I've a list of robot masters I came up with a while ago, with their weapons and weaknesses, but never bothered to post it. Here it is, RM and weapon received first:
Swamp Man -> Mud Tracker
Shell Man -> Clam Sled
Spectre Man -> Homing Spectrum
Satellite Man -> Orbit Beam (Yep, THAT Satellite Man I drew.
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Dragonfly Man -> Bomber Dragonfly
Brigade Man -> Brigade Barrier
Sledge Man -> Sledge Quake
Zap Man -> Shock Spear
I also know how each weapon works, so ask if you're curious.
Actually, I'm a bit curious myself. These actually sound like fun weapons to use.
Well, it's like this:
Mud Tracker - Shoots a sphere of mud that rolls forward, leaving behind mud puddles. Explodes upon touching an enemy or wall.
Clam Sled - Just what it implies. Press fire to increase speed. It can bounce off walls and enemies, making you change direction when it does so, so be careful.
Homing Spectrum - Shoots forth a sphere that changes colors and arcs left and right. It homes in on the nearest enemy at slow speed, but if it touches the enemy, it's a lot of ripping damage.
Orbit Beam - A small laser ball circles around you, shooting lasers at nearby enemies. As it fires, it will become smaller and eventually dissapear.
Bomber Dragonfly - A dragonfly bot shoots up in an arc, stops, then goes forward. It will dive bomb in a straight line into any enemy it comes across, then explode on them.
Brigade Barrier - Summons a trio of bots that stay around you, shooting at whatever is in sight. It blocks 25% of damage, but you won't be able to move while using it. The bots stay up for 10 seconds.
Sledge Quake - Jump first, then fire to create a small tremor that can damage nearby enemies. Charge up, jump and fire to make a stronger earthquake that can cause more damage and stun nearby enemies.
Shock Spear - Hold fire to get one out, then ram it into enemies. You can have it out as long as you have energy left. Release fire to throw. Thrown spear causes ripping and stun damage. However, throwing it wastes more ammo.
There ya go, Bro.
Now start coding. 