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Author Topic: Blaze's Map WIP Thread  (Read 20916 times)

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August 28, 2010, 06:30:02 PM
Reply #45

Offline Mr. X

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Re: Blaze's Map WIP Thread
« Reply #45 on: August 28, 2010, 06:30:02 PM »
Yes:  Make it smaller.

August 28, 2010, 06:47:42 PM
Reply #46

Offline Max

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Re: Blaze's Map WIP Thread
« Reply #46 on: August 28, 2010, 06:47:42 PM »
I don't mind if it's big, as long as it's easy to navigate. What I mean by this is that areas don't look the same, because it's easier to get lost in a maze of grey corridors than a mix of well, everything.

August 28, 2010, 07:07:13 PM
Reply #47

Offline Mr. X

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Re: Blaze's Map WIP Thread
« Reply #47 on: August 28, 2010, 07:07:13 PM »
But still, there is a certain point where the map is so big that even with the maximum number of players in a match possible, it's still going to be hard to find somebody.

August 28, 2010, 07:10:49 PM
Reply #48

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #48 on: August 28, 2010, 07:10:49 PM »
But i need some specific things,it is a city stage indeed,but i need to know what i should keep,& what should i get a-rid of?

I want to at least make it around maybe the size of Dark Man Castle

August 28, 2010, 07:31:51 PM
Reply #49

Offline squidgy617

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Re: Blaze's Map WIP Thread
« Reply #49 on: August 28, 2010, 07:31:51 PM »
That sounds okay, the size of Darkman castle.

Are you planning to use a city tileset? Like, you know, the city at the beginning of MM2? I'd really love to see a bunch of buildings and stuff, and your characters wandering around the city streets. I'd get that for sure.

August 28, 2010, 07:36:26 PM
Reply #50

Offline Mr. X

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Re: Blaze's Map WIP Thread
« Reply #50 on: August 28, 2010, 07:36:26 PM »
Yeah, as long as it's close to the size of the stages in the actual game, that's fine.  Going way larger than that is over the top.

August 28, 2010, 07:49:16 PM
Reply #51

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #51 on: August 28, 2010, 07:49:16 PM »
Quote from: "Mr. X"
Yeah, as long as it's close to the size of the stages in the actual game, that's fine.  Going way larger than that is over the top.
Yeah,but i still want to keep a city aspect for it

August 28, 2010, 07:52:23 PM
Reply #52

Offline Mr. X

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Re: Blaze's Map WIP Thread
« Reply #52 on: August 28, 2010, 07:52:23 PM »
You can.  If you limit it to, let's say, 9 city blocks or a bit less, you should be able to keep it reasonably sized.

August 28, 2010, 08:08:36 PM
Reply #53

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #53 on: August 28, 2010, 08:08:36 PM »
Quote from: "Mr. X"
You can.  If you limit it to, let's say, 9 city blocks or a bit less, you should be able to keep it reasonably sized.
Hmm...i'm stumped by what the size of a city block is @_@

August 28, 2010, 09:22:49 PM
Reply #54

Offline Mr. X

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Re: Blaze's Map WIP Thread
« Reply #54 on: August 28, 2010, 09:22:49 PM »
Eh, just go with a maximum size of 8000 by 8000 in Doom Builder, maybe less.  That's about 4 times the size of my entire Blade Man stage (4000 by 4000).

August 28, 2010, 10:09:11 PM
Reply #55

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #55 on: August 28, 2010, 10:09:11 PM »
Quote from: "Mr. X"
Eh, just go with a maximum size of 8000 by 8000 in Doom Builder, maybe less.  That's about 4 times the size of my entire Blade Man stage (4000 by 4000).
Will do,so i guess i'll need to down size it


well if you have more ideas drop me one

August 28, 2010, 10:14:29 PM
Reply #56

Offline squidgy617

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Re: Blaze's Map WIP Thread
« Reply #56 on: August 28, 2010, 10:14:29 PM »
Quote from: "squidgy617"
That sounds okay, the size of Darkman castle.

Are you planning to use a city tileset? Like, you know, the city at the beginning of MM2? I'd really love to see a bunch of buildings and stuff, and your characters wandering around the city streets. I'd get that for sure.
You didn't miss this, did you?

August 28, 2010, 10:18:43 PM
Reply #57

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #57 on: August 28, 2010, 10:18:43 PM »
Quote from: "squidgy617"
Quote from: "squidgy617"
That sounds okay, the size of Darkman castle.

Are you planning to use a city tileset? Like, you know, the city at the beginning of MM2? I'd really love to see a bunch of buildings and stuff, and your characters wandering around the city streets. I'd get that for sure.
You didn't miss this, did you?
Yeah i have both Nitro & Fake man's Tilesets

Though i plan not to add enemies until sometime after v3

October 03, 2010, 10:30:19 PM
Reply #58

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #58 on: October 03, 2010, 10:30:19 PM »
Expect A Map Coming Soon Folks...It'll be out Friday Night

So Until Then Speculate Here

October 03, 2010, 11:17:08 PM
Reply #59

Offline squidgy617

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Re: Blaze's Map WIP Thread
« Reply #59 on: October 03, 2010, 11:17:08 PM »
Too bad no one will notice because that's when the game comes out :( Still, at least there'll be more maps for when everyone's sick of the maps in the full version (Okay, well, that might not happen...)