought of.
(click to show/hide)
Logged
August 26, 2013, 10:46:11 PM
Reply #123
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #123 on:
August 26, 2013, 10:46:11 PM »
...Somebody make that hack.
Logged
August 26, 2013, 11:23:58 PM
Reply #124
Ceridran
MM8BDM Extender
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Date Registered: April 07, 2012, 01:08:52 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #124 on:
August 26, 2013, 11:23:58 PM »
It's RM7FC mods all over again.
People go nuts over them even though it just visually modifies some stuff
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August 26, 2013, 11:33:24 PM
Reply #125
*Alice
Standard Member
summertime everywhere summertime in your hair
Date Registered: January 07, 2013, 11:56:48 PM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #125 on:
August 26, 2013, 11:33:24 PM »
You haven't see most of the <character> in Sonic the Hedgehog hacks yet.
Many of them are actually quite good and add new game mechanics. The Amy in Sonic 1-3 series for example makes your jumps unable to hurt enemies (and you can't roll either) but you get a hammer and can do crazy stuff with it. And the Spindash gets replaced with something that is sort of like the figure-8 running start from Sonic CD. Motobug the Badnik in Sonic 1 is another great example of a well-made character hack.
I doubt that anyone in the Sonic community cares enough about Roll and has enough talent to make a good hack with her, though.
However, I'd love to see it happen.
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August 27, 2013, 06:44:05 AM
Reply #126
OrangeMario
MM8BDM MM8 Contributor
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Date Registered: October 11, 2010, 02:07:46 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #126 on:
August 27, 2013, 06:44:05 AM »
I just discovered your Art place late, and was please to see the Dr. Light panic talk for a obvious reason.
*looks at own avatar*
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August 27, 2013, 05:53:53 PM
Reply #127
Geno
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Date Registered: March 31, 2012, 10:07:28 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #127 on:
August 27, 2013, 05:53:53 PM »
I am glad you enjoyed it.
Anyway, I added a single sprite in MM8 style that took me around a half an hour to make.
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August 28, 2013, 10:06:50 PM
Reply #128
Geno
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Date Registered: March 31, 2012, 10:07:28 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #128 on:
August 28, 2013, 10:06:50 PM »
More MM8 experimenting.
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August 29, 2013, 12:18:47 AM
Reply #129
Laggy Blazko
MM8BDM Extender
Unf
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Date Registered: April 01, 2011, 02:08:23 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #129 on:
August 29, 2013, 12:18:47 AM »
I'm glad to see you are doing a good job with all those colors.
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August 29, 2013, 12:34:16 PM
Reply #130
Turbodude
Warrior
Minus the whole 'dude' thing.
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Date Registered: July 07, 2010, 12:06:31 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #130 on:
August 29, 2013, 12:34:16 PM »
Ooh, you capture the MM8 style very well in those sprites.
My only slight criticism is that I think Rokko Chan's hair from the back of her helmet looks kinda flat with the shading.
Either way they both look fantastic!
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August 31, 2013, 07:38:17 PM
Reply #131
Jdude330
Standard Member
Date Registered: July 22, 2013, 12:57:40 PM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #131 on:
August 31, 2013, 07:38:17 PM »
hey, i have a good comic for ya. my bro and i were playing botapoc, and we were using super arm to beat the crap out of them.
and then, ALL OF THEM PULL OUT SUPER ARM! they killed my bro, and i thought i was safe where i was standing. but somehow the super arm lands right on me.
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August 31, 2013, 07:44:21 PM
Reply #132
Ceridran
MM8BDM Extender
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Date Registered: April 07, 2012, 01:08:52 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #132 on:
August 31, 2013, 07:44:21 PM »
It might be best to PM Geno if you want to see something of the sort.
Even then, since you understand the situation the most, it might be best to do a Cutstuff Short of your own.
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September 02, 2013, 03:57:46 PM
Reply #133
Geno
MM8BDM Extender
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Date Registered: March 31, 2012, 10:07:28 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #133 on:
September 02, 2013, 03:57:46 PM »
And after looking at the skins I made, then using Atomic Fire a lot, boredom got the best of me.
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September 02, 2013, 04:01:38 PM
Reply #134
Ceridran
MM8BDM Extender
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Date Registered: April 07, 2012, 01:08:52 AM
Re: Geno's Art Place. (MM8BDM v4?!)
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Reply #134 on:
September 02, 2013, 04:01:38 PM »
blaze geno representation for cscc wait no too many fire classes
That looks pretty neat. I like how the hand is pulled back like that.
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Geno's Art Place (ALL ROBOT MASTERS)