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You forgot to remove health pickups, because it devolves to a game of who can get it first and literally "oh no I took one hit from a metal blade, better go heal" and instead of skill its who can horde the most Health pickups before everybody waiting gets bored.I'd rather take my chances with luck being implemented because a real skillful playing can adapt to the situation properly as apposed to a game that literally takes forever because half the match is them running around trying to find each other after healing any damage they took.HP pickups in duels basically ends in the only way to win is to simply bum rush the other player and not let them get away to heal. Which isn't skill. Skill is using the terrain to your advantage and trying to actually use tactics to avoid getting hit while also trying to hit the other.
The problem is that health placement in a map is generally intended for anywhere between 8-24 players, when there are only 2 players in duel