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August 06, 2013, 02:11:44 AM
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Offline CutmanMike

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Perhaps the earliest stage of MM8BDM's development...
« on: August 06, 2013, 02:11:44 AM »
(click to show/hide)

August 06, 2013, 02:13:10 AM
Reply #1

Offline Tengu

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #1 on: August 06, 2013, 02:13:10 AM »
All hail PressStart

August 06, 2013, 02:15:54 AM
Reply #2

Offline TailsMK4

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #2 on: August 06, 2013, 02:15:54 AM »
Confirmed: First enemy in MM8BDM is the Telly (even if it wasn't actually made until later).

August 06, 2013, 02:22:37 AM
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Offline Kapus

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #3 on: August 06, 2013, 02:22:37 AM »
The most rad guy just got a bit radder.

August 06, 2013, 02:24:16 AM
Reply #4

Offline Ceridran

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #4 on: August 06, 2013, 02:24:16 AM »
Interesting..

.. Oh, and can you spoiler that? You're breaking the format.

August 06, 2013, 02:24:39 AM
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Offline CutmanMike

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #5 on: August 06, 2013, 02:24:39 AM »
My bad

August 06, 2013, 02:56:33 AM
Reply #6

Offline ZeStopper

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #6 on: August 06, 2013, 02:56:33 AM »
Zat is le peece of art!

August 06, 2013, 03:12:37 AM
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Offline CutmanMike

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #7 on: August 06, 2013, 03:12:37 AM »
another pretty early screenshot, testing the megaman player class in GVH's duke map!

(click to show/hide)

...Yeah I got nothing else sorry, was hoping to find some weird alpha nonsense in our old forum  :geek:

August 06, 2013, 03:15:44 AM
Reply #8

Offline tsukiyomaru0

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #8 on: August 06, 2013, 03:15:44 AM »
Diggin' up some treasure? I wonder what comes next...

August 06, 2013, 03:23:51 AM
Reply #9

Offline Kapus

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #9 on: August 06, 2013, 03:23:51 AM »
I remember seeing that Doom screenshot somewhere before...can't remember where.

August 06, 2013, 04:53:50 AM
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Offline JaxOf7

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #10 on: August 06, 2013, 04:53:50 AM »
The health bar is the buttons on the mega buster.
Mind = Blown.

August 06, 2013, 10:18:43 AM
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Knux

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #11 on: August 06, 2013, 10:18:43 AM »
I played a very early version of MM2AIR. I lost it though. Then again, it didn't look too different aside from the crampedness.

Oh, and it had a MIDI version of Air Man's theme.

August 06, 2013, 03:45:49 PM
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Offline Ceridran

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #12 on: August 06, 2013, 03:45:49 PM »
Quote from: "JaxOf7"
The health bar is the buttons on the mega buster.
Mind = Blown.

I'm pretty sure those were never buttons, I believe I always knew they were the health bar.

August 06, 2013, 04:49:38 PM
Reply #13

Offline tsukiyomaru0

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #13 on: August 06, 2013, 04:49:38 PM »
Quote from: "Zerokk"
Quote from: "JaxOf7"
The health bar is the buttons on the mega buster.
Mind = Blown.

I'm pretty sure those were never buttons, I believe I always knew they were the health bar.
RS Megaman? Anyone?

August 06, 2013, 07:19:47 PM
Reply #14

Offline Laggy Blazko

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Re: Perhaps the earliest stage of MM8BDM's development...
« Reply #14 on: August 06, 2013, 07:19:47 PM »
Quote from: "Hatman, in the first pic,"
No crosshair? This is the real man's FPS.
Agreed  :geek: