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Author Topic: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?  (Read 15545 times)

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September 04, 2013, 05:47:44 AM
Reply #30

Offline NemZ

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Re: Megaman CS fangame polls! - NEW QUESTION: "Got Tanks?"
« Reply #30 on: September 04, 2013, 05:47:44 AM »
Seems E + W is our winning combination.  Wouldn't be my choice, but that's the reason we're doing the poll.

September 05, 2013, 01:54:47 AM
Reply #31

Offline NemZ

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Re: Megaman CS fangame polls! - NEW QUESTION: "Rush Marine?
« Reply #31 on: September 05, 2013, 01:54:47 AM »
So, next question!

The team has decided to have Mega Man using the classic Rush forms rather than items or suits, but can't decide what if anything to do with Rush Marine.  There's just no denying it isn't as generally useful as the other two and keeping it around would mean having to design areas specifically around making players use it, but on the other hand it has a lot of nostalgia behind it and we do have Marine Man in our lineup this time so water areas are definately gonna happen.

So what do you guys think?

September 05, 2013, 02:19:57 AM
Reply #32

Offline Magnet Dood

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Re: Megaman CS fangame polls! - NEW QUESTION: "Rush Marine?
« Reply #32 on: September 05, 2013, 02:19:57 AM »
Rush Marine needs a serious comeback. It's about time it would be useful in more than 2 stages.

September 05, 2013, 02:45:25 AM
Reply #33

Offline TheDoc

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Re: Megaman CS fangame polls! - NEW QUESTION: "Rush Marine?
« Reply #33 on: September 05, 2013, 02:45:25 AM »
I never liked Rush Marine in MM3 bcuz it was a Rush Jet confined to water. However, I voted automatic for scripted parts; I still think Rush Marine is a good idea for underwater levels (like the first stage in Remir's base in MMRevo), but just underpowered in comparison to the Rush Jet.

September 05, 2013, 02:55:39 AM
Reply #34

Offline Hallan Parva

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Re: Megaman CS fangame polls! - NEW QUESTION: "Rush Marine?
« Reply #34 on: September 05, 2013, 02:55:39 AM »
give us underwater Eddie Bomber and I'll support the shit out of scripted Rush Marine

September 05, 2013, 03:39:39 AM
Reply #35

Offline NemZ

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Re: Megaman CS fangame polls! - NEW QUESTION: "Rush Marine?
« Reply #35 on: September 05, 2013, 03:39:39 AM »
Quote from: "TheDoc"
I still think Rush Marine is a good idea for underwater levels (like the first stage in Remir's base in MMRevo)

sidenote... it drove me NUTS that they used those ugly shitbox subs rather than Rush Marine.  I didn't really like that stage much, but at least that would have redeemed it a little.  Just so very lame.

September 05, 2013, 03:56:48 AM
Reply #36

Offline TheDoc

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Re: Megaman CS fangame polls! - NEW QUESTION: "Rush Marine?
« Reply #36 on: September 05, 2013, 03:56:48 AM »
Quote from: "NemZ"
it drove me NUTS that they used those ugly shitbox subs rather than Rush Marine.
^

But yea, maybe not necessarily a scripted part like Diveman 4MI, but a part where you can play as the Rush Marine






Or is that what you meant? :?

September 05, 2013, 05:01:34 AM
Reply #37

Offline NemZ

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Re: Megaman CS fangame polls! - NEW QUESTION: "Rush Marine?
« Reply #37 on: September 05, 2013, 05:01:34 AM »
the scripted option would be something you control, yes.

...and that would be a very clear answer.  Scripted it is.

September 06, 2013, 02:04:24 PM
Reply #38

Offline Knux

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Re: Megaman CS fangame polls! - NEW QUESTION: "Rush Marine?
« Reply #38 on: September 06, 2013, 02:04:24 PM »
Unless there are enough underwater areas that guarantee an effective use of it, leave it out of the inventory to allow a slot for something more useful. When it's really needed, just have it appear in the area that has water.

September 09, 2013, 10:33:00 PM
Reply #39

Offline NemZ

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #39 on: September 09, 2013, 10:33:00 PM »
So not really a very poll-friendly question this time.  We're working on the list of permanent upgrades that will be available in the shop in exchange for finding bolts and have a fairly solid list put together... mostly a 'greatest hits' of previous canon shops, including combining some minor items together.  There will be a buster upgrade or two.  There will be things to make spikes and pits less annoying.  Nothing in the shop will be absolutely necessary.

Before we finalize that list we'd like to open it up to suggestions to see if anybody has any really killer ideas.  Something NEW, not just a rehash of what was already done in 8 or &B.  Go ahead, impress us!

September 10, 2013, 08:20:47 PM
Reply #40

Offline Knux

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #40 on: September 10, 2013, 08:20:47 PM »
How about...

Name: Revenge Buster
Description: When health reaches 1/8 or below, all shots turn into charge shots (can't charge the buster during this).
Price: Supposing bolts go up to a 999 limit like always, should be about 500 or less. No idea, actually.

Name: Air Controller
Description: Can jump farther to the left or right. This item can be turned off or on at any time when the game is paused.
Price: Kind of cheap. Shouldn't exceed 150.

September 10, 2013, 08:36:58 PM
Reply #41

Offline Hallan Parva

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #41 on: September 10, 2013, 08:36:58 PM »
Knux, the bolts are Mega Man 8 style. You can't just baby-mode farm for them, you gotta find 'em.



ANYWAY you want ideas you got ideas come on down to the idea farm

I always had the idea of being able to buy a weapon through the shop. Similar to &Bass in how buying Eddie or Beat took up a weapon slot, except more like MM8's Mega Ball in that it's an actual weapon you can use to kill things. The weapon should be roughly as good as Mega Ball as well; very helpful in certain rooms or versus certain mid-bosses, but not an all-around game breaker. Keeping "Mega" in the name or even referencing other characters would be neat.

Ideas include Proto Shield (MM7; charge shots change into Mega Man 4's comet shape), Mega Kick (the insanely awesome melee from Powered Up), Kalinka Bomb (you can throw it with a low arc, like Sniper Joe's grenades or Network Transmission's MiniBomb chip), Beat Seeker (buster change; charge attack instead shoots Beat, who returns like Shadow Blade or Knight Crush and can pick up things like Magic Card), or Cossack Finale (a screen-clearing weapon that also does good damage to bosses... but drains health instead of ammo; meant to be the final upgrade in my own shop, but seeing as that will likely never happen, maybe you guys could put it to better use).

September 10, 2013, 08:47:09 PM
Reply #42

Offline Beed28

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #42 on: September 10, 2013, 08:47:09 PM »
Wait... the Mega Man 8 route? Does this mean that we won't be able to get all of the items in the shop? That was quite a big deal for 100% completionists in Mega Man 8, according to PinkKittyRose.

September 10, 2013, 08:49:41 PM
Reply #43

Offline Hallan Parva

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #43 on: September 10, 2013, 08:49:41 PM »
that's the one flaw they're fixing


you can get everything (YES! YEEEESSSS!!) but you still have to find the screws (YES! YEEEESSSS!!)

September 10, 2013, 10:32:02 PM
Reply #44

Offline Knux

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #44 on: September 10, 2013, 10:32:02 PM »
Quote from: "SmashBrosPlusB"
the bolts are Mega Man 8 style.
Alright, good to know. The price can be adjusted by the team if they like the ideas anyway.