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First thing is first. Care to point out to me at what part in Top Man had a wind current that blew you to the ceiling?
The wind gimmick hurts the map a lot. The core maps shouldn't be including new gimmicks in unless it's needed. You could of had thunder claw wires or the top actors to reach higher ground.
I feel the layout is too small. It wouldn't support large matches as well as the original Top Man did. Too many cramped areas and such. It could of been spaced out more like having the Hard Knuckle Platforms in the deathpits instead. Though I suppose if there was more room, the whole "melee weapon centric" focus of the map would be less effective.
You also have three top spins, one in a more out of the way area, and the other two in easy to reach areas (the corner ones). I'd replace the easier to reach ones with something else.
Two skull barriers side by side? Why? Why was this ever considered a good idea. There should only be one skullbarrier, nonetheless not side by side.