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Author Topic: Blaze's Map WIP Thread  (Read 20917 times)

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October 08, 2010, 07:29:47 PM
Reply #90

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #90 on: October 08, 2010, 07:29:47 PM »
Well i cna put in one thing...It's A Remix Between the Final Version & The Alpha Version of the maps

I did it originally as a Birthday present for mike,but i never got to give it to him

So this map is Commemorated For The Release of MM8BDM

October 08, 2010, 07:30:54 PM
Reply #91

Offline Max

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Re: Blaze's Map WIP Thread
« Reply #91 on: October 08, 2010, 07:30:54 PM »
It's still the same tileset! That's what I'm trying to say! Too much green is terrible and that's why the final version is the way it is!

October 08, 2010, 07:31:56 PM
Reply #92

Offline Mr. X

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Re: Blaze's Map WIP Thread
« Reply #92 on: October 08, 2010, 07:31:56 PM »
Yes, the final map is good because it makes for small, intense combat that doesn't make your eyes bleed.

October 08, 2010, 07:32:46 PM
Reply #93

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #93 on: October 08, 2010, 07:32:46 PM »
Quote from: "Yellow Devil"
It's still the same tileset! That's what I'm trying to say! Too much green is terrible and that's why the final version is the way it is!
...if i do a V2 then i might Change up the Tile Set...

October 08, 2010, 07:33:35 PM
Reply #94

Offline Max

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Re: Blaze's Map WIP Thread
« Reply #94 on: October 08, 2010, 07:33:35 PM »
Then it's not even cutman's stage!

October 08, 2010, 09:43:03 PM
Reply #95

Offline squidgy617

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Re: Blaze's Map WIP Thread
« Reply #95 on: October 08, 2010, 09:43:03 PM »
Yellow Devil, you're basically telling him to not make the map. Isn't that a bit, I dunno, annoying?

October 08, 2010, 09:43:25 PM
Reply #96

Offline Max

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Re: Blaze's Map WIP Thread
« Reply #96 on: October 08, 2010, 09:43:25 PM »
I am.

October 09, 2010, 12:13:04 AM
Reply #97

Offline Mr. X

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Re: Blaze's Map WIP Thread
« Reply #97 on: October 09, 2010, 12:13:04 AM »
I'm saying he should put more thought into it.

October 09, 2010, 07:41:11 AM
Reply #98

Offline brawlman9876

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Re: Blaze's Map WIP Thread
« Reply #98 on: October 09, 2010, 07:41:11 AM »
*wonders when brawlman will be done*  :ugeek:

October 09, 2010, 10:55:41 AM
Reply #99

Offline brotoad

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Re: Blaze's Map WIP Thread
« Reply #99 on: October 09, 2010, 10:55:41 AM »
extract quickman sprites-make him yourself!

October 09, 2010, 06:40:18 PM
Reply #100

Offline brawlman9876

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Re: Blaze's Map WIP Thread
« Reply #100 on: October 09, 2010, 06:40:18 PM »
you know im no god at sprite work! and blaze said he would do it!
(and how would one go about extracting quickmans sprites)

October 09, 2010, 09:16:07 PM
Reply #101

Offline ice

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Re: Blaze's Map WIP Thread
« Reply #101 on: October 09, 2010, 09:16:07 PM »
download SLumpEd
slumped.mancubus.net/
open the mm8bdm PK3 file and go to sprites and skins then you'll find quickman

October 16, 2010, 08:28:37 PM
Reply #102

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #102 on: October 16, 2010, 08:28:37 PM »
(Sorry in advance if i was unable to upload this to Mediafire,Right now Mediafire is acting up for me,so apologies in advance)


Well It's Finally done (overtime i will fix some of the problems)
http://z7.invisionfree.com/Mega_Man_Fan_House/index.php?showtopic=127&st=0&#last


Get the map if you have not

October 16, 2010, 09:54:06 PM
Reply #103

Offline brotoad

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Re: Blaze's Map WIP Thread
« Reply #103 on: October 16, 2010, 09:54:06 PM »
not gonna post any screenshots? i like to know what i'm downloading!

October 16, 2010, 10:34:08 PM
Reply #104

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #104 on: October 16, 2010, 10:34:08 PM »
Quote from: "brotoad"
not gonna post any screenshots? i like to know what i'm downloading!
Whoops i'd better do so