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Author Topic: Rebalanced Class Saxton Hale (v4b)  (Read 25785 times)

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July 27, 2013, 01:03:00 AM
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Offline MrL1193

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Rebalanced Class Saxton Hale (v4b)
« on: July 27, 2013, 01:03:00 AM »
Now with (hopefully) better balanced classes (and bosses too)!

You will need the balrogsh-overhaul.pk3 wad. (Load this wad FIRST.)

Download the Saxton Hale fix HERE. (Make sure to load this wad second.)

Download the Classes wad HERE. (Load this wad third.)

Changes in this version:

(click to show/hide)

(click to show/hide)

List of last survivor runes:

(click to show/hide)


I would strongly recommend using server settings to limit the pre-match countdown to no more than 5 seconds. If it is any longer, a boss will be selected during the countdown every round, which will mess up the boss picker.

If you find bugs, please do let me know. I can't promise that I'll know how to fix them, but I'll at least try.



All credit for the original wads goes to Balrog, Tails, Silversin, the Classes team, and everyone else who's ever worked on these mods in the past.

Also, thanks go to Tsuki for giving me tips on how to fix the colors and homing weapons issues.



Past versions:

(click to show/hide)

Any help or advice from those with coding know-how would be greatly appreciated.

July 27, 2013, 05:42:49 AM
Reply #1

Offline ZeStopper

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Re: Updated Class Saxton Hale (Help Needed)
« Reply #1 on: July 27, 2013, 05:42:49 AM »
I understand what you're doing here and I guess it's fine, but why are there two WADS when you can combine data into one.

July 27, 2013, 09:48:11 AM
Reply #2

Offline MrL1193

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Re: Updated Class Saxton Hale (Help Needed)
« Reply #2 on: July 27, 2013, 09:48:11 AM »
Quote from: "ThePlayer"
I understand what you're doing here and I guess it's fine, but why are there two WADS when you can combine data into one.
I wasn't sure how to go about doing that. :? As I've explained, this is my first time doing anything with wads; I apologize if it's a clumsy solution, but it was all I could think to do at the time. I'll try to correct the issue in the next version (if I can actually make a new version).

July 27, 2013, 11:39:51 AM
Reply #3

Offline Balrog

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Re: Updated Class Saxton Hale (Help Needed)
« Reply #3 on: July 27, 2013, 11:39:51 AM »


The bosses are currently picked just tics after the map starts. No evading that. Also, the code/data split is intended to reduce overall bandwidth requirements by keeping updates that change only the code from forcing you to download all the graphics.

July 29, 2013, 04:28:09 AM
Reply #4

Offline MrL1193

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Re: Updated Class Saxton Hale - v1b (Help Needed)
« Reply #4 on: July 29, 2013, 04:28:09 AM »
The Classes wad is now updated to version 1b.

Hopefully this will resolve the team attack issues...I also used a temporary fix to alter Ring Man's and Star Man's weapons so that they can actually hurt Scrooge. Against other bosses, Ring Man will generally do less damage than before, while Star Man will do more. I intend to implement a more permanent solution in the next version.

July 29, 2013, 08:32:47 PM
Reply #5

Offline ZeStopper

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Re: Updated Class Saxton Hale - v1b (Help Needed)
« Reply #5 on: July 29, 2013, 08:32:47 PM »
It worked pretty smooth on the server, good job on fixing those bugs too.
Although, I would really like to see This be compatible with SH, unless it already is.....

July 29, 2013, 08:48:01 PM
Reply #6

Offline tsukiyomaru0

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Re: Updated Class Saxton Hale - v1b (Help Needed)
« Reply #6 on: July 29, 2013, 08:48:01 PM »
Quote from: "ThePlayer"
It worked pretty smooth on the server, good job on fixing those bugs too.
Although, I would really like to see This be compatible with SH, unless it already is.....
Last I checked, yes, it is. As long as it is the last file in the command line, I think.

July 29, 2013, 08:49:55 PM
Reply #7

Offline ZeStopper

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Re: Updated Class Saxton Hale - v1b (Help Needed)
« Reply #7 on: July 29, 2013, 08:49:55 PM »
That's good. I think I'll host a server now.

August 08, 2013, 02:32:51 AM
Reply #8

Offline MrL1193

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Re: Updated Class Saxton Hale - v1c (Now with fixed colors!)
« Reply #8 on: August 08, 2013, 02:32:51 AM »
Both wads have been updated to version 1c.

I've included a detailed list of changes in the first post. The most significant change is that bosses should now appear with their proper colors. Also worth noting is that homing weapons will not lock on to allies any more.

The rest of the changes were mostly just minor fixes and preparation for class rebalancing. If there are no other problems to deal with for now, my next move will be to balance the classes (and probably buff/tweak the hales a bit).

August 08, 2013, 03:35:39 AM
Reply #9

Offline tsukiyomaru0

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Re: Updated Class Saxton Hale - v1c (Now with fixed colors!)
« Reply #9 on: August 08, 2013, 03:35:39 AM »
filesize is still absurd. Really. Blame it on music and sounds.

August 08, 2013, 03:51:47 AM
Reply #10

Offline Rozark

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Re: Updated Class Saxton Hale - v1c (Now with fixed colors!)
« Reply #10 on: August 08, 2013, 03:51:47 AM »
Quote from: "tsukiyomaru0"
filesize is still absurd. Really. Blame it on music and sounds.
I blame the monsterosity that IS Classes + Saxton for the fileseize.

August 08, 2013, 04:56:54 AM
Reply #11

Offline Alpha X

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Re: Updated Class Saxton Hale - v1c (Now with fixed colors!)
« Reply #11 on: August 08, 2013, 04:56:54 AM »
when the mm8 classes are released,  you're going to do all this again?

August 08, 2013, 05:03:36 AM
Reply #12

Offline ZeStopper

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Re: Updated Class Saxton Hale - v1c (Now with fixed colors!)
« Reply #12 on: August 08, 2013, 05:03:36 AM »
It seems that they will be included. Mainly as this is tweaked Classes with Saxton.

August 08, 2013, 05:33:34 AM
Reply #13

Offline MrL1193

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Re: Updated Class Saxton Hale - v1c (Now with fixed colors!)
« Reply #13 on: August 08, 2013, 05:33:34 AM »
Quote from: "Rozark"
Quote from: "tsukiyomaru0"
filesize is still absurd. Really. Blame it on music and sounds.
I blame the monsterosity that IS Classes + Saxton for the fileseize.
The entire Classes file only makes up about 10% of the total (hence why I decided to only change the Classes file for version 1b). :ugeek: Tsuki is right; the sprites, music, sounds, graphics, and maps make up about 99% of the Saxton Hale file's ridiculous size. For my purposes, I don't need to touch that stuff, so the next time I need to fiddle around with something in the Saxton Hale file (which may not happen immediately), I'm just going to split it into two files so people don't have to keep re-downloading the graphics and audio.

And yeah, I'll try to make Classes v7 compatible whenever it happens to come out. Unless there's some sort of dramatic change, I should be able to do it fairly easily now that I have an idea of what to do.

August 08, 2013, 05:57:05 AM
Reply #14

Offline tsukiyomaru0

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Re: Updated Class Saxton Hale - v1c (Now with fixed colors!)
« Reply #14 on: August 08, 2013, 05:57:05 AM »
Quote from: "MrL1193"
Quote from: "Rozark"
Quote from: "tsukiyomaru0"
filesize is still absurd. Really. Blame it on music and sounds.
I blame the monsterosity that IS Classes + Saxton for the fileseize.
The entire Classes file only makes up about 10% of the total (hence why I decided to only change the Classes file for version 1b). :ugeek: Tsuki is right; the sprites, music, sounds, graphics, and maps make up about 99% of the Saxton Hale file's ridiculous size. For my purposes, I don't need to touch that stuff, so the next time I need to fiddle around with something in the Saxton Hale file (which may not happen immediately), I'm just going to split it into two files so people don't have to keep re-downloading the graphics and audio.

And yeah, I'll try to make Classes v7 compatible whenever it happens to come out. Unless there's some sort of dramatic change, I should be able to do it fairly easily now that I have an idea of what to do.
IIRC, the sound and music are the big files, whereas images are not so big.