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Author Topic: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?  (Read 15547 times)

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September 11, 2013, 08:31:22 PM
Reply #60

Offline Dr. Freeman

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #60 on: September 11, 2013, 08:31:22 PM »
Quote from: "-FiniteZero-"
I know!

Climb ladders faster!

How about being able to purchase an upgrade to your charge shot? With it, your shot is a lot more powerful, but you can loose the charge when you get hit.

There are some shop ideas we already have in place... ;)

September 12, 2013, 04:04:22 PM
Reply #61

Offline Knux

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #61 on: September 12, 2013, 04:04:22 PM »
Quote from: "SmashBroPlusB"
CHARGE KICK EXPANSION
I thought of this before posting my ideas. The reason I omitted it was because it was something that was done already in MM5, and the difference was going to be that it would simply replace the slide with a Charge Kick effect that would also make the slide longer. Oh, and none of that meter thing.

September 12, 2013, 04:59:04 PM
Reply #62

Offline NemZ

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #62 on: September 12, 2013, 04:59:04 PM »
Dragon man's weapon will have all your dashing needs covered adequately, so don't sweat that one guys.

September 15, 2013, 03:51:29 PM
Reply #63

Offline Myroc

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #63 on: September 15, 2013, 03:51:29 PM »
Energy Exchanger:
You can now fire special weapons that are out of weapon energy. It will deplete your health instead. Use with caution.

September 17, 2013, 12:34:23 PM
Reply #64

Offline Rozark

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #64 on: September 17, 2013, 12:34:23 PM »
Animal FX:
Changes all sounds in the game to animal sounds.

..to be fair, I don't recall it ever needing to be 100% useful. Sometimes cosmetic things are cool too.
Plus a megabuster going MOOMOOMOOMOOMOOMOO on charge just sounds great.

September 17, 2013, 05:02:38 PM
Reply #65

Offline Knux

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #65 on: September 17, 2013, 05:02:38 PM »
Name: Shining Energy
Description: As long as you have full health, weapon energy won't decrease. However, if a weapon doesn't have the minimum amount of ammo for one use, you still can't use it.

Name: Auto Counter
Description: When you take contact damage, the enemy will take damage equal to half of it.

September 17, 2013, 05:25:29 PM
Reply #66

Offline NemZ

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #66 on: September 17, 2013, 05:25:29 PM »
Some of these ideas are almost definately going to show up, though we're arguing a bit about which ones.  Some line up closely with ideas we were already tossing around, and those are quite likely to get the go-ahead.  If we do multiple characters some of these are likely to be character specific upgrades to give them more uniqueness and replay value.  Auto Counter, for example, is the kind of thing I've been wanting to give a playable Bass since we started this project, framed around the mental image of him just kicking metools over and shooting them while they kick helplessly like turtles on their backs.  He's kind of a jerk like that.

In particular while I'm liking some of the weapon energy-related concepts, we need to keep in mind that making weapons too easy to use negates the point of having W tanks in the game.  I mean I personally tend to be a (mostly) buster-only sort of guy anyway so I don't really care on that front and would have preferred to just leave the W tanks at home, but since we decided with an earlier poll to include them we can't really just turn around and make them pointless, you know?  In fact we're discussing making W tanks quite plentiful and insuring all the weapons have alt uses just to really encourage players to use them frequently.

Also the idea of a moo-buster earned a chuckle.  No... but it was amusing.

September 18, 2013, 03:49:36 AM
Reply #67

Offline TheDoc

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #67 on: September 18, 2013, 03:49:36 AM »
Are W-Tanks going to refill AAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLL of the weapons? Because frankly, if W-Tanks are going to be that plentiful, making each tank refill one weapon would encourage preserving weapon ammo instead of spamming 5 high ammo weapons (think Metal Blade, Water Cutter, HCR Boomerang), then using ONE W-Tank just to find another 3 feet away.

EDIT: For a shop item (and this could go along with your alt weapon use idea), how about a sort of X-Buster upgrade where you can charge all the weapons?

September 18, 2013, 05:01:23 AM
Reply #68

Offline NemZ

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #68 on: September 18, 2013, 05:01:23 AM »
Well W tanks aren't going to be dropping as normal powerups or anything or in every stage, they just won't be exactly rare.  Certainly more common that E tanks though.

Charging all special weapons, especially if as part of a buster upgrade, is a bit too X-ish.  We want to stay firmly in Classic.

September 18, 2013, 11:15:01 PM
Reply #69

Offline Knux

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Re: Megaman CS fangame! - GIVE US IDEAS FOR SHOP ITEMS
« Reply #69 on: September 18, 2013, 11:15:01 PM »
Here's one more. I think this is my last one.

Name: Priority Strike
Description: In a boss battle, if you land the first hit, it will be ? times as powerful.

Can't really give an exact multiplier because I'm not sure if this is broken. It could be an added amount instead.

September 27, 2013, 09:23:10 PM
Reply #70

Offline NemZ

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Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
« Reply #70 on: September 27, 2013, 09:23:10 PM »
so we've gone through and made some cool shop items from the suggestions here as well as from former games and some just plain new.  One question was a sticking point however... we liked all three of these, but more than one would be overkill.  So, cutstuff forums, which one will it be?

September 28, 2013, 02:16:58 AM
Reply #71

Offline Knux

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Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
« Reply #71 on: September 28, 2013, 02:16:58 AM »
Definitely go for Super Recover. Considering that the rate of item drops is the same for all three, at least one would get more health and/or ammo out of it. Simplest and most effective, but that's how I prefer it, anyway.

September 28, 2013, 08:20:14 AM
Reply #72

Offline NemZ

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Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
« Reply #72 on: September 28, 2013, 08:20:14 AM »
My thoughts on the three options:

Exchanger is basically there to make sure everything that drops is useful.  If you're good enough to stay at full health it rewards you with being able to play with your weapons much more freely.  The ratio in reverse is less specifically because we don't want to encourage people to never use any weapons as a way to just plow through the game and not care about health.

Super Recover is the most simple approach to the problem, though I'm wary of just how much large items will actually give you back.  We might have to make large drops less common if this is selected.

Luck Booster would work by simply updating the drop ratios, making more health/energy per stage overall but not as 'swingy' as Super Recover would be.  It's possible we might make a lesser form where large drops become more common than small but both still exist.

September 28, 2013, 08:49:19 AM
Reply #73

Offline MusashiAA

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Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
« Reply #73 on: September 28, 2013, 08:49:19 AM »
Can I say something regarding the shop options?

Mix 1 and 2. Have a normal shop that requires regular bolts and sell consumable items and some oddity items, and also have the choice to "build" stronger, permanent upgrades with special bolts plus an extra fee of normal bolts. These special bolts could be either collectibles or gained on challenges or something.

September 28, 2013, 08:56:23 AM
Reply #74

Offline NemZ

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Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
« Reply #74 on: September 28, 2013, 08:56:23 AM »
We aren't doing screws/p-chips as things that enemies drop.  That's already been decided.