I think it was: Mendez > Fyone > SmashBro > Core.
- You introduced the SNES yellow water and gave it a good use, Mendez. Danger Wrap is great for use on most of the map, and the purple water is used in an adequate manner. I have a complaint, though. Although I never hit them, the spikes above the yellow water where Danger Wrap is could be... well, unfair if someone jumps not noticing the dots. Also, Eddie seems incredibly difficult to get as waiting for the water to drop/rise can make you a free frag easily. However, this is still the map I had the most fun playing in, and well, you've amused me with yet another work of art. I take my hat off to-- oh right, I don't wear hats. Here, have this trophy instead.
- Fyone surprised me with taking the core map and improving upon it. Perhaps it wasn't the best of the maps, but it was a clever idea regardless. However, I feel he could've concentrated on improving upon what everyone hated the most about the core map: walking through pipes with pits on the side. Could've used rails or something. I'm not commenting on weapons oh shnap, astro and time, and although it wasn't executed in a very strong fashion, it was a clever idea regardless and inspired me to think of a nice idea (not saying!). Good job, Fyone.
- SmashBro, it felt unfair that your map's water gimmick broke online, like most of the other maps, and I feel a little sorry for it. In the few instances I had it working though, it was fun getting the weapons and things below the water. My complaints about this are the hard-to-get Tornado Hold, which won't reach up to the Super Adaptor platform anyway. Also, the narrow paths beside the water could be wider. In some matches, I ran into particularly aggressive players and was forced into the water. Danger Wrap still works fine in this level though, which is nice. Not a bad attempt, but it could've been better.
- You're drunk, Core, go home.
That's what I thought for Burst Man entries.