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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 140278 times)

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September 19, 2013, 05:47:30 PM
Reply #225

Offline -FiniteZero-

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Re: MM8BDM v4 Public Thread
« Reply #225 on: September 19, 2013, 05:47:30 PM »
New version of the Plant Barrier! Yay!

And the new stage looks awesome, too.

Great to see my favorite Robot Master getting a revamp!

September 19, 2013, 05:49:36 PM
Reply #226

Offline Magnet Dood

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I see what you did there Ivory
« Reply #226 on: September 19, 2013, 05:49:36 PM »
Toad Man looks determined to intercept you.

September 19, 2013, 05:54:42 PM
Reply #227

Offline SmashBroPlusB

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Re: MM8BDM v4 Public Thread
« Reply #227 on: September 19, 2013, 05:54:42 PM »
you can still heal with it right

September 19, 2013, 05:55:48 PM
Reply #228

Offline Linnie

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Re: MM8BDM v4 Public Thread
« Reply #228 on: September 19, 2013, 05:55:48 PM »
It looks good, but for some reason it reminds me a lot of Searchman's stage. That might wear off once I see the rest of the stage, though, so I'm excited to see the end product.

September 19, 2013, 05:59:51 PM
Reply #229

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #229 on: September 19, 2013, 05:59:51 PM »
Allow me to explain.

Plant Barrier now works like this: Pressing fire brings up the shield. The shield now functions like most other shield weapons and stays active. If your heath is at 100, then it just idles around and looks pretty. If your health is under 100, it eats up one bar of ammo to heal 4 hp. The heal is gradual, but you heal about the same amount of health back as you would with old Plant Barrier in the same timeframe as Old Plant Barrier's delay. At any time you can fire off the shield as a projectile. Which is reasonably fast and a 4 hit kill. Firing Plant Barrier does cost ammo.

Overall, the revamp has greatly boosted Plant Barrier's usefulness as both a healing tool and allows it to be a respectable weapon. While it sounds like you heal less than the old one, due to ammo consumption rates, you actually get more healing out of it.

September 19, 2013, 06:19:14 PM
Reply #230

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #230 on: September 19, 2013, 06:19:14 PM »
Sounds great. Also I recall that map from one of the map packs. Glad to see the platforms being added.

September 19, 2013, 06:22:41 PM
Reply #231

Offline The_Broker

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Re: MM8BDM v4 Public Thread
« Reply #231 on: September 19, 2013, 06:22:41 PM »
Quote from: "Ivory"
Allow me to explain.

Plant Barrier now works like this: Pressing fire brings up the shield. The shield now functions like most other shield weapons and stays active. If your heath is at 100, then it just idles around and looks pretty. If your health is under 100, it eats up one bar of ammo to heal 4 hp. The heal is gradual, but you heal about the same amount of health back as you would with old Plant Barrier in the same timeframe as Old Plant Barrier's delay. At any time you can fire off the shield as a projectile. Which is reasonably fast and a 4 hit kill.

Overall, the revamp has greatly boosted Plant Barrier's usefulness as both a healing tool and allows it to be a respectable weapon. While it sounds like you heal less than the old one, due to ammo consumption rates, you actually get more healing out of it.

I'd been hoping it'd do something like that in a future update! Will the Skull Barrier be receiving similar changes? (Maybe it could be a far weaker Star Crash type? "X 's skull was crushed by Y's Skull Barrier")

September 19, 2013, 06:30:31 PM
Reply #232

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #232 on: September 19, 2013, 06:30:31 PM »
FINALLY! That map finally stopped looking like a poor man's CTF map!

Anyway on shields: If anything is planned for Skull Barrier, may I give a suggestion? Have it last longer, but have the shield's ammo "take damage" for the user.

September 19, 2013, 09:17:36 PM
Reply #233

Offline Knux

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Re: MM8BDM v4 Public Thread
« Reply #233 on: September 19, 2013, 09:17:36 PM »
Quote from: "FGG"
Also I recall that map from one of the map packs.
IX-Pack's Silent Bog. I also thought that's what it was, but on closer inspection, it's not.

September 19, 2013, 09:35:05 PM
Reply #234

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #234 on: September 19, 2013, 09:35:05 PM »
I'll just clear up the confusion here.

It's a 100% new map from scratch that reuses the key features from Plant Man's stage (so why it gets mistaken for being like Search man I have no idea.). I did adopt the idea of the bridge between two buildings like in my IX Silent Bog, but the buildings are more developed but they still feature the "look out points" like the old plant. It also introduces Springs and Plant Platforms which was definitely not in any Silent Bog or the original. Essentially it's like a bigger Plant Man with new buildings.

September 21, 2013, 08:17:14 PM
Reply #235

Offline Accel

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Re: MM8BDM v4 Public Thread
« Reply #235 on: September 21, 2013, 08:17:14 PM »
Quote from: "Ivory"
Allow me to explain.

Plant Barrier now works like this: Pressing fire brings up the shield. The shield now functions like most other shield weapons and stays active. If your heath is at 100, then it just idles around and looks pretty. If your health is under 100, it eats up one bar of ammo to heal 4 hp. The heal is gradual, but you heal about the same amount of health back as you would with old Plant Barrier in the same timeframe as Old Plant Barrier's delay. At any time you can fire off the shield as a projectile. Which is reasonably fast and a 4 hit kill. Firing Plant Barrier does cost ammo.

Overall, the revamp has greatly boosted Plant Barrier's usefulness as both a healing tool and allows it to be a respectable weapon. While it sounds like you heal less than the old one, due to ammo consumption rates, you actually get more healing out of it.
Dear god, yes. I already loved using Plant Barrier, especially in Duel. Now it's actually going to be something I can use beyond just healing? Yes. You guys rock for this.

September 21, 2013, 08:27:57 PM
Reply #236

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #236 on: September 21, 2013, 08:27:57 PM »
You do know you could turn old Plantman's stage basic layout into an improvised Cutman's stage yet with some changes to make it less trashy, right?

September 21, 2013, 08:33:50 PM
Reply #237

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #237 on: September 21, 2013, 08:33:50 PM »
Umm... did you miss all those screenshots where I overhauled the map layout?

September 21, 2013, 10:17:40 PM
Reply #238

Offline Kapus

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Re: MM8BDM v4 Public Thread
« Reply #238 on: September 21, 2013, 10:17:40 PM »
Quote from: "Ceridran"
You do know you could turn old Plantman's stage basic layout into an improvised Cutman's stage yet with some changes to make it less trashy, right?
Now, why would we do that?

September 21, 2013, 10:19:02 PM
Reply #239

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #239 on: September 21, 2013, 10:19:02 PM »
Cutman's stage isn't trashy. It's an excellent learning stage for newcomers and the first stage the game sends you too. It's not changing.