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Author Topic: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?  (Read 15547 times)

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September 10, 2013, 10:59:52 PM
Reply #45

Offline tsukiyomaru0

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #45 on: September 10, 2013, 10:59:52 PM »
Can't think of prices, tho

Name: Crossbow Buster
Description: (Equip) Charged shots unleashes a stream of 5 powerful shots in the closest enemy in a 90º cone in front of the player.

Name: Spear Buster
Description: (Equip) Charged shots pierce multiple enemies while gradually losing power, but causes 2x damage at point blank.

September 11, 2013, 12:06:00 AM
Reply #46

Offline Rozark

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #46 on: September 11, 2013, 12:06:00 AM »
How about that one thing that lets you restore health by standing still for a select amount of time.

September 11, 2013, 12:54:57 AM
Reply #47

Offline Knux

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #47 on: September 11, 2013, 12:54:57 AM »
Quote from: "Nemz"
Something NEW, not just a rehash of what was already done in 8 or &B.
And besides, that was useful in &Bass, where E-Tanks were absent. They'll be in this game, though, so having two sources of self healing would probably be overki... I mean, heal... eh, you know where I'm getting at.

September 11, 2013, 01:14:05 AM
Reply #48

Offline CHAOS_FANTAZY

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #48 on: September 11, 2013, 01:14:05 AM »
These are probably stupid but I'll toss them on the table anyway.

??? (Strength Module?  Overclocked Buster?)
Cost:  I'm not positive what's balanced, but it should have the same cost as its brother upgrade.
Effect:  When equipped with the Strength Module, the player will be able to charge their buster slightly faster, and charged shots do 4 damage instead of 3.  The drawback:  the player will suffer intense kickback upon firing their charged shots (That is lessened while on the ground), and the buster will eat a bit more weapon energy than it did before (Perhaps the energy for 4 shots would now only get you 3).

??? (Agility Module?  Overclocked Movement?)
Cost:  ' '
Effect:  When equipped with the Agility Module, the player will be able to run slightly faster (If their normal speed is 1, this should be between the range of 1.15 and 1.33), and slide a significantly further distance.  Unfortunately, this comes at the major sacrifice of the player's charged shot.

These upgrades are mutually exclusive and designed to make the player focus on a playstyle if he gets one or the other at all.  Only one can be equipped at a time and they can only be switched out for one another when the player has access to the Shop.

September 11, 2013, 01:29:23 AM
Reply #49

Offline Rozark

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #49 on: September 11, 2013, 01:29:23 AM »
Then how about a Super E tank
It's a thing that holds 2 Etanks for you for the price of 1 slot.

There we go.

September 11, 2013, 02:44:25 AM
Reply #50

Offline NemZ

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #50 on: September 11, 2013, 02:44:25 AM »
good start, guys!

a few clarifications:
    We're going mm8 style with a limited number of bolts to find
     Yes, you will be able to get everything if you find every bolt
     We're shooting for a total of 8 or 10 upgrades
     Every upgrade you get will be active all the time
     None of them will be necessary to beat the game
     Each upgrade will cost 4-5 bolts (40 total)
     Some previous minor upgrades will likely be bundled into packages
     Mega will start with the energy balancer and exit device by default (and slide.  and mm4 style charge shots :P)
     If we do multiple characters they will have somewhat different upgrade options

September 11, 2013, 02:52:42 AM
Reply #51

Offline Hallan Parva

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #51 on: September 11, 2013, 02:52:42 AM »
oh
oh
oh

I just thought of the greatest idea ever

CHARGE KICK EXPANSION (could change to Mega Slide, Flash Slide, etc)
There is now an ammo bar displayed when using the Mega Buster. This ammo refills over time instead of with Weapon Energy; WE collected will still be directed to weapons with the Energy Balancer. (However, using a W-Tank can still insta-charge this meter.) Sliding with full ammo will give your slide Charge Kick properties (dealing damage and invuln frames). The meter shouldn't take too long to refill, but long enough that it will leave you in a pinch if you try to spam it during a Robot Master battle or something.

September 11, 2013, 03:00:14 AM
Reply #52

Offline CHAOS_FANTAZY

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #52 on: September 11, 2013, 03:00:14 AM »
Quote from: "NemZ"
    Every upgrade you get will be active all the time

Aaaaaw.

Never mind, I got nothin'.

September 11, 2013, 03:15:46 AM
Reply #53

Offline NemZ

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #53 on: September 11, 2013, 03:15:46 AM »
CF - that doens't mean we won't just give you both, albiet in more balanced form.  :D

charge kick expansion... not sure if amazing or broken.  possibly both.  Hmm.

September 11, 2013, 03:17:41 AM
Reply #54

Offline ZeStopper

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #54 on: September 11, 2013, 03:17:41 AM »
Multiple Characters caught my eyes.
That sounds cool.

September 11, 2013, 03:18:41 AM
Reply #55

Offline NemZ

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #55 on: September 11, 2013, 03:18:41 AM »
It's still a very big if.  But yeah, I want that to happen.

September 11, 2013, 07:51:30 AM
Reply #56

Offline Beed28

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #56 on: September 11, 2013, 07:51:30 AM »
Quote from: "NemZ"
and mm4 style charge shots
I'm not a big fan of mm4 style charge shots, I prefer mm5 charge shots, minus the lose charge when hit

Also, will there be difficulty settings and an infinite lives toggle like in the Mega Man: Day in the Limelight fangames?

September 11, 2013, 10:33:29 AM
Reply #57

Offline Dr. Freeman

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #57 on: September 11, 2013, 10:33:29 AM »
There are currently no plans for either of those features.
AlsoMM5ChargeShotwithoutstoppingwouldbesoOP

September 11, 2013, 04:18:35 PM
Reply #58

Offline Kage

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #58 on: September 11, 2013, 04:18:35 PM »
How about an extra life upgrade that revives you at your current position. However, you will still die by falling in a pit and maybe spikes too, and it will only work once per stage not life. For example: If you die against a boss, the exploding animation will take place but it would come back to you, and you will essentially be revived from that spot but with only half your hp or just 1 hp remaining assuming you didn't lose any life during the whole stage. So he would kind of work like Ninja Spy in Saxton Hale if you think of it that way.

September 11, 2013, 08:08:31 PM
Reply #59

Offline -FiniteZero-

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #59 on: September 11, 2013, 08:08:31 PM »
I know!

Climb ladders faster!

How about being able to purchase an upgrade to your charge shot? With it, your shot is a lot more powerful, but you can loose the charge when you get hit.