Wave could've pulled a Tengu and had the Octopus at the end constantly firing things while everyone else is on wavebikes going towards the octopus thing.
Or is spawning on wavebikes/an attacking actor too hectic for a map.
Just a stage hazard done differently. Not a bad idea...
the map's basically Wave Man Remixed.
Knux was left behind in low tide.
All right, let's get some actual facts in here, since I'm fed up:
- The wavebikes aren't a deathtrap. I demonstrated this earlier in the server to some people playing with me in the map. I took everything available in the water, including the difficult W Tanks (not the one to the west though, fuck that). Factor in that I was lagging (300-550 ping) and there you have it. Wavebikes being a death trap in my map is from lack of a bit of practice, and not a flaw of the layout itself.
Hell, you can stay below forever if you wanted, which is why I wanted to make it smaller, but that would've been sadistic on my part.
- Map size compared to MM5WAVX.MM5WAVX:
- 7040x7072 border size.
- High platforms not so easy to reach by just crashing, needs jump crashing sometimes.
- Extremely open in terms of wavebike space.
- Painfully big and hard to travel solid ground.
MM5WAV3:
- 5312x4864 border size.
- Easy to reach ground from wavebike crash.
- Wavebikes aren't abusable, but as demonstrated live earlier, very useable.
- Solid ground easy to figure out, as everything is connected.
- Wavebikes aren't actually needed, as the map is fully connected. Though if used as shortcuts, they work great. For everything else, PRACTICE. A lot of turns are possible.
Stop calling it Wave Man Remixed, it's not. I can live with "the son of Wave Man Remixed", though, as it WAS inspired on it.
Flat GroundJust me trying to make Water Wave useful. There's cover everywhere, too. Is your opponent too far away spamming homing weapons? Be creative and take a shortcut by wavebike. Chances are you won't even need to turn.
Weapon RewardsPower Stone is very useful because of the bridge altitudes not blocking it outside. Star Crash is great for people on narrow places like bridges, although thinking back, it could've been Time Slow as I don't like people running away. The E-Tank is self explanatory. Sakugarne was just me thinking it would be hilarious to wavebike on it. Turns out I was wrong, but for the inside areas, it wreaks havoc. Outside, it saves you from Water Wave, though watch out for Dive Missile.
Even so, I could live without Sakugarne. Could be Time Slow instead.
- Let me add that the fact I created the map doesn't mean only I can maneuver the bikes. Hell, that's like saying only Nintendo devs can play on a 3DS because they made it. Practice a little, get used to the map.Is it Wave Man Remixed? Do I care if I win or lose? ...However, people passing assumptions as facts is something I won't stand for. I respect opinions, but I'm allergic to bullshit. Good day.