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Author Topic: MM8BDM v4 Trailer  (Read 25198 times)

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August 17, 2013, 10:39:27 PM
Reply #30

Offline Magnet Dood

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Let me try to ignore Tsuki's weird post about something he c
« Reply #30 on: August 17, 2013, 10:39:27 PM »
I'm interested on how Magic Card will work, and how it could be differentiated from Grab Buster.

Also, will you be attempting to recreate MM&B's sounds for weapons, or just using vanilla ones?

August 17, 2013, 10:45:57 PM
Reply #31

Offline Hallan Parva

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Re: MM8BDM v4 Trailer
« Reply #31 on: August 17, 2013, 10:45:57 PM »
Copy Vision's hologram should be of a nondescript factory-line robot instead of being Mega Man


just so we don't see even more of a Mega Man swarm in skin-heavy servers :ugeek:

August 17, 2013, 11:54:21 PM
Reply #32

Knux

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Re: MM8BDM v4 Trailer
« Reply #32 on: August 17, 2013, 11:54:21 PM »
Quote from: "geno"
that title theme.

ow.
I thought it was fine. However, the new tracks for Oil and Time Man hurt my ears. I just can't like them.

Still, I'm rather impressed at all the effort that was placed on just a teaser.

August 18, 2013, 12:14:43 AM
Reply #33

Offline Jakeinator

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Re: MM8BDM v4 Trailer
« Reply #33 on: August 18, 2013, 12:14:43 AM »
I thought MM9 was going to be the next expansion, looks like i guessed wrong :P. Anyway i really wish to help with this in any way, shape, or form. If you need help with something small I'd be glad to help :3

August 18, 2013, 12:17:55 AM
Reply #34

Offline Ivory

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Re: MM8BDM v4 Trailer
« Reply #34 on: August 18, 2013, 12:17:55 AM »
Quote from: "Knux"
Still, I'm rather impressed at all the effort that was placed on just a teaser.
It doubles as the new MM8BDM Intro. If your save data has cleared MM8 or higher, then it uses the MM&B Intro as opposed to the Tournament Intro.

August 18, 2013, 12:23:47 AM
Reply #35

Offline fortegigasgospel

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Re: MM8BDM v4 Trailer
« Reply #35 on: August 18, 2013, 12:23:47 AM »
Looove the curve-ball there. Like the version of King (also not the same one has the FC soundtrack so I can keep the one I'm using and it will differ).
And as said, most of the textures are already done. A lot of work was done back when Korby was doing it if I remember correctly, so hey, less work that needs to be done.

Also I don't see Challenger being done as an official expansion. Least not until 9, 10 and V are all done.

August 18, 2013, 12:34:21 AM
Reply #36

Offline -Daiki-TheOni

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Re: MM8BDM v4 Trailer
« Reply #36 on: August 18, 2013, 12:34:21 AM »
I was reading some threads while listening this song, then this MM8BDM v4 teaser apeared.
(click to show/hide)
*^* seriously, best dev team ever...

August 18, 2013, 02:33:20 AM
Reply #37

Offline The_Broker

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Re: MM8BDM v4 Trailer
« Reply #37 on: August 18, 2013, 02:33:20 AM »
Excellent, Mega Man and Bass being an official part of MM8bDM was what I was hoping would happen! Good luck to the MM8bDM Team and take your time sirs.

August 18, 2013, 02:43:08 AM
Reply #38

Offline CHAOS_FANTAZY

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Re: MM8BDM v4 Trailer
« Reply #38 on: August 18, 2013, 02:43:08 AM »
Can't say I saw this coming...I was expecting us to go through up to 10, then double-back and come back for MM&B, MMV, and company.

Nonetheless, my body is as ready as it ever was.  Geno did you guys a service with his sexy pixelart.

August 18, 2013, 02:57:51 AM
Reply #39

Offline TheDoc

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Re: MM8BDM v4 Trailer
« Reply #39 on: August 18, 2013, 02:57:51 AM »
Okay, so Light's watching the TV, and I was expecting his robots to be the ones causing trouble MM9 yadda yadda

Then King's theme came on.

(click to show/hide)

EDIT: Quick question: when is 8DW1MUS (the one in the trailer) ever used in the core?

August 18, 2013, 03:02:24 AM
Reply #40

Offline Geno

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Re: MM8BDM v4 Trailer
« Reply #40 on: August 18, 2013, 03:02:24 AM »
Quote from: "TheDoc"
EDIT: Quick question: when is 8DW1MUS (the one in the trailer) ever used in the core?
It was never used.

IT was just left there, in the musics.wad, to collect dust.

So they decided to use it.

August 18, 2013, 03:03:58 AM
Reply #41

Offline Magnet Dood

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Re: MM8BDM v4 Trailer
« Reply #41 on: August 18, 2013, 03:03:58 AM »
8DW3/4MUS isn't used either. Wonder if it'll get used later on.

August 18, 2013, 03:06:29 AM
Reply #42

Offline Hallan Parva

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Re: MM8BDM v4 Trailer
« Reply #42 on: August 18, 2013, 03:06:29 AM »
is it safe to assume we're getting a Mega Upgrade item for v4


and we can see more love for Bass Buster

August 18, 2013, 03:07:39 AM
Reply #43

Offline Geno

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Re: MM8BDM v4 Trailer
« Reply #43 on: August 18, 2013, 03:07:39 AM »
Isn't the 8DW3 music used for Skull Tower Interior?

And the 8DW4 music is used for the cutscene where the Evil Robot crashes down in Skull Tower and steals the MM8 Robot's powers, isn't it?

August 18, 2013, 03:18:54 AM
Reply #44

Offline Ceridran

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Re: MM8BDM v4 Trailer
« Reply #44 on: August 18, 2013, 03:18:54 AM »
I have hardly any chance of getting a fancy medal because Geno has already done near everything related to sprites, as far as I know.

Here's my tiny dump of things I've done while not knowing somebody already did them.





*sigh*

The only options are reaaaally dumb things that nobody would care for. For the only other thing I have in mind, I don't know if somebody already made a base sprite for it that I'd be able to make rotations of.

Then again, making rotations of that would be like hell.