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Hey, MrL, I've been following a conversation that I personally agree with, and some people say you should remove A_STOP from the Hales to get rid of hitstun.Do you have any thoughts on that? I think it's a great idea to quicken the pace of matches and keep the Hale from getting stuck in place when they get hit by a weapon like Fireman's alt.
I'm asking this question here because your mod is extremely popular as you merged the two most famous mods, Are you still going to make a comptability for a Saxton Hale version, even if the developper doesn't allow you to ? In other words, will you overpass and not respect a mod that doesn't want a class comptability ?
Okay, thanks for answeringOh and yes, like Linnie said, I thought the flashing should be nerfed, like for instance so that several Bright Man are needed to turn the hale's screen 100% white-opaque (but that's just a proposition of nerf, we could also reduce the ammo charging rate of Bright's ALT)The reason behind that, is, think about it : Bright Man is ALWAYS the first opponent the hale is looking to kill first, because his annoying factor is bigger than anything. The screen is completly flashed every 3 seconds, leaving the other opponents free to rape. In addition to this servers often have DoubleAmmo on, so yeah... it's not that hard to flash the hale. And since they're mostly melee hales, Bright Man just needs to throw his bulb to the floor to do the "ninja escape effect", like throwing a ball of smoke and running away when the ennemy is blind
Has anyone out there tried fixing the bug where if a Hale/transformed character goes underwater, they gain gravity instead of losing it?
Personally I applaud Tails' efforts for revamping the entire "Hale formula" and creating an interesting take on the idea compared to the swarm of clones and imitations, and I completely agree with the decision to build the mode as "no classes allowed" in order to keep things sane and balanced for both sides.
Why not make your own version, then? All the cool kids are doing it.
I've already refrained from attempting to make Rebirth compatible with classes for that very reason. When I first mentioned to Tails that I was trying to revive Class Saxton Hale using his Overhaul version, he said he wouldn't stop me from doing it. But when he released Rebirth, he specifically asked that I not add classes compatibility. That's why I didn't try to use any of the new boss changes from that version (even though I really would have liked to add Star Man's meteor main fire).
I should point out that since SKZ/Jolt is already allowing me to use his weapons, the only things I really wanted Tails's permission to use were the pre-colored boss sprites, solely to eliminate the boss colors glitch. It has nothing to do with stealing Rebirth's "revamped gameplay" at all. (As far as that is concerned, I've already explained why I don't like the rage system used there, and the other main change, the boss speed scaling, apparently was Jax's work.) Tails withheld permission, but since I haven't talked to him directly about it, I can't be certain he understood that I only wanted those sprites. For several reasons, I hope his refusal was only because of misunderstanding...