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Author Topic: [EXPANSION] Mega Man V  (Read 25860 times)

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August 23, 2013, 10:39:17 PM
Reply #75

Offline fortegigasgospel

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Re: [EXPANSION] Mega Man V
« Reply #75 on: August 23, 2013, 10:39:17 PM »
Quote from: "FTX6004"

Well i think i made this one good like i cannot so good english.
He's too detailed, he shouldn't be shaded, makes him look like he's from Wily Wars (which is not 8-bit).

Quote from: "<geminibro>"
Quote from: "FTX6004"
I think this thread is starring to be like the old Megaman V Thread because geminibro has not been here for 2/3 Days.
And how does that affect the thread? I just take a break from Cutstuff and get as much work possible done, i was obviously lazy and didn't work on Pluto's stage, and i'm still working on Venus's tileset.
Ignore it, he was just being rude and thinking that 2 days of you not being here means you abandoned it. Which if that was the case a lot of things would have been abandoned.

August 23, 2013, 11:00:42 PM
Reply #76

Offline <geminibro>

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Re: [EXPANSION] Mega Man V
« Reply #76 on: August 23, 2013, 11:00:42 PM »
I have a thing planned for Uranus's stage:
If we can't make the rotary barrel prop push you down, then we could probably do an invisible 3D Floor, with water property.

August 24, 2013, 09:31:58 AM
Reply #77

Offline Alpha X

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Re: [EXPANSION] Mega Man V
« Reply #77 on: August 24, 2013, 09:31:58 AM »
yeah the stand animations look like 16 bit instead 8, also in the front stand animation the face of mercury looks weird

August 24, 2013, 11:41:02 AM
Reply #78

Offline FTX6004

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Re: [EXPANSION] Mega Man V
« Reply #78 on: August 24, 2013, 11:41:02 AM »
Okay i change the head but i will fix the side soon plus im working on the fire frame.

August 24, 2013, 04:49:25 PM
Reply #79

Offline Jakeinator

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Re: [EXPANSION] Mega Man V
« Reply #79 on: August 24, 2013, 04:49:25 PM »
Shouldn't he be blue and cyan, or are you saving that for later?

August 24, 2013, 04:54:44 PM
Reply #80

Offline FTX6004

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Re: [EXPANSION] Mega Man V
« Reply #80 on: August 24, 2013, 04:54:44 PM »
Quote from: "Jakeinator"
Shouldn't he be blue and cyan, or are you saving that for later?

Yes i do.

August 24, 2013, 05:40:31 PM
Reply #81

Offline <geminibro>

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Re: [EXPANSION] Mega Man V
« Reply #81 on: August 24, 2013, 05:40:31 PM »
Pluto's map is near-completion!
The layout is finished, but: The light levels need to be raised and items need to be placed.

August 24, 2013, 05:50:54 PM
Reply #82

Offline Rozark

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Re: [EXPANSION] Mega Man V
« Reply #82 on: August 24, 2013, 05:50:54 PM »
Quote from: "<geminibro>"
Pluto's map is near-completion!
The layout is finished, but: The light levels need to be raised and items need to be placed.

That layout makes me cringe at the innovation.

August 24, 2013, 05:51:49 PM
Reply #83

Offline ZeStopper

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Re: [EXPANSION] Mega Man V
« Reply #83 on: August 24, 2013, 05:51:49 PM »
Quote from: "Rozark Kyouko"
Quote from: "<geminibro>"
Pluto's map is near-completion!
The layout is finished, but: The light levels need to be raised and items need to be placed.

That layout makes me cringe at the innovation.

It looks huge on this!

August 24, 2013, 06:10:56 PM
Reply #84

Offline Beed28

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Re: [EXPANSION] Mega Man V
« Reply #84 on: August 24, 2013, 06:10:56 PM »
That layout looks... disturbing to me for some reason. :shock:

Other than that, it looks like the same general area copy pasted twice more.

August 24, 2013, 06:24:05 PM
Reply #85

Offline <geminibro>

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Re: [EXPANSION] Mega Man V
« Reply #85 on: August 24, 2013, 06:24:05 PM »
Quote from: "ThePlayer"
Quote from: "Rozark Kyouko"
Quote from: "<geminibro>"
Pluto's map is near-completion!
The layout is finished, but: The light levels need to be raised and items need to be placed.

That layout makes me cringe at the innovation.

It looks huge on this!
Quote from: "Beed28"
That layout looks... disturbing to me for some reason. :shock:

Other than that, it looks like the same general area copy pasted twice more.

Calm down, this is just a prototype; plus: it's the demo map; the final version of this map will be a facelift.

August 30, 2013, 10:05:58 PM
Reply #86

Offline <geminibro>

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Re: [EXPANSION] Mega Man V
« Reply #86 on: August 30, 2013, 10:05:58 PM »
I'm sorry for Double Posting, but i finished Venus's Map.


August 30, 2013, 10:07:12 PM
Reply #87

Offline Hallan Parva

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Re: [EXPANSION] Mega Man V
« Reply #87 on: August 30, 2013, 10:07:12 PM »
the glaring issue is that your center platforms / ceiling hole thing aren't centered with the rest of the stage

meaning it's asymmetrical and it looks bad



other than that good jorb

August 30, 2013, 10:17:56 PM
Reply #88

Offline Kapus

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Re: [EXPANSION] Mega Man V
« Reply #88 on: August 30, 2013, 10:17:56 PM »
Looking at the blueprints, Pluto's map looks like it has flow issues. It has three different sides to it which all appear to be the same shape. The rooms are rather large and don't really connect to one another very well, so this can be a very confusing map. I'm not against symmetry, but when you have three way symmetry that doesn't link very well, it can be problematic I think.

Venus' map doesn't really look bad in any way, but it looks a little linear and plain. I'd suggest adding a couple more rooms around the bottom.
Also, looking at the screenshot, it looks like you have a lot of height variation in the map. Which isn't necessarily bad, but I don't really see any easy stairs or ladders for those platforms..

August 30, 2013, 10:21:21 PM
Reply #89

Offline <geminibro>

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Re: [EXPANSION] Mega Man V
« Reply #89 on: August 30, 2013, 10:21:21 PM »
Quote from: "Kapus"
Venus' map doesn't really look bad in any way, but it looks a little linear and plain. I'd suggest adding a couple more rooms around the bottom.
Also, looking at the screenshot, it looks like you have a lot of height variation in the map. Which isn't necessarily bad, but I don't really see any easy stairs or ladders for those platforms..

Venus's map lighting is all 255. And i can add stairs!

Quote from: "SmashBroPlusB"
the glaring issue is that your center platforms / ceiling hole thing aren't centered with the rest of the stage

meaning it's asymmetrical and it looks bad



other than that good jorb

Mind if i remove it?