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Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
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Topic: Megaman CS fangame! - NEW QUESTION: Recovery upgrades? (Read 15545 times)
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September 28, 2013, 09:21:44 AM
Reply #75
Shade Guy
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Date Registered: February 02, 2011, 10:42:15 PM
Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
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Reply #75 on:
September 28, 2013, 09:21:44 AM »
I like the idea of Energy Exchanger, since it compliments and extends upon the Energy Balancer. Although, would Energy Balancer's functionality take precedence over Energy Exchanger's? That is, since Energy Balancer makes it so when picking up ammo while the selected weapon is at full ammo, it is given to other weapons, would that mean the Energy Exchanger would only heal you from picking up ammo if it cannot use the ammo to fill other weapons (ie. every weapon is at max ammo)?
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September 28, 2013, 04:25:49 PM
Reply #76
NemZ
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Date Registered: October 13, 2010, 03:00:53 PM
Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
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Reply #76 on:
September 28, 2013, 04:25:49 PM »
That's an interesting question. If that wins the poll we'll have to figgure that out.
Hmm... perhaps which takes precedent depends on if you have a weapon equipped or not?
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October 10, 2013, 03:39:57 PM
Reply #77
Knux
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Date Registered: September 04, 2009, 06:56:01 AM
Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
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Reply #77 on:
October 10, 2013, 03:39:57 PM »
I think Exchanger is too much of a "pro" item. I don't think everyone here is a hardcore Megaman player, and even if that were the case, there will still be other people outside the forums who may get to play the game as well. I don't know anything about how difficult the game will be, but since you're offering recovery options, Exchanger alone simply won't do.
What I'm getting at is that you can leave Exchanger as an item, since it has the most votes. But outright having Exchanger and ditching the other two
(though I don't really care much for luck booster)
doesn't seem like a viable route for recovery. As far as weapons, there will be W tanks. E tanks will be more rare, so something else that can recover life energy (and hell, weapons too) reliably is a real recovery upgrade, and thus should not be overlooked.
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October 10, 2013, 05:32:29 PM
Reply #78
NemZ
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Date Registered: October 13, 2010, 03:00:53 PM
Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
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Reply #78 on:
October 10, 2013, 05:32:29 PM »
To be honest it's still up in the air. Exchanger is the clear winner but we haven't come to a consensus yet just how it's going to work. It's interaction with energy balancer (that we overlooked before making the poll... sigh ) makes things complicated. Possibly too complicated to be worth doing. I mean, look, here's the deal:
If balancer happens first the exchanger won't kick in unless all your weapons are full, and we WANT people using weapons. That's more or less the whole point of the game, you know?
If the exchanger kicks in first then the balancer will almost never do anything because most people aren't perfect runners. At the same time that also means damage in stages becomes pretty much trivial.
If it switches depending on if you have a weapon equipped or not then it's going to be a complicated damn mess to keep track of and people are constantly going to be bitching about pickups not going where they thought they would.
If we put it in the menu so that the player has to decide which one is on that quickly becomes a hassle, and avoiding that is why we wanted to go 'always on' in the first place
If we just leave it out all together then you guys can justifiably be annoyed that the poll was ignored.
So... yeah.
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October 10, 2013, 05:40:37 PM
Reply #79
Isaac940
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Date Registered: December 09, 2010, 07:13:26 PM
Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
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Reply #79 on:
October 10, 2013, 05:40:37 PM »
Didn't 4 MI have both the energy balancer and exchanger? If so why not follow the rules it used? Unless by complicated you mean coding-wise.
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October 10, 2013, 05:48:15 PM
Reply #80
NemZ
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Date Registered: October 13, 2010, 03:00:53 PM
Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
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Reply #80 on:
October 10, 2013, 05:48:15 PM »
I haven't played that hack yet. how did it work there?
EDIT - Ah... the exchanger in that game is only health -> weapon, not the reverse. Considerably simpler, but doesn't fill the same roll as a boost to healing that we were kinda looking for here. Something to consider, at least.
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October 10, 2013, 07:55:13 PM
Reply #81
Knux
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Date Registered: September 04, 2009, 06:56:01 AM
Re: Megaman CS fangame! - NEW QUESTION: Recovery upgrades?
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Reply #81 on:
October 10, 2013, 07:55:13 PM »
I didn't even mention any balancer. I was talking about Super Recover. By the way, I don't really like Exchanger at all, but suggested keeping it merely because it would be out of respect for the poll votes. If you ask me though, Super Recover is the superior choice for reasons already stated.
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Megaman CS fangame! - NEW QUESTION: Recovery upgrades?