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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 199141 times)

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August 29, 2013, 07:08:25 PM
Reply #60

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #60 on: August 29, 2013, 07:08:25 PM »
Quote from: "beta"
Needs more screenshots to impress me.
Well then you have a long while to go to be impressed. As they are only giving out teasers. Don't expect them to give away everything before release.

August 29, 2013, 07:10:00 PM
Reply #61

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #61 on: August 29, 2013, 07:10:00 PM »
spoiler alert Wily is the final boss after all

August 30, 2013, 02:15:03 AM
Reply #62

Offline The_Broker

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Re: MM8BDM v4 Public Thread
« Reply #62 on: August 30, 2013, 02:15:03 AM »
Very nice screenshots! On one hand I'm glad the weapon colours are staying consistent, but on the other I'm a bit saddened at no "keeping colours closer to boss versions via using a mixture of Mega Man and Bass' weapon colours". (That was a mouthful huh?)

August 30, 2013, 02:31:17 AM
Reply #63

Offline Hallan Parva

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Re: MM8BDM v4 Public Thread
« Reply #63 on: August 30, 2013, 02:31:17 AM »
I hate the weapons being consistent



hey guys want another boring fire weapoRED AND FUCKING ORANGE

YOU'RE WELCOME

August 30, 2013, 03:04:06 AM
Reply #64

Offline The_Broker

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Re: MM8BDM v4 Public Thread
« Reply #64 on: August 30, 2013, 03:04:06 AM »
Quote from: SmashBroPlusB

Well there is still the chance they'll set it up so it randomly chooses either Mega Man's or Bass' colour schemes but who am I kidding? That'd confuse too many people (not to mention I'd prefer what I said above anyway.)

August 30, 2013, 03:22:48 AM
Reply #65

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #65 on: August 30, 2013, 03:22:48 AM »
Btw, I'll be posting all the screenshots and stuff on the front page for everyone's convenience.

August 30, 2013, 02:02:22 PM
Reply #66

Offline Stardust

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Re: MM8BDM v4 Public Thread
« Reply #66 on: August 30, 2013, 02:02:22 PM »
From what I can see in this staggering Ground Man's stage, Mega's weapon color scheme was adopted. This would means this green weapon Gumballtoid noticed in the extreme left, in the background, would be C. Vision.

Oh and since we're still on the color scheme
Quote from: "The_Broker"
Very nice screenshots! On one hand I'm glad the weapon colours are staying consistent, but on the other I'm a bit saddened at no "keeping colours closer to boss versions via using a mixture of Mega Man and Bass' weapon colours". (That was a mouthful huh?)
That would means the weapons won't have neither Mega or Bass's colors... it would be completly original colors.

Also I wonder how will Lightnig Bolt be different from a normal AoE weapon. Its graphics look more Megadriving than NESish... aren't they pixelated ?

August 30, 2013, 02:12:59 PM
Reply #67

Offline -FiniteZero-

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Re: MM8BDM v4 Public Thread
« Reply #67 on: August 30, 2013, 02:12:59 PM »
The reason for the Lightnig Bolt looking the way it does in that screenshot is because the one taking the screenshot has a filter active.

August 30, 2013, 03:06:43 PM
Reply #68

Offline ZeStopper

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Re: MM8BDM v4 Public Thread
« Reply #68 on: August 30, 2013, 03:06:43 PM »
Lightning bolt looks HD and ship.

Wow.

August 30, 2013, 03:11:18 PM
Reply #69

Offline *Alice

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Re: MM8BDM v4 Public Thread
« Reply #69 on: August 30, 2013, 03:11:18 PM »
No it doesn't normally.
If you want to have such ... "Fake High-Quality" graphics, do the following:
    - Go to Options -> Set Video Mode
    - Select OpenGL as the renderer and restart mm8bdm
    - Go to Options -> Display Options -> OpenGL Options -> Texture Options
    - Set High Quality Resize mode to Scale4x and Texture filter mode to Trilinear
    - Enjoy your ... kind of not really good-looking pseudo high-res graphics.
You can already tell that I never use it. To me it just looks wrong to have everything unpixellated.

August 30, 2013, 03:17:32 PM
Reply #70

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #70 on: August 30, 2013, 03:17:32 PM »
Why would you use Trilinear
ever
no that's ugly

-

1 > Set OpenGL

2 > Options>Display Options>OpenGL Options>Texture Options

hey I know that's essentially the same thing Alice did, but..

3 > High Quality Resize Mode. Set it to Scale4X. There's also HNQ, but that doesn't scale as many things as Scale does.

-

Then again, Trilinear goes alright with Scale4X if you really want that added on.

August 30, 2013, 03:18:57 PM
Reply #71

Offline *Alice

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Re: MM8BDM v4 Public Thread
« Reply #71 on: August 30, 2013, 03:18:57 PM »
Well, I never use either of them. I like my graphics raw.

August 30, 2013, 03:20:28 PM
Reply #72

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #72 on: August 30, 2013, 03:20:28 PM »
It tends to work better with Doom 2 if you're into this sort of thing.

August 30, 2013, 06:36:51 PM
Reply #73

Offline beta

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Re: MM8BDM v4 Public Thread
« Reply #73 on: August 30, 2013, 06:36:51 PM »
Quote from: "fortegigasgospel"
Quote from: "beta"
Needs more screenshots to impress me.
Well then you have a long while to go to be impressed. As they are only giving out teasers. Don't expect them to give away everything before release.
I'm expecting 3 more screenshots for proof.

August 30, 2013, 07:02:22 PM
Reply #74

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #74 on: August 30, 2013, 07:02:22 PM »
Proof for what?