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Author Topic: MM8BDM v4 Trailer  (Read 25201 times)

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August 17, 2013, 09:20:09 PM
Reply #15

Offline FTX6004

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Re: MM8BDM v4 Trailer
« Reply #15 on: August 17, 2013, 09:20:09 PM »
Will it be alt version of the robot master with the FC ones?

August 17, 2013, 09:35:31 PM
Reply #16

Offline SmashTheEchidna

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Re: MM8BDM v4 Trailer
« Reply #16 on: August 17, 2013, 09:35:31 PM »
Quote from: "CutmanMike"
Quote from: "Gumballtoid"
I sorta wish there were actual content being showcased but this is really good regardless.

All in good time, we've only just finished v3b you know!

That's what shocks me about there already being a teaser for V4. I mean, gosh. I almost feel like I haven't let V3a sink in enough for a new version yet.
Still always great to keep things fresh! DEFINITELY looking forward to this. I never actually played MM&B much farther than the intro stage, so I barely know what to expect from this.

August 17, 2013, 09:38:39 PM
Reply #17

Offline Accel

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Re: MM8BDM v4 Trailer
« Reply #17 on: August 17, 2013, 09:38:39 PM »
Oh. My. God.

I was not ready for this. Yeeeeeeeeesssssss...

August 17, 2013, 09:44:16 PM
Reply #18

Offline Beed28

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Re: MM8BDM v4 Trailer
« Reply #18 on: August 17, 2013, 09:44:16 PM »
Just thought of something. Will v4 fix the line spacing issues in the ingame font?

August 17, 2013, 09:47:42 PM
Reply #19

Offline Geno

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Re: MM8BDM v4 Trailer
« Reply #19 on: August 17, 2013, 09:47:42 PM »
that title theme.

ow.

Anyway, the trailer looks neat.

And even though I'm on the dev team, I still can't wait for this to come out.


(And I assume that since the trailer is out now, I can safely put that thing I made in my art thread, right Korby?)

August 17, 2013, 10:00:26 PM
Reply #20

Offline ZeStopper

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Re: MM8BDM v4 Trailer
« Reply #20 on: August 17, 2013, 10:00:26 PM »
Quote from: "Beed28"
Aren't most Robot Master skins already finished? We have Burner Man, Tengu Man, Astro Man, and Magic Man.

And didn't NemZ create the 8-bit versions of the tilesets already?
Don't forget DynamoMan, but I prefer Copy Robot's versions over the beta's.
I also want to help with the expansion now.

August 17, 2013, 10:07:24 PM
Reply #21

Offline Kapus

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Re: MM8BDM v4 Trailer
« Reply #21 on: August 17, 2013, 10:07:24 PM »
Quote from: "Beed28"
Aren't most Robot Master skins already finished? We have Burner Man, Tengu Man, Astro Man, and Magic Man.

And didn't NemZ create the 8-bit versions of the tilesets already?
Yes and yes. We have a great head start!

August 17, 2013, 10:08:10 PM
Reply #22

Offline JoshAdams88

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Re: MM8BDM v4 Trailer
« Reply #22 on: August 17, 2013, 10:08:10 PM »
inb4 more duel crashing

August 17, 2013, 10:09:08 PM
Reply #23

Offline LlamaHombre

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Re: MM8BDM v4 Trailer
« Reply #23 on: August 17, 2013, 10:09:08 PM »
I'm glad I didn't miss the reactions too badly!

Quote from: "geno"
that title theme.

ow.

 :(

Anything I could do to improve it?

August 17, 2013, 10:12:59 PM
Reply #24

Offline Geno

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Re: MM8BDM v4 Trailer
« Reply #24 on: August 17, 2013, 10:12:59 PM »
Most of the high notes are waaaay off. (too high, supposed to be a tone or two above the notes before, yours sounds about five or six tones higher. Either way, yours sounds dissonant)

The very last note of the "intro" is off as well. (one of the notes played is correct. The other, is too low, or too "noticeable" (sounds like part of the melody, when it shouldn't be.)

Other than that, it's good

EDIT: With the high notes, it's clear you based off of the GBA one. Try basing it off the SNES version instead.


Sometimes being pitch perfect creates problems. Also explains why I can't stand TENVMUS. Too dissonant.

August 17, 2013, 10:13:54 PM
Reply #25

Offline Magnet Dood

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Re: MM8BDM v4 Trailer
« Reply #25 on: August 17, 2013, 10:13:54 PM »
Quote from: "ThePlayer"
Quote from: "FTX"
Wow i really can't wait for v4 will MMV come in v5?
I think Magnet dood is going to do an expansion like DOS.

Am I like supposed to run EVERY EXPANSION

I'm excited for this anyway.

August 17, 2013, 10:16:28 PM
Reply #26

Offline LlamaHombre

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Re: MM8BDM v4 Trailer
« Reply #26 on: August 17, 2013, 10:16:28 PM »
Quote from: "geno"
Most of the high notes are waaaay off. (too high, supposed to be a tone or two above the notes before, yours sounds about five or six tones higher. Either way, yours sounds dissonant)

The very last note of the "intro" is off as well. (one of the notes played is correct. The other, is too low, or too "noticeable" (sounds like part of the melody, when it shouldn't be.)

Other than that, it's good

That doesn't really make sense to me, as I ripped the pitches directly from the SNES/GBA files themselves

oh well

August 17, 2013, 10:17:40 PM
Reply #27

Offline Geno

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Re: MM8BDM v4 Trailer
« Reply #27 on: August 17, 2013, 10:17:40 PM »
Although the intro bit is okay, those high notes need to be lowered.

I'm terrible at describing these things.

Heck, I'm terrible at describing almost EVERYTHING!


Although this has finally made me realized why I hate Searchman's 8BDM music. The bit before the loop is WAY off on that theme.

August 17, 2013, 10:33:35 PM
Reply #28

Offline tsukiyomaru0

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Re: MM8BDM v4 Trailer
« Reply #28 on: August 17, 2013, 10:33:35 PM »
My body is ready for this. But I feel Wily's body won't....

HOLY COPY! (And, yes, coded this in a matter of minutes)

August 17, 2013, 10:39:11 PM
Reply #29

Offline Geno

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Re: MM8BDM v4 Trailer
« Reply #29 on: August 17, 2013, 10:39:11 PM »
*looks at .pk3 name

"Coffee Vision?"

Sugarman's weapon is now coffee vision. (at least to me)