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Author Topic: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?  (Read 15546 times)

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August 01, 2013, 02:36:48 AM
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Offline NemZ

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Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
« on: August 01, 2013, 02:36:48 AM »
No, it isn't dead.  Progress has been slow but it is being made.

We have reached a bit of an impasse though, and the team thought it a fine idea to just ask the forum what you guys thought.  so answer the poll, and maybe explain your thinking in the comments.

Option 1 = a store like 9 and 10 have, where you kill stuff or find bolts to trade for lives/tanks/beat whistles, spike guards, etc. it's all stuff you don't need, but which helps you out temporarily if you get stuck. If something is really giving you a headache you can go and grind for a while to stock up on whatever counters the problem and then blow past it. It's nothing fancy but it will make the game easier if you're having trouble.

Option 2 = a store like 8 has, where the number of bolts available is a small fixed number that are sprinkled around stages as rewards for finding secrets or completing optional challenges. This store offers permanent upgrades that again aren't necessary but are helpful, but will NOT sell things that make spikes and pits ignorable, and both lives and tanks will have to be found, not bought. These will be things that change your options, not give you a way to buy your way past a sticking point.

Option 3 = Classic mode. You have to find everything and the only permanent upgrades you get are RM weapons, letters to unlock something, or the occational Magnet Beam someone left stored away in a side passage.  This will likely end up with less upgrades than #2, but you'll get them immediately rather than having to save up and make choices between them.

And regardless, energy balancer has been around long enough that it's just going to come equipped by default. I'm tired of buying that thing in every game like it's something new.

August 01, 2013, 02:40:45 AM
Reply #1

Offline Hallan Parva

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Re: Megaman CS fangame update!
« Reply #1 on: August 01, 2013, 02:40:45 AM »
I like the idea of a fixed number of Bolts in the game. I had a similar idea, I just called them "Wily Medals".
In a sense, it rewards the player trying out every weapon in every way, and getting a 100% ranking is the best thing in the world.
It also reminds me how you could unlock a bonus weapon and three mini-games by grabbing Specter Coins in Ape Escape.


Just don't pull a Mega Man 8 and prevent us from buying everything. Or else I'll have to kick all of your collective asses. :ugeek:

August 01, 2013, 02:44:58 AM
Reply #2

Offline NemZ

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Re: Megaman CS fangame update!
« Reply #2 on: August 01, 2013, 02:44:58 AM »
- pointless double post - please kill me -

August 03, 2013, 10:47:59 PM
Reply #3

Offline NemZ

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Re: Megaman CS fangame update!
« Reply #3 on: August 03, 2013, 10:47:59 PM »
With the poll running as close as it is, it would really help us if more people would take the time to EXPLAIN why they prefer the choice that they do.

August 04, 2013, 12:29:54 AM
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Offline Sir Lemon

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Re: Megaman CS fangame update!
« Reply #4 on: August 04, 2013, 12:29:54 AM »
I voted against stores because I personally feel that grinding for currency just isn't all that fun. When I play a Megaman game I want to keep moving and I only grind when I need health and energy for a boss. I don't like being held back on account of not having the right amount of items or upgrades to clear a level.

August 04, 2013, 02:27:59 AM
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Offline Linnie

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Re: Megaman CS fangame update!
« Reply #5 on: August 04, 2013, 02:27:59 AM »
I prefer the ability to grind for currency. It makes getting ETanks easier, and a fixed number of bolts would make grabbing ETanks over power-ups stupid.

August 04, 2013, 02:33:33 AM
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Offline NemZ

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Re: Megaman CS fangame update!
« Reply #6 on: August 04, 2013, 02:33:33 AM »
Let me explain a little better in the OP then, as I guess you got the wrong idea.

August 04, 2013, 02:35:18 AM
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Offline Hallan Parva

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Re: Megaman CS fangame update!
« Reply #7 on: August 04, 2013, 02:35:18 AM »
see that's the thing though


I don't think you realize that a fixed screw count would remove "consumables" like Tanks and what-not
you get things that last you THE ENTIRE GAME - FOREVER - FOR ALL ETERNITY - NEVER GONNA GIVE YOU UP

August 04, 2013, 03:09:14 AM
Reply #8

Offline tsukiyomaru0

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Re: Megaman CS fangame update!
« Reply #8 on: August 04, 2013, 03:09:14 AM »
Quote from: "NemZ"
Option 3 = Classic mode.  You have to find everything and the only permanent upgrades you get are RM weapons.  Megaman is Megaman, period.
No, no... There are also letters and some extra items (Wire, Balloon...)

August 04, 2013, 03:46:52 AM
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Offline CHAOS_FANTAZY

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Re: Megaman CS fangame update!
« Reply #9 on: August 04, 2013, 03:46:52 AM »
I feel like you earn things more if you, y'know, actually earn them.  Buying them in a shop is fine, but you'll feel more significance in finding them, as if you earned them rather than farming Screws.  This won't stop people from farming E-Tanks; it will stop them from farming for major equipment like the Energy Balancer.

An acceptable substitute would be MM8-style, but with the money not in obvious or easy-to-reach places.

August 04, 2013, 04:23:43 AM
Reply #10

Offline Linnie

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Re: Megaman CS fangame update!
« Reply #10 on: August 04, 2013, 04:23:43 AM »
Why can't we have grindable currency and have a shop with both standard ETank-level things and permanent upgrades, with the latter being more expensive? Perhaps they could also be unlocked by finding spots in levels, like MM7.

I'd rather have the ability to grind for things when I'm at a sticking point.



SmashBros, tell me, would MMU have been a better or a worse game if it had no grindable currency, where you couldn't easily go and fill your ETanks before a stage like Wily 4?

August 04, 2013, 04:35:53 AM
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Offline TheDoc

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Re: Megaman CS fangame update!
« Reply #11 on: August 04, 2013, 04:35:53 AM »
I said fixed, hidden bolts because (here I go)

1.) You feel like you've accomplished something by finding said hidden bolts, then buying an upgrade that will help you in the game. You didn't get that currency because you wasted your time, you get that currency by going the extra mile to get it, which makes that upgrade more rewarding. Watch Sequelitis's Castlevania 1 vs Castlevania 2. He explains it perfectly.

2.)I actually have motivation to go out of my way to get E-Tanks in the level. If you can just keep grinding, dying, grinding, dying, etc. the E-tanks are WAAAAAAAAAAY too easy to get. This is actually why I literally refrain from buying most of the crap in the shop (in fact, in MMU, I have bought 1 E-Tank and the Energy Balancer. THAT'S IT); it's just not rewarding. My treasure trove of screws comes from the fact that I have failed so many times in MMU that I could buy Dr. Light's Lab. It's not an accomplishment through practice and skill, much like the first point.

August 04, 2013, 04:48:50 AM
Reply #12

Offline NemZ

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Re: Megaman CS fangame update!
« Reply #12 on: August 04, 2013, 04:48:50 AM »
Quote from: "tsukiyomaru0"
No, no... There are also letters and some extra items (Wire, Balloon...)

Fair enough.  I updated my little explanation blurb to mention that.

August 04, 2013, 08:50:51 AM
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Offline Knux

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Re: Megaman CS fangame update!
« Reply #13 on: August 04, 2013, 08:50:51 AM »
I voted for Grinding Bolts exactly because of Linnie's reasoning.

But really, you could have both and leave the special bolts for buying special, permanent upgrades. Hell, why not. The Ratchet and Clank games did this anyway, and it worked like a charm.

August 05, 2013, 01:13:36 AM
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Offline Magnet Dood

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Re: Megaman CS fangame update!
« Reply #14 on: August 05, 2013, 01:13:36 AM »
I'd like either the second or third option but I opted for the second, only because the buster upgrades you could get in 8 kicked serious ass.

Thus, these better kick serious ass too if you do 8's shop.