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Author Topic: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?  (Read 15546 times)

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August 05, 2013, 02:43:57 AM
Reply #15

Offline Tengu

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Re: Megaman CS fangame update!
« Reply #15 on: August 05, 2013, 02:43:57 AM »
See, I would like grinding but. Then all I can think of is MM9 on Dr. Wily stage 1. Using jewel satellite by the telly spawners is giving me bad memories.

August 05, 2013, 02:56:33 AM
Reply #16

Offline Sir Lemon

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Re: Megaman CS fangame update!
« Reply #16 on: August 05, 2013, 02:56:33 AM »
Isn't it kinda' silly that Megaman has to buy things anyway? I mean, Dr. Light should really give him those upgrades for free...he is kinda'...saving the world and everything. I mean, Beat won't even bail him out of a pit unless he turns over the screws. Corrupt robotic birds. *spits*

August 05, 2013, 06:45:04 AM
Reply #17

Offline NemZ

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Re: Megaman CS fangame update!
« Reply #17 on: August 05, 2013, 06:45:04 AM »
I think the idea is that they're raw materials needed to make the stuff, not currency.  It's looking like a shop of some sort is definately going to happen, but people who don't like it can console themselves with the knowledge that they don't ever have to go there if they'd rather do it old school.

Also side note... Dr. Freeman seems to really hate both Tellys and shield weapons (PTSD from having to refill while dealing with MM2's buebeam room I suppose :twisted:), so grinding will NOT work like that if option 1 is selected.  You'll have to actively go kill things, not watch as they gleefully play lemmings into your shiny death circle to give you presents.

August 05, 2013, 08:04:52 PM
Reply #18

Offline The Killer Nacho

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Re: Megaman CS fangame update!
« Reply #18 on: August 05, 2013, 08:04:52 PM »
Would it be possible for those who voted against the shop to redistribute their votes if (maybe when?) the shop is accepted in one form or another? I don't really care for the shop because:

In option 1, skill is completely nullified by having the time on your hands to repeatedly blast stuff until you have enough to max out your tanks, protect yourself from any form of death, and basically turn the game into a third grade computer test (you get the idea). I should at least die a few times in a Megaman game before I get good enough to perfect it. Even if the grinding doesn't depend on Tellys, there's still a luck factor that just bugs me.

In option 2, if you go out of your way to find hidden stuff (bolts or the things you buy with bolts), why prevent the player from using the hidden stuff right away? As in, if you find bolts, not only do you have to go out of your way to find more to make it worth your while, but unlike finding the goodies in the level, you have to wait until the end or suicide repeatedly to use said goodies. This isn't an RPG type thing or whatever genre you consider Metroid, but an ACTION platformer. In a genre that has action in the title, isn't it a little odd to force the player to save up collectibles to buy stuff that could, if placed in the levels, give you that little, "cool, let me try this out" feeling?

Case in point for why I overall don't like the shop:
Let's say I was a gamer that just laid my eyes upon a new item. I have no idea what it does. If I bought it in the shop, Dr. Light would either:
A. Tell me what it does, therefore ruining the cool feeling I get when I experiment and find out on my own
B. Troll me and sell it off without a description
If this new power-up was placed in the level, however, I would simply know that the level designer placed it in a spot where it might be valuable in that area or the area might be a good showcase spot. The whole fun in Megaman is finding out which robot masters are weak to what through trial and error, right? What makes items any different? You should have to mess with the mechanics until you get it just right. This is inevitably ruined by the shop.
[/2cents]

August 05, 2013, 10:16:57 PM
Reply #19

Offline NemZ

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Re: Megaman CS fangame update!
« Reply #19 on: August 05, 2013, 10:16:57 PM »
Quote from: "Nacho"
Would it be possible for those who voted against the shop to redistribute their votes if (maybe when?) the shop is accepted in one form or another?

You want me to reset the poll again?  I'm gonna need a show of multiple people saying they want to change their votes before that happens.

The rest of your comments are valid, but opinions (and skill levels, and amount of patience for difficulty and/or tedium) vary.  It's divisive enough of an issue that we wanted some feedback from a larger audience than just the core team, because the game isn't just for us.

This part however...

Quote
Let's say I was a gamer that just laid my eyes upon a new item. I have no idea what it does. If I bought it in the shop, Dr. Light would either:
A. Tell me what it does, therefore ruining the cool feeling I get when I experiment and find out on my own
B. Troll me and sell it off without a description

...is unfair because you're excluding the third option.  Just because your friendly neighborhood scientists tell you generally what an item can do, that doesn't mean you won't still need to go out and mess with it to see how it actually functions, nor does it mean we won't work in additional functions that didn't get mentioned in the dialog box.

August 05, 2013, 10:31:21 PM
Reply #20

Offline TheDoc

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Re: Megaman CS fangame update!
« Reply #20 on: August 05, 2013, 10:31:21 PM »
Quote from: "Nacho"
if you find bolts, you have to go out of your way to find more
To me, that's the most rewarding part. Going above and beyond earns you that upgrade, instead of just stumbling upon it.
unlike finding the goodies in the level, you have to wait until the end or suicide repeatedly to use said goodies.
So wait, you're against this because you have to finish the level?...weren't you gonna do that anyways?
isn't it a little odd to force the player to save up collectibles to buy stuff that could, if placed in the levels, give you that little, "cool, let me try this out" feeling?
First off, the game is still possible without said upgrades, so no one's forcing you to do anything, but like I said, the rarity of the bolts would make it feel like more of an achievement to get one. Do you really feel like you made the effort and achieved anything when you stumble upon Rush Search in Freezeman's stage? Imagine if you just went along and picked up the arrow buster in Megaman 8 compared to finding bolt after bolt until finally you bought it and think, "At long last, I have this nifty buster thanks to all my hard work!"

August 06, 2013, 11:30:02 PM
Reply #21

Offline DarkAura

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Re: Megaman CS fangame update!
« Reply #21 on: August 06, 2013, 11:30:02 PM »
Any plans on possible achievements or gameplay switches? I can probably come up with an idea for some if so.

August 07, 2013, 12:46:42 AM
Reply #22

Offline NemZ

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Re: Megaman CS fangame update!
« Reply #22 on: August 07, 2013, 12:46:42 AM »
We have many such thoughts, but those are all sidelined until we get the core game working.

August 13, 2013, 10:37:51 AM
Reply #23

Offline NemZ

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Re: Megaman CS fangame update!
« Reply #23 on: August 13, 2013, 10:37:51 AM »
We've decided to go with the mm8 style shop/bolts system, but the list of upgrades will include things that serve a similar purpose to the consumable items you've come to expect... spike and pit protection, more tanks/lives, etc.  It's just going to work differently and be a permanent upgrade.

If you find every bolt you'll be able to buy every upgrade, though beating the game won't actually require any of them.

Megaman will have both the Energy Balancer and the Exit device equipped right from the start.

September 02, 2013, 12:37:48 AM
Reply #24

Offline NemZ

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Re: Megaman CS fangame update!
« Reply #24 on: September 02, 2013, 12:37:48 AM »
NEW POLL QUESTION!

So yeah, Tanks.  First game didn't need them, but boy howdy did they go nuts with them later.  

The core team can't come to a consensus on this one, so what do you guys think?  Let us know, and maybe say why in the comments.

Regarldess, there won't be any 1/4 tanks.  That's just stupid.

September 02, 2013, 12:45:18 AM
Reply #25

Offline Beed28

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Re: Megaman CS fangame polls! - NEW QUESTION: "Got Tanks?"
« Reply #25 on: September 02, 2013, 12:45:18 AM »
Went for E-Tanks and W-Tanks. Having no tanks at all was frustrating in both Mega Man 1's final stage and Mega Man Powered Up's boss rush.

September 02, 2013, 03:08:36 AM
Reply #26

Offline Magnet Dood

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Re: Megaman CS fangame polls! - NEW QUESTION: "Got Tanks?"
« Reply #26 on: September 02, 2013, 03:08:36 AM »
I'd prefer E, W, and EMMMMMMMM Tanks.

September 02, 2013, 04:15:28 AM
Reply #27

Offline NemZ

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Re: Megaman CS fangame polls! - NEW QUESTION: "Got Tanks?"
« Reply #27 on: September 02, 2013, 04:15:28 AM »
M/S... same difference.  How often does that extra life bonus actually get used, anyway?  Most players have no idea there's a difference.

I suppose I should also mention that regardless of which option wins out the total you can carry is going to be limited, and that limit will be lower than 9.

September 02, 2013, 12:58:09 PM
Reply #28

Offline The Killer Nacho

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Re: Megaman CS fangame polls! - NEW QUESTION: "Got Tanks?"
« Reply #28 on: September 02, 2013, 12:58:09 PM »
I know it sounds extremely weird, but I voted E and S tanks. First and foremost, all tanks systems work equally well if handled correctly in the context of the game. My main gripe with W tanks is that they're typically too easily available and greatly reduce the value of conserving weapon energy. Weapon energy conservation is the main idea of the Wily stages, the grand stage of the entire game. Getting rid of W tanks would encourage weapon diversity and provide a new challenge to seasoned players in that it would encourage experimenting with different weapons. One weapon might be listed as a boss's weakness on the wiki, but another one might have a faster rate of fire and could be much easier to hit with. S tanks still allow players to refill what they need to in a tight bind, but make players think twice before draining that precious rejuvenation in a can. Obviously, S tanks should be rare/expensive (in terms of the shop) because Megaman 6 made threw so many tanks at the player's feet they lost their value and meaning. E tanks just sort of belong in the Megaman universe as near staples of the franchise. Whatever you do, just please make players value each and every tank they're given.

September 02, 2013, 05:42:17 PM
Reply #29

Offline NemZ

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Re: Megaman CS fangame polls! - NEW QUESTION: "Got Tanks?"
« Reply #29 on: September 02, 2013, 05:42:17 PM »
As determined in the previous poll, none of these tanks will be for sale in a shop regardless of which version we go with.  They also never drop from enemies.  You'll have to find them in stages or get a lucky break from Eddie, period.

Also, are people aware that you get 2 votes this time?  I don't understand how we have an odd number of votes recieved.