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That pose looks incredibly... erm, stiff.How does he move?
No offense, but that sprite looks like a huge mess.The head is proportioned wrong, Yeah, had he been smaller, the head would be right, but he's pretty tall.and the details are really cluttered with the black outlines. Sorry, but I...I fail to see your point.It's a little too tall for a Megaman sprite, I usually try to make them as tall as Yamato Man, or smaller, but I went a bit overboard with this one, didn't I?and you kinda got the shading wrong too. In fact, robot sprites barely have shading. Just white spots to represent shine for some. I shaded this one taking some Crystal Man sprites as a guide, and it ended up like some Gatuca Man sprite, and I personally like that. Besides, as long as I keep to the NES limitations to an extent, that's OK in my book.
Grave-ManA Robot who manages a graveyard, burying honorable Robots that were too important to be scrapped upon their death. He claims to have a spiritual connection to every Robot he's ever buried, and every Robot that was thought of, but never built (which is like being dead).He is generally depressing, so not many hang around him for long. As such, he cannot handle social situations very well, and he overall prefers to talk to the Robots in his head.He bears a gray/dark brown color scheme, with a helmet that casts a shadow on his eyes. He is average height and has a slender, yet solid build--one that can handle the work of gravedigging. He carries his shovel with him everywhere he goes, which has sharpened edges should he ever need to fight.In addition to bashing his opponents with his shovel, he is also able to make tombstones rise from the ground and blast them forward with a few hand motions. His strongest attack is the Sleeper Coffin, temporarily spawning a casket which, if fallen into, close shut and instantly kill the Robot trapped inside. He also has the latent power to make Robots rise from their grave and fight for him, but he doesn't like to do this--not only does it greatly tax his energy (The stronger the Robot was, the more effort it takes), but he doesn't like to disturb a Robot's rest. He only uses this power when he absolutely has to...or receives orders to.Grave-Man is actually a very nice character; he helps Robots cope with the fact that they have died and offers them companionship. Everyone judges him on his mean, frightening exterior, though, and that's why he never shows emotion to anyone else.
I don't understand why nobody likes female Robot Masters. I think they do a great job of breaking up the monotony of "-Man, -Man, -Man, -Man...".
Quote from: "CHAOS_FANTAZY"I don't understand why nobody likes female Robot Masters. I think they do a great job of breaking up the monotony of "-Man, -Man, -Man, -Man...".The problems lie in the fact that it seems like every fan game maker thought this at the same time, then overcompensated by having "*insert feminine noun here* Woman" in every game. There's also the fact that people tend to do stupid things like giving them breasts or pairing them up with someone (usually a woman because in a series with ROBOTS where there's only one other real woman, they NEED to have a yuri couple apparently >_>). I've also seen plenty of designs that go too human with skin in places other than the head (generally a no-no unless you're Rock/Roll) and/or hair. In short, the design/personality tends to show the creator is saying "I want a woman because I want someone pretty to look at" (or worse) more so than "I want a woman because there aren't enough."This is all, of course, a generalization and probably does not apply to everyone.