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Author Topic: MM8BDM V3b Released!  (Read 68965 times)

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August 13, 2013, 06:37:57 PM
Reply #120

Offline Ceridran

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Re: MM8BDM V3b Released!
« Reply #120 on: August 13, 2013, 06:37:57 PM »
> Deathwind's MM8BDM Vanilla Server (v3b)

I don't see the problem.

August 13, 2013, 10:42:57 PM
Reply #121

Offline beta

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Re: MM8BDM V3b Released!
« Reply #121 on: August 13, 2013, 10:42:57 PM »
But I don't see it.

August 13, 2013, 11:09:06 PM
Reply #122

Offline Superjustinbros

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Re: MM8BDM V3b Released!
« Reply #122 on: August 13, 2013, 11:09:06 PM »
Quote
New Music for Time/Oil by OrangeMario
I'm sort of neutral on TImeman's new theme. The new ticking at the beginning is much better, but the rest IMO seems too advanced for something the original Mega Man [1] was able to do. As for Oil Man... I can't really say I'm enjoying it.

August 13, 2013, 11:46:17 PM
Reply #123

Offline -FiniteZero-

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Re: MM8BDM V3b Released!
« Reply #123 on: August 13, 2013, 11:46:17 PM »
That thing in the new Gemini Man stage.

The one that you can break with the Proto Buster.

I see what you did there.

August 14, 2013, 03:34:33 AM
Reply #124

Offline fortegigasgospel

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Re: MM8BDM V3b Released!
« Reply #124 on: August 14, 2013, 03:34:33 AM »
Quote from: "beta"
But I don't see it.
Use Doomseeker, Deathwind's Vanilla is ALWAYS up.

August 14, 2013, 01:12:02 PM
Reply #125

Offline -Daiki-TheOni

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Re: MM8BDM V3b Released!
« Reply #125 on: August 14, 2013, 01:12:02 PM »
I don't want to seem an "anoying orange" but...

We have maps for DM, TDM, DUEL, CTF, OF, and etc.... but...where are the invasion maps??
Just think about it, people that doesn't have DOOM2, can't experience what in the world means invasion.
I know this would be bad for the filesize of the MM8BDM core but just make 1 and only a good 1 map, just to play invasion in MM8BDM, someone tried to do invasion maps before, but He/She failed. So just that, a "sugestion", If can be done awesome if not MM8BDM will still be the BEST game for me.

August 14, 2013, 01:17:18 PM
Reply #126

Offline beta

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Re: MM8BDM V3b Released!
« Reply #126 on: August 14, 2013, 01:17:18 PM »
Quote from: "fortegigasgospel"
Quote from: "beta"
But I don't see it.
Use Doomseeker, Deathwind's Vanilla is ALWAYS up.
Okay.

August 14, 2013, 01:22:43 PM
Reply #127

Offline Ceridran

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Re: MM8BDM V3b Released!
« Reply #127 on: August 14, 2013, 01:22:43 PM »
Oh, there's a guide for setting up Doomseeker, it's in the Tutorial Collection.

Not using that might lead to confusion, so best to do so.

August 14, 2013, 03:47:01 PM
Reply #128

Offline Ivory

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Re: MM8BDM V3b Released!
« Reply #128 on: August 14, 2013, 03:47:01 PM »
Quote from: "TheunlosingQuint"
I don't want to seem an "anoying orange" but...

We have maps for DM, TDM, DUEL, CTF, OF, and etc.... but...where are the invasion maps??
Just think about it, people that doesn't have DOOM2, can't experience what in the world means invasion.
I know this would be bad for the filesize of the MM8BDM core but just make 1 and only a good 1 map, just to play invasion in MM8BDM, someone tried to do invasion maps before, but He/She failed. So just that, a "sugestion", If can be done awesome if not MM8BDM will still be the BEST game for me.

We're not supporting invasion as of now. If anything, that would a better topic for Mission Mode.

August 14, 2013, 04:55:27 PM
Reply #129

Offline Stardust

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Re: MM8BDM V3b Released!
« Reply #129 on: August 14, 2013, 04:55:27 PM »
I just noticed something surprising. The new Shadow Man's map, which is, quite a small/medium stage (a kind of bigger Cut Man stage), somehow, managed... to possess 17 different weapons : Gemini Laser, Hyper Bomb, Silver Tomahawk, Charge Kick, Danger Wrap, Yamatomato Spear, Tornado Hold, Water Balloon, Flash Stopper, Shadow Blade, Sakugarne, Spark Shock, Atomic Fire, Fire Storm, Leaf Shield, Bubble Lead and Homing Sniper.
17 is the record of different weapons a map has in vanilla MM8BDM (the second map which have that much weapons is Skull Castle Entrance).

August 14, 2013, 05:59:59 PM
Reply #130

Offline JoshAdams88

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Re: MM8BDM V3b Released!
« Reply #130 on: August 14, 2013, 05:59:59 PM »
You're kidding me right.
SEVENTEEN ON THAT KIND OF MAP.
also mm5dar has about 18 iirc

August 14, 2013, 06:13:56 PM
Reply #131

Offline fortegigasgospel

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Re: MM8BDM V3b Released!
« Reply #131 on: August 14, 2013, 06:13:56 PM »
Quote from: "TheunlosingQuint"
I don't want to seem an "anoying orange" but...

We have maps for DM, TDM, DUEL, CTF, OF, and etc.... but...where are the invasion maps??
Just think about it, people that doesn't have DOOM2, can't experience what in the world means invasion.
I know this would be bad for the filesize of the MM8BDM core but just make 1 and only a good 1 map, just to play invasion in MM8BDM, someone tried to do invasion maps before, but He/She failed. So just that, a "sugestion", If can be done awesome if not MM8BDM will still be the BEST game for me.
Also don't forget DOOM has Domination, a Node control game mode, which 8bdm doesn't support either.  Though Domination would be much simpler to implement (Douro has done so actually if I remember correctly), invasion is not. Invasion requires not only specially made maps, but monster actors to be made as well.

August 14, 2013, 06:16:54 PM
Reply #132

Offline Stardust

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Re: MM8BDM V3b Released!
« Reply #132 on: August 14, 2013, 06:16:54 PM »
It doesn't look like it has, but it has. But some of them are scattered on areas that need Rush Coil or something, so I guess it doesn't look that much weaponry-filling.
while you're right and it's time to sleep for me, let me say before that mm5dar has actually even more : 19 weapons-

August 14, 2013, 06:44:40 PM
Reply #133

Offline JoshAdams88

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Don't pull that "hard to aim" bullshit please
« Reply #133 on: August 14, 2013, 06:44:40 PM »
Hey so uhh, whose idea was it to not nerf super arm? Low risk/skill high reward weapons like super arm seriously shouldn't exist. lol astro crush

August 14, 2013, 06:50:11 PM
Reply #134

Offline Ceridran

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Re: MM8BDM V3b Released!
« Reply #134 on: August 14, 2013, 06:50:11 PM »
You're saying that Super Arm is overpowered, huh?

So that means Atomic Fire is overpowered. It must also mean Astro Crush, which is almost always set in places hard to get to, overpowered. Is Hard Knuckle overpowered? According to you, yes, it deals near the same amount of damage Super Arm can. Sakugarne must be overpowered because it can easily kill people it gets close to. It makes you really easy to hit once you land. They're all power weapons, I don't see the problem.

Super Arm can score an OHKO, sure, but that's a pain to position. I suppose we should give Super arm 8 second air time until it hits the ground, nerf it's damage to 10, make it drain all of your ammo to empty by one single use with a full bar, and make it fall on you and crush you if you hold it with 1/4 of your health.

You shouldn't be seeking a nerf, you should be seeking balance.