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Author Topic: Mega Man: The Night That Changed Everything (RP discussion)  (Read 17569 times)

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August 14, 2013, 03:10:04 AM
Reply #90

Offline Azure Sky

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #90 on: August 14, 2013, 03:10:04 AM »
Quote from: "-FiniteZero-"

I'm getting a little nervous, though. This is a very large amount of Robot Masters.

In that case, I'll keep to just Tengu Man for ya

August 14, 2013, 03:11:02 AM
Reply #91

Offline -FiniteZero-

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #91 on: August 14, 2013, 03:11:02 AM »
Quote from: "CHAOS_FANTAZY"
Well, just to put your mind at ease, I think I'll be sticking with Solo Fake.  There's not really a character I can think of who meshes well with him, and I did choose him with the "one-person limit" in mind.

Just for the record, two quick questions, though:
1. I've only got my Fake Revolver, right?  No copyweps like MMSPSiN depicts him having?  I expect to only have what's canon but I figured I should ask.
2. A technically non-RM character such as, say, Roll, would be off-limits, right?

1) Correct. Only the revolver.
2) Also correct. It was why I was hesitant about the Stardroids.

August 14, 2013, 03:11:22 AM
Reply #92

Offline Hallan Parva

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #92 on: August 14, 2013, 03:11:22 AM »
I just realized

Search Snake follows the ground
Power Battle's Atomic Flare follows the ground
Snakelets can take hits for Snake Man
Heat Man can guard and counter with Atomic Dash
Snake Man is level-headed
Heat Man is sort of reserved

am I the only one who didn't use the whole "opposites" thing
and just wanted my guys to be good at blowing things up



EDIT BECAUSE PEOPLE SHOWED UP
Fake Man probably wouldn't have "copy weapons" per se
but multiple cartridge types like SiN played around with, that would be neat

I'm already cheating with Snakelets so

August 14, 2013, 03:16:21 AM
Reply #93

Offline -FiniteZero-

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #93 on: August 14, 2013, 03:16:21 AM »
By the by, ThePlayer mentioned that he wanted me to take control of his character Terra during the weekdays when he couldn't post. However, I don't know the character Terra that well, so...

August 14, 2013, 03:20:24 AM
Reply #94

Offline Azure Sky

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #94 on: August 14, 2013, 03:20:24 AM »
Quote from: "-FiniteZero-"
By the by, ThePlayer mentioned that he wanted me to take control of his character Terra during the weekdays when he couldn't post. However, I don't know the character Terra that well, so...
All you have to know is that he loves his long hair and he's very prideful however a little agressive

August 14, 2013, 03:20:48 AM
Reply #95

Offline LlamaHombre

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #95 on: August 14, 2013, 03:20:48 AM »
If nobody minds I think I'd like to give Guts Man a try.

August 14, 2013, 03:21:36 AM
Reply #96

Offline -FiniteZero-

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #96 on: August 14, 2013, 03:21:36 AM »
Hm... I'll get back to you on that.

August 14, 2013, 05:06:20 AM
Reply #97

Offline Hallan Parva

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #97 on: August 14, 2013, 05:06:20 AM »
[1:03:13 AM] Rock Strider: oh whoa whoa whoa
[1:03:13 AM] Rock Strider: you can't just hijack the character-introducing plot device
[1:03:28 AM] Rozark  Kyouko: what
[1:03:35 AM] Rock Strider: Auto's truck
[1:03:38 AM] Rock Strider: was brought there
[1:03:41 AM] Rock Strider: with non-specific RMs
[1:03:47 AM] Rock Strider: so they could be written in
[1:03:49 AM] Rock Strider: with no problems
[1:03:58 AM] Rozark  Kyouko: So they're irrelevant and brought in.
[1:04:02 AM] Rozark  Kyouko: And now they'll come back
[1:04:04 AM] Rozark  Kyouko: with party stuff
[1:04:13 AM] Rozark  Kyouko: and disco balls
[1:04:20 AM] Rozark  Kyouko: You realize I ALSO am doing a thing
[1:04:26 AM] Rock Strider: whatever


so if anyone wants to dual wield robots, here's a nice opening for you
just be ready when Rozark comes back from the store

August 16, 2013, 08:45:40 PM
Reply #98

Offline Hallan Parva

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #98 on: August 16, 2013, 08:45:40 PM »
EXPLANATION TIME WITH FINN AND JAKE


I interpreted Snake Man's Search Snakes as the ability to command an army of miniature snake drones; the "Snakelets", as I've been calling them. Most of the time, Snakelets can only accept simple commands, like moving to a certain spot, attacking a specific enemy, or following a particular person around. Equate this to a pet and your typical "Sit! Stay! Roll over!" commands you might give them. Snake Man's critical attack is called Snake Eyes, and has the sole purpose of eliminating this restriction. With Snake Eyes, Snake Man can link directly with one of his Snakelets (or a group of Snakelets acting as one unit) to accurately command their every move.

Snake Man stores his Snakelets inside of his body, making the number of Snakelets he has the makeshift "ammo" count. He can shoot them from his buster, or have them crawl into his palms like they slipped out of his "sleeves". He can also open a compartment in his chest and have many Snakelets swarm out at once. Snake Man can even break down a Snakelet into tinier parts and "spit" it like a glob of saliva, where it will re-form into a Snakelet once it lands on the ground. Unless Snake Man is knocked out cold, he can access his minions at nearly every opportunity.

Snake Man also has a couple other abilities, including increased jump height and a shoulder bash style of dashing technique. He can also claw at opponents with his hands for minimal damage, though his swipes can become lethal if a Snakelet rides on the back of his hands, then decides to catch a ride with whoever Snake Man just gave a good clawing to. Ignoring the Snakelets and basic close-quarters combat, Snake Man really only has one attack to himself, Snake Venom. Snake Man spits out a glob of energy that can ignore enemy armor properties, dealing as much damage percentage-wise to Quick Man as it would to Hard Man. He can also shoot this glob from his buster. However, Snake Venom takes a little while to charge up before it can be fired, so most of the time this move will remain unused.


If you were even moderately interested in this post, I wouldn't mind doing a total breakdown of Heat Man as well.






also when is Guts Man going to show up

August 16, 2013, 11:13:52 PM
Reply #99

Offline ZeStopper

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #99 on: August 16, 2013, 11:13:52 PM »
I'm back from school.  What did I miss?

August 16, 2013, 11:16:08 PM
Reply #100

Offline -FiniteZero-

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #100 on: August 16, 2013, 11:16:08 PM »
Well, a bunch of Police Joes shot up but were taken out, another Fake Man shot Plant Man but was destroyed, and it's passed midnight.

August 16, 2013, 11:17:43 PM
Reply #101

Offline ZeStopper

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #101 on: August 16, 2013, 11:17:43 PM »
Oh, that's nice I guess.

August 17, 2013, 12:23:42 AM
Reply #102

Offline DarkAura

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #102 on: August 17, 2013, 12:23:42 AM »
If you want, since I practically gave up on this RP about an hour after it started, you can take control of Mercury for me.

August 17, 2013, 12:25:41 AM
Reply #103

Offline -FiniteZero-

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #103 on: August 17, 2013, 12:25:41 AM »
Well I control 3 already. Anyone else want 'im?

August 17, 2013, 12:42:16 AM
Reply #104

Offline ZeStopper

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Re: Mega Man: The Night That Changed Everything (RP discussi
« Reply #104 on: August 17, 2013, 12:42:16 AM »
Sure, I guess.