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Author Topic: Fanmade robot masters  (Read 324299 times)

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August 19, 2012, 06:00:10 PM
Reply #1200

Offline Hallan Parva

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Re: Fanmade robot masters
« Reply #1200 on: August 19, 2012, 06:00:10 PM »
Quote from: "Knux"
I've a list of robot masters I came up with a while ago, with their weapons and weaknesses, but never bothered to post it. Here it is, RM and weapon received first:

Swamp Man -> Mud Tracker
Shell Man -> Clam Sled
Spectre Man -> Homing Spectrum
Satellite Man -> Orbit Beam (Yep, THAT Satellite Man I drew. :p )
Dragonfly Man -> Bomber Dragonfly
Brigade Man -> Brigade Barrier
Sledge Man -> Sledge Quake
Zap Man -> Shock Spear

I also know how each weapon works, so ask if you're curious.
Actually, I'm a bit curious myself. These actually sound like fun weapons to use.

August 20, 2012, 08:41:56 PM
Reply #1201

Knux

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Re: Fanmade robot masters
« Reply #1201 on: August 20, 2012, 08:41:56 PM »
Quote from: "SmashBroPlusB"
Quote from: "Knux"
I've a list of robot masters I came up with a while ago, with their weapons and weaknesses, but never bothered to post it. Here it is, RM and weapon received first:

Swamp Man -> Mud Tracker
Shell Man -> Clam Sled
Spectre Man -> Homing Spectrum
Satellite Man -> Orbit Beam (Yep, THAT Satellite Man I drew. :p )
Dragonfly Man -> Bomber Dragonfly
Brigade Man -> Brigade Barrier
Sledge Man -> Sledge Quake
Zap Man -> Shock Spear

I also know how each weapon works, so ask if you're curious.
Actually, I'm a bit curious myself. These actually sound like fun weapons to use.
Well, it's like this:

Mud Tracker - Shoots a sphere of mud that rolls forward, leaving behind mud puddles. Explodes upon touching an enemy or wall.
Clam Sled - Just what it implies. Press fire to increase speed. It can bounce off walls and enemies, making you change direction when it does so, so be careful.
Homing Spectrum - Shoots forth a sphere that changes colors and arcs left and right. It homes in on the nearest enemy at slow speed, but if it touches the enemy, it's a lot of ripping damage.
Orbit Beam - A small laser ball circles around you, shooting lasers at nearby enemies. As it fires, it will become smaller and eventually dissapear.
Bomber Dragonfly - A dragonfly bot shoots up in an arc, stops, then goes forward. It will dive bomb in a straight line into any enemy it comes across, then explode on them.
Brigade Barrier - Summons a trio of bots that stay around you, shooting at whatever is in sight. It blocks 25% of damage, but you won't be able to move while using it. The bots stay up for 10 seconds.
Sledge Quake - Jump first, then fire to create a small tremor that can damage nearby enemies. Charge up, jump and fire to make a stronger earthquake that can cause more damage and stun nearby enemies.
Shock Spear - Hold fire to get one out, then ram it into enemies. You can have it out as long as you have energy left. Release fire to throw. Thrown spear causes ripping and stun damage. However, throwing it wastes more ammo.

There ya go, Bro. Now start coding. :ugeek:

August 20, 2012, 08:53:51 PM
Reply #1202

Offline Hallan Parva

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how dare you read my mind
« Reply #1202 on: August 20, 2012, 08:53:51 PM »
You make one of my maps first. Then we'll talk.

Thanks! I've gotta admit, they sound a lot better than my weapon set.

August 21, 2012, 01:48:24 AM
Reply #1203

Knux

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Re: Fanmade robot masters
« Reply #1203 on: August 21, 2012, 01:48:24 AM »
Let me see those! By the way, I hope to sprite some of mine someday, although I don't know how some of them would look like. Especially Zap Man.

Also, notice how there are 4 RMs from nature (Swamp, Shell, Dragonfly, Spectre) and 4 RMs leaning more towards technology (Zap, Brigade, Satellite, Sledge). This wasn't intentional, but it would probably make for a good background story if a Megaman hack with these guys was made.

August 21, 2012, 03:16:02 AM
Reply #1204

Offline Hallan Parva

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Re: Fanmade robot masters
« Reply #1204 on: August 21, 2012, 03:16:02 AM »
Quote from: "Knux"
Let me see those!
When you said "see those", I bet you weren't thinking of... well, actually seeing them, huh?


Weapon Diagrams (Synthesizer is missing; Boots of Nimbus has been scrapped)
(click to show/hide)
Robot Masters
(click to show/hide)

You have no idea how long this took me to find. :ugeek:

August 21, 2012, 03:40:13 PM
Reply #1205

Knux

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Re: Fanmade robot masters
« Reply #1205 on: August 21, 2012, 03:40:13 PM »
Hey, those aren't half bad. I like those drawings! Pretty good way to describe the weapons. I wonder how Mythrill Slash would work, though. Is it like a one-two slash or two slashes swung at different directions?

August 21, 2012, 06:04:28 PM
Reply #1206

Offline Hallan Parva

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Re: Fanmade robot masters
« Reply #1206 on: August 21, 2012, 06:04:28 PM »
It's two slashes in quick succession. The first slash slaps down and can remove the shields of Sniper Joes, while the second one tears upward and deals more damage. Repeated presses can chain the swings together as a sort of melee combo. However, aerial use is just a single sideways slash. If used properly, it's easily the strongest move in the game.

Synthesizer is basically a two-dimensional Screw Crusher. By "Screw Crusher", I don't mean the one from MM10 because it was basically a Metal Blade clone. No, I mean 8BDM Screw Crusher, the one that bounces around all funky-like. You shoot music notes, they bounce off the floor and walls until they expire with time or they hit an enemy.

I was planning on making these at one point but the idea sort of died out due to more... well, "awesome" things coming up, heh. I might pick the weapons back up and bundle them with yours, if that's okay. Personally I can see Tackle Shell and Bomber Dragonfly being LOADS of fun.

Oh, and I was wondering if the Wily Finale or Cossack Finale would be a good idea in 3D. I mean, it's basically a mega-buffed Centaur Flash that drains massive amounts of ammo... or your health. Wily Finale could certainly be interesting, as the health requirement would force the player to plan the uses of the weapon.

August 22, 2012, 03:35:07 AM
Reply #1207

Knux

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Re: Fanmade robot masters
« Reply #1207 on: August 22, 2012, 03:35:07 AM »
Quote from: "PlusKnight"
I was planning on making these at one point but the idea sort of died out due to more... well, "awesome" things coming up, heh. I might pick the weapons back up and bundle them with yours, if that's okay. Personally I can see Tackle Shell and Bomber Dragonfly being LOADS of fun.
Not sure what you mean by that. You plan on coding some of my ideas? That's fine by me, so go ahead.

August 23, 2012, 03:54:23 AM
Reply #1208

Offline Neo

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Re: Fanmade robot masters
« Reply #1208 on: August 23, 2012, 03:54:23 AM »
Hmmm...i have a few pics and ideas of castle stage bosses...but...

*looks both ways paranoid to see if ivory is around*
...is he gone?

well, where would things like custom fortress bosses, or just regular enemies go?

also, when im done making my MM Themed game, i could help people out with putting there RM's into fan games of there own...

August 23, 2012, 04:04:19 AM
Reply #1209

Offline Korby

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because Ivory's totally the only mod around here
« Reply #1209 on: August 23, 2012, 04:04:19 AM »
just shove them here

August 24, 2012, 02:50:57 PM
Reply #1210

Offline Neo

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Re: Fanmade robot masters
« Reply #1210 on: August 24, 2012, 02:50:57 PM »
if you insist korby...

anyways, heres a picture of what bosses i have drawn out so far. only 2 of them(3 if you count the one in progress) are fightable but most-all of the ones shown have there sprites added it...
i labeled them in numeric order with the exception of no.3, where you encounter one of 3 paths that lead to there own stage, thus there own boss...




[edit]...*looks at previous line of text, blatantly showing the post image code*
...
sometimes i swear...this thing hates me >_>...

August 24, 2012, 07:59:51 PM
Reply #1211

Offline Korby

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Re: Fanmade robot masters
« Reply #1211 on: August 24, 2012, 07:59:51 PM »
You had "Disable BBCode" enabled.

August 25, 2012, 03:12:52 AM
Reply #1212

Offline TheBladeRoden

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Re: Fanmade robot masters
« Reply #1212 on: August 25, 2012, 03:12:52 AM »
Having two fire-themed masters in one game is a lot more troublesome than I anticipated

August 25, 2012, 07:48:17 PM
Reply #1213

Offline Neo

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Re: Fanmade robot masters
« Reply #1213 on: August 25, 2012, 07:48:17 PM »
Quote from: "Korby"
You had "Disable BBCode" enabled.

O_o...(wait, how did you know that/figure that out?)

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that aside...what does (everyone)/anyone think of them so far? ive implemented no.2 and no.3*** in my game so far =S

August 28, 2012, 10:46:25 PM
Reply #1214

Offline ? Manibogi ?

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Re: Fanmade robot masters
« Reply #1214 on: August 28, 2012, 10:46:25 PM »
Dunno why I didn't upload this earlier, considering it's 3 months old...


1: First Sapphire Man
2: Stickman, to get an idea of the pose
3: First parts I sprited
4: Sapphire Man