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Author Topic: [Game Mode] QInvasion Public Beta 2  (Read 6619 times)

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August 21, 2013, 07:12:29 AM
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Offline Gummywormz

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[Game Mode] QInvasion Public Beta 2
« on: August 21, 2013, 07:12:29 AM »
Download Public Beta 2 Revision 2

QInvasion is an implementation of the invasion game mode from Zandronum. It uses Mega Man Single Player (Strength in Numbers, specifically) monsters as well as maps that open more the more progress is made by the player. The goal is to have one map per robot master, with a boss at the end (not the robot master itself, however).

I also wish to keep development of this mode as open and accessable as possible. There will be private betas to insure quality, but public betas will be made available frequently. You do not have to be an experienced coder or mapper to contribute to this expansion. Please see below for guidelines and what is available.

SPRITES:
I will need sprites for various enemies, especially those from later games. I will put any special requests below, but usually anything is acceptable as long as it meets the following guidelines:

* The enemy must be from a main series game. Nothing from hacks or fan games.
* Original enemies are fine as long as they are original in both attacks and appearence.
* Sprites do not have to be blue and cyan.
* If you are unsure about whether an enemy is needed, please post about it first.

Requests:
(click to show/hide)

MAPS:
Only a few maps will be available for claiming at a time. Guidelines:

* Please claim a map by posting in the thread or contacting me first.
* You do not have to code any part of the map or monsters. It would be appreciated if possible, though. There will be a coding tutorial for the basics below.
* Please make areas for where the monsters will spawn in and the parts of the level that will change for each wave appearent.
* Maps are to be set up for 8 waves.
* Feel free to throw in interesting gimmicks and such. Just don't make them bother the player too much.
* I reserve the right to change or reject maps.
* Only 1 map may be claimed at a time. Please do not drop maps then pick another right away.

Map Availability:
(click to show/hide)

CODING TUTORIAL:
(click to show/hide)

CHANGELOG:
(click to show/hide)


KNOWN ISSUES:
(click to show/hide)

CREDITS:
(click to show/hide)

August 21, 2013, 11:24:21 AM
Reply #1

Offline -Daiki-TheOni

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #1 on: August 21, 2013, 11:24:21 AM »
Yipie yipie yay! Invasion for all!! Thanks Gummywormz!!

August 21, 2013, 07:26:53 PM
Reply #2

Offline tsukiyomaru0

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #2 on: August 21, 2013, 07:26:53 PM »
It's really cool and all, but... The buster left hand... that pinky finger... Gives me the creeps!

August 21, 2013, 09:23:17 PM
Reply #3

Offline doofusroad

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #3 on: August 21, 2013, 09:23:17 PM »
What is with the fun box map?

August 21, 2013, 09:30:17 PM
Reply #4

Offline -FiniteZero-

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #4 on: August 21, 2013, 09:30:17 PM »
I think that's just something to scew around with. Or maybe it's to put in enemies not used in the other maps?

August 22, 2013, 02:26:30 AM
Reply #5

Offline TheDoc

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #5 on: August 22, 2013, 02:26:30 AM »
/me wants to map

/me sees code

/me shats pants

On a serious note, I get some of the code from just looking at it, but it might take me awhile to understand the entirety of it. However, when/if I do, I'll probably take a map. O and what does Qinvasion mean?

August 22, 2013, 02:51:38 AM
Reply #6

Offline Hallan Parva

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Re: [Game Mode] Qvasion Public Beta 2
« Reply #6 on: August 22, 2013, 02:51:38 AM »
It's "invasion" with a "Q" in front of it.


Probably just to sound cool.

August 22, 2013, 03:18:45 AM
Reply #7

Offline -FiniteZero-

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #7 on: August 22, 2013, 03:18:45 AM »
I tried out using some classes with this.

I think using this with classes could lead to quite some fun, and would make it more cooperative due to people taking on different roles (Bomb Man/Napalm Man as the heavy hitter, Plant Man as the medic, ect.).

August 22, 2013, 04:47:26 AM
Reply #8

Offline fortegigasgospel

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #8 on: August 22, 2013, 04:47:26 AM »
Quote from: "-FiniteZero-"
I tried out using some classes with this.

I think using this with classes could lead to quite some fun, and would make it more cooperative due to people taking on different roles (Bomb Man/Napalm Man as the heavy hitter, Plant Man as the medic, ect.).
Honestly, I thought this would be the one place Classes would actually fit in perfectly, cause it is a basic doom mode, and since doom had classes, which could be used in invasion, classes kind of fit in.

August 23, 2013, 10:56:40 PM
Reply #9

Offline FTX6004

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #9 on: August 23, 2013, 10:56:40 PM »
Will you add Mechakkero in Topman invasion map since i made these sprite of them.

August 24, 2013, 01:25:36 AM
Reply #10

Offline TheDoc

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #10 on: August 24, 2013, 01:25:36 AM »
Btw, Im going to try Snakeman.

August 24, 2013, 01:30:28 AM
Reply #11

Offline ZeStopper

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #11 on: August 24, 2013, 01:30:28 AM »
This a rather interesting idea, MM8BDM always needed an invasion of sorts.

August 24, 2013, 02:16:44 AM
Reply #12

Offline Laggy Blazko

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #12 on: August 24, 2013, 02:16:44 AM »
Woooooo, invasion! :D
I hope survival invasion works here.

August 24, 2013, 02:39:18 AM
Reply #13

Offline LlamaHombre

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #13 on: August 24, 2013, 02:39:18 AM »
In general, about how large should these maps be? I may consider making one but I don't want to go overboard.

August 24, 2013, 02:49:47 AM
Reply #14

Offline tsukiyomaru0

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Re: [Game Mode] QInvasion Public Beta 2
« Reply #14 on: August 24, 2013, 02:49:47 AM »
Quote from: "LlamaHombre"
In general, about how large should these maps be? I may consider making one but I don't want to go overboard.
From what I have seen, almost as wide as Ringman.